Tomb Raider: Difference between revisions

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** The final straw for Core's involvement in the series; while the graphics and storyline were excellent, the game was incredibly buggy, the controls were pretty much broken and various features were implemented in an obviously unfinished state ([[Executive Meddling|not helped by Eidos' determination to get it released as soon as possible, despite Core not being happy with it]]). It got bad reviews and had one of the highest return rates for a game ever. Despite this, it does have its fans, mostly due to the storyline and atmosphere.
 
'''The Crystal Dynamics era''' Lara, for these games, is voiced by British actress [[Keeley Hawes]]. [[Hey, It's That Voice!|That]] [[Ashes to Ashes|Keeley Hawes]].
 
* ''Tomb Raider: Legend'' (2006) - A [[Continuity Reboot]] of the franchise, ''Legend'' delves into Lara's [[Backstory]] and motivations. She seeks the fragments of an ancient sword that is connected to a traumatic event from her own past. The main antagonist is Lara's college friend, Amanda Evert, who returns after being believed dead for years and wants the sword for her own reasons. The locations in the game include Bolivia, Peru, a Yakuza-infested skyscraper in Tokyo, Ghana, an old paranormal research facility in Kazakhstan, the ruins of cheesy King Arthur museum in Cornwall and Nepal.
** ''Legend'' showed that the series was still very salvagable despite the state ''The Angel of Darkness'' had left it in; it was the fastest selling (note, not highest selling) game in the series so far and got very good reviews. However, many of the changes from earlier games caused controversy, such as the [[No Sidepaths No Exploration No Freedom|much more straightforward level design]] and [[Stop Helping Me!]] sidekicks. It was a [[Surprisingly Improved Sequel]] to many. [[They Changed It, Now It Sucks|The change in canon also caused ire amongst some fans]].
*** Also marks the point where Toby Gard came back into the picture after Confounding Factor shut down, though as a creative consultant this time.
 
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* [[Ancient Conspiracy]]: Several, and the answer is usually found at the bottom of a ruin.
* [[Ancient Tradition]]: Also.
* [[And Your Reward Is Clothes]]: Used very often in ''Legend'', ''Anniversary'', and ''Underworld''. All three games have at least one outfit that is a [[Shout -Out]] to a past game. ''Anniversary'' even has one where Lara is rendered in less polygons to reflect her model from the first game, pointy breasts and all, which made it very jarring and hilarious to see her interact with normal rendered characters in a cutscene.
* [[Area 51]]: Lara ends up here in ''Tomb Raider III''.
* [[Artifact of Doom]]: Lots and LOTS of them.
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* [[Incendiary Exponent]]: ''Guardian of Light'' has a {{spoiler|a T-Rex that's on fire!}}
* [[Indy Escape]]
* [[Instant Awesome, Just Add Dragons]]: Those who have the courage to plunge the Dagger of Xian into their heart are rewarded with being able to transform into a dragon.
* [[Invisible Grid]]: All of the first five games were divided up into grids that made jumps very simple to do and all puzzle blocks always moved by each "square" (for example, Wwlk to the edge, tap back once, and you got enough room to do a running jump).
* [[Killer App]]: While it was initially developed for the Saturn, ''Tomb Raider'' and its early sequels became a killer app for the [[Play Station]], the PC version was also one of the first games to get [[Graphics Processing Unit|3D card support]].
* [[Large Ham]]: Quite a few, but Verdilet, the demon from the Ireland levels of ''Chronicles'', is [[No Indoor Voice|particularly noteworthy]].
* [[Letting the Air Out of The Band]]: Heard in ''Lara Croft and the Guardian of Light'' when you lose a life.
* [[Living Motion Detector]]: In the third game, the T-Rex can not see Lara if she doesn't move (a direct [[Shout -Out]] to ''[[Jurassic Park]]'') - but it ''can'' harm her, as it will stomp around very close to her even if she stays completely still.
* [[Locked Into Strangeness]]: In the Ireland levels of ''Chronicles'', Father Dunstan's hair turns white and stays that way after an offscreen encounter with a demon.
* [[MacGuffin Delivery Service]]: Used in the first and third games; avoided in ''Legend'', where Lara never loses any piece of the [[Artifact of Doom]] and ends up wielding it as an [[Eleventh -Hour Superpower]].
* [[Made of Iron]]: The upcoming ''Tomb Raider'' reboot will often have Lara wounded and she has to force herself to keep on going. However, even suffering from a wound that has her clutching her side doesn't stop her from clambering up on surfaces really quickly.
* [[Male Gaze]]
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*** Even worse: The ascend in the Great Pyramid section of Atlantis. It's basically a series of incredibly difficult timed jumping puzzles, that get worse the higher you go. One mistake and Lara is toast. And you have to battle the enemies again, because the savegame-function works with checkpoints. There are a lot of players who got so frustrated that they downloaded a savegame from just after the ascend.
** The first level in ''[[Tomb Raider]] II'' is notable for being ''incredibly'' difficult, especially if you're a beginner.
* [[No -Gear Level]]: Almost every game does this where Lara gets captured and loses her guns. By ''The Angel of Darkness'', she gained the ability to punch and kick.
** On the other hand, a segment in ''Chronicles'' uses a younger Lara (introduced in the tutorial and prologue for ''The Last Revelation''), who is always unarmed.
* [[Non-Action Guy]]: Alister and Zip.
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* [[Super Strength]]: Lara is able to push around blocks measuring 2 metres per side. That's about 20 metric tonnes.
* [[Suspicious Videogame Generosity]]: Most noticeable with flares; there's rarely a reason to hoard them, since the games will usually give you more right before you enter a dark area.
* [[Take That]]: See [[Shout -Out]] above.
* [[Temple of Doom]]
* [[There Is No Kill Like Overkill]]: In the first game, it is possible, upon completion of the game, to replay the game with every weapon unlocked - so it is possible to gleefully kill bats with uzis.
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* [[We Can Rule Together]]: Natla's speech to Lara in ''Anniversary'' and Egyptian god Set's offer to Lara in exchange for the [[MacGuffin]].
* [[Wet Sari Scene]]: In ''Tomb Raider: Legend'', Lara has a costume, "Classic, Gray," with a white shirt and plaid shorts. In the remastered version for the [[PS 3]], the shirt becomes see-through when wet. (She wears a bra, of course.)
* [[Wham! Episode]]: The ending of ''The Last Revelation''. {{spoiler|Lara is apparently killed in a cave-in.}}
* [[What Could Have Been]]: ''The Angel of Darkness'' was supposed to be the first game in a trilogy. {{spoiler|Karel}} was supposed to survive and be in Turkey, trying to bring back his fellow Nephilim. Kurtis's fate apparently depended on how much the fans liked him (i.e. he would come back if he was really liked, or he would not if he was really disliked). Of course, since ''The Angel of Darkness'' [[Executive Meddling|failed miserably]], the trilogy idea was scrapped and ideas attached to it along with it.
** Also in the same game, the watch Lara can find in Francine's apartment was supposed to play a bigger role or at least have a sub plot of its own.