Total Party Kill: Difference between revisions

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** So ''that's'' where the inspiration for the ''[[Goblins]]'' webcomic came from!
* The [[Sourcebook|dime novel]] "Night Train" for the early ''[[Deadlands]]'' is notorious for being a TPK, but a later adventure ("Canyon o' Doom") actually gives the [[Game Master|Marshal]] ''permission'' to off a [[Too Dumb to Live|stupidly obstinate]] [[Player Party|posse]].
* Happens regularly in ''[[Call of Cthulhu (tabletop game)]]''; backup character parties are the norm in some games.
** To the point where ''[[Full Frontal Nerdity]]'' asked the world to finally let the joke die.
* This is expected to happen in ''[[Paranoia]]''. Repeatedly. If the players don't kill each other or themselves, [[Rocks Fall, Everyone Dies|the GM will]]. It's oftentimes built into adventure modules. The players were given a number of backup "clones" of their character for precisely this reason.
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* This happens to the party in the Fantasy storyline of ''[[Irregular Webcomic]]'' on occasion. It's a reason never to let your party's Fire Mage put all of his skill points into that Fireball spell... Good thing [[Death Is Cheap]] and Death of Insanely Overpowered Fireballs is woefully incompetent...
* [http://www.rpgeneric.com/comics/31/ This strip] of ''[[RP Generic]]'' shows us what happen when the players insist on having heavy-armored dwarf characters in a high-seas adventure.
* Sometimes one idiot can ruin an entire session of ''[[Call of Cthulhu (tabletop game)]]'', [http://www.goominet.com/unspeakable-vault/vault/93/ as proved] by ''[[The Unspeakable Vault of Doom]]''.
* Referenced in ''[[Erfworld]]''.
{{quote|'''[[Manipulative Bastard|Charlie]]:''' What am I looking at here, Parson?<br />