Tony Hawk's Pro Skater/YMMV: Difference between revisions

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** THPS2 and THPS3 would add up the total amount of degrees you spin in a combo and multiply your entire combo's score as if it was one air. For example, if you do a combo with five grinds and five 180 degree spins, you get credit for five 900 grinds.
** In THUG, certain hidden double-tap grinds like darkslides reset your balance to the center. In certain levels, like Moscow, you can keep grinding circles around the level forever.
** Also in THUG, walking. If your balance was weakening or you feared that you were going to bail at a fall, you can simply get off your board to avoid a bail. No matter how high the skater is or where the skater stands, his or hertheir legs will be perfectly fine.
** Grinds in Sk8Land don't cause the balance meter to appear until about half a second into the grind, so if you jump again within half a second, you cannot bail the grind. If your combo consists only of grinds and [[Wall Jump|wallplants]], you can combo forever.
* [["Grand Theft Auto" Effect]]: Such is the popularity of the THPS soundtrack that [[Cover Version|cover bands]] dedicated to performing songs featured in the series were formed such as The 900 and Downhill Jam among others.