Tony Hawk's Pro Skater/YMMV: Difference between revisions
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** THPS2 and THPS3 would add up the total amount of degrees you spin in a combo and multiply your entire combo's score as if it was one air. For example, if you do a combo with five grinds and five 180 degree spins, you get credit for five 900 grinds.
** In THUG, certain hidden double-tap grinds like darkslides reset your balance to the center. In certain levels, like Moscow, you can keep grinding circles around the level forever.
** Also in THUG, walking. If your balance was weakening or you feared that you were going to bail at a fall, you can simply get off your board to avoid a bail. No matter how high the skater is or where the skater stands,
** Grinds in Sk8Land don't cause the balance meter to appear until about half a second into the grind, so if you jump again within half a second, you cannot bail the grind. If your combo consists only of grinds and [[Wall Jump|wallplants]], you can combo forever.
* [["Grand Theft Auto" Effect]]: Such is the popularity of the THPS soundtrack that [[Cover Version|cover bands]] dedicated to performing songs featured in the series were formed such as The 900 and Downhill Jam among others.
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** In ''THUG 2'' he basically becomes the [[Butt Monkey]] for the team and even after trying to cheat you out of your place eventually gets caught out and is the first booted off the tour. And you'll love every second of his torment.
* [[Waggle]]: ''[[Scrappy Mechanic|Ride.]]''
* [[Win Back the Crowd]]: Seems to be the objective with ''Tony Hawk's Pro Skater HD'': an HD-ification of select levels from the first two Tony Hawk games, reimagined
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