Tomb of Horrors: Difference between revisions

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'''Tycho:''' Mission accomplished, then, for the '''Tomb of Horrors'''.|''[[Penny Arcade]]'', [http://www.penny-arcade.com/comic/2010/11/10/ That Tomb Tomb Pow]}}
 
''[[Tomb of Horrors]]'' is a module released for the original ''[[Dungeons & Dragons]]'', written by the game's creator, [[Gary Gygax]]. In it, a group of adventurers travel to the titular tomb to fight the demilich Acererak and recover any loot found along the way. The only problem? The tomb is filled with dozens of deathtraps. Ridiculously hard to figure out and frustrating, ''Tomb of Horrors'' is one of the most infamous adventures for any campaign, and is called a "meat grinder" by many gamers for good reason.
 
The original module is, of course, long since out of print, but an updated version for use with the ''D&D'' 3.5 ruleset is available as a free download from [http://www.wizards.com/default.asp?x=dnd/oa/20051031a the Wizards of the Coast Web site]. This version has elicited strong controversy due to heavy reduction in the lethality, partly due to the differences in edition rules, primarily due to general [[Adaptation Decay]]; rather than a perfect replication under the 3.5 ruleset of the original super-lethal module, the official update is actually a standard, mostly-balanced dungeon crawl, aimed for level 9 characters. Not only are there few of the classic traps from the original left in, {{spoiler|the Acererak encountered at the dungeon's end is actually a [[Sorting Algorithm of Evil|CR12]] "fake demilich construct". This is because there is absolutely no way in 3.5 a true demilich could possibly be beaten by 9th level character without resorting to an obvious plot device that would itself destroy the challenge of the dungeon}}.