Total War: Difference between revisions

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** In ''Empire'' it's possible for Politicians to get "mistresses", heavily implied to be men. If your Monarch is female she may also take a female mistress.
* [[Anachronism Stew]]: The ''Total War'' games generally pay more attention to historical detail than other games of the same calibre. There have still been a number of minor mistakes in most of the games, albeit forgivable ones. ''Rome'', however, caused an outcry among history buffs in its fandom, regarding a large number of issues. Most [[Egregious]] were the Egyptians, who were closer to New Kingdom Egypt, i.e. several centuries before the game was set. A number of mods have since come out to make the game much more accurate, the most notable being [http://www.europabarbarorum.com/index.html Europa Barbarorum].
** If you have the stand alone expansion ''Shogun 2: Fall of the Samurai'' (focusing on the conflict preceding the MejiMeiji Restoration) as well as the original game, it is possible to take an army of fifteenth century samurai and fight a 1860's army of riflemen, cannons, carbine armed cavalry and Gatling guns during online multiplayer matches. There are achievements for winning a match using an army from either end of the [[Timey-Wimey Ball]] against an opponent roughly two centuries ahead or behind you technologically.
* [[Annoying Arrows]]: Averted. Arrows are the bane of slow moving or tightly packed units. In fact, the Greek City State's cavalry in ''Rome'' was made just to get rid of archers. Anything else, the cavalry would be demolished. They need protection though; an archer unit versus a unit of infantry of equal tier will generally find itself cut to pieces before it can do proper damage with the arrows. They work best in conjunction with shock troops; the extra casualties and morale loss the archers inflict can be followed up by a brutal cavalry or shock infantry charge to scatter the foe.
** Arrow towers, during sieges, continually shoot arrows at a machine gun-like pace. If you leave a unit in their range for a few minutes, you'll probably find a large pile of corpses and a few demoralized survivors. Furthermore, they never run out of ammunition, and they will continue to shoot arrows at your men until you capture THAT section of the wall or the troops manning the tower withdraw.
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** ''Fall of the Samurai'' plays with the trope. Japan is in the transition period between pre-isolation and the Meiji Restoration, so while guns are very much not worthless, it'd be wise to back them up with melee units in the beginning of the campaign; spears and swords are not out of the running just yet, and if you're not ready, they'll be more than happy to validate this trope for you.
* [[Harder Than Hard]]: Legendary mode in ''Shogun 2'' takes away the pause part of the [[Real Time with Pause]], removes the save function bar autosaves after turn passages and battles to foil [[Save Scumming]], and you still have to deal with the rules of Very Hard. As this can make coordinating your forces an absolute nightmare, and there are no second chances, even hardened veterans of Total War games will find this difficulty mode a struggle.
** Playing as the Western Roman Empire in ''Attila'' is this ''by default''. Not only do you start ''at'' Legendary difficulty,<ref>The first time in the franchise that a faction ''begins'' at this level of difficulty.</ref> but you have the daunting task of both fighting the barbarians within your midsts and keeping some semblance of order across the crumbling provinces. There's a reason after why [[Word of God]] tends to treat playing the WRE as akin to [[Survival Horror]].
* [[Have a Gay Old Time]]: Invoked when ''Empire'' hails artillery-centric generals: ''"Here's a man who knows when to blow his load!"''
** Certain Greek cities might be ruled by "Lesbian Rebels" <ref>Rebels from Lesbos, that is</ref> during anarchy.