Tomb Raider: Difference between revisions

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* ''[[Lara Croft and the Guardian of Light]]'' (2010) - A downloadable [[Gaiden Game]] with online co-op. The game is a third person 3D rendered isometric platformer/action title with puzzle elements. It is the only game in the series ''not'' to have ''Tomb Raider'' in the title. It also doesn't seem to have any place in either of the series' continuity (although it does use some of ''Legend'''s music), meaning players can interpret it how they wish.
 
* ''[[Tomb Raider (2013)| Tomb Raider]]'' (2013) - Yet another reboot of the series. It follows a young Lara, trapped on a Pacific island [[Survival Horror|mostly alone and without any supplies]] and takes a hard turn toward [[Darker and Edgier]]. Heavy on [[Press X to Not Die]] and wild [[Gameplay and Story Segregation]] in regards to Lara's character, causing her to be crying about having taken human life one moment and be an emotionless killer during gameplay immediately after. Square-Enix infamously deemed its 3.4 million copies sold "disappointing", presumably due to an absurd budget <ref>While the numbers were never released, ''Rise of the Tomb Raider'' is known to have cost 110–135 million USD to produce and market despite reusing the engine.</quoteref>. Due to a long lifespan in reduced price digital, these numbers reached '''14.5 million''' at the time Eidos was sold in 2022, and the new owner doesn't anticipate them stopping.
 
* ''[[Rise of the Tomb Raider]]'' (2015/2016) - A direct sequel to ''Tomb Raider'' (2013). It takes place primarily in Siberia, with a portion in Syria.