Transformers: War for Cybertron: Difference between revisions

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The player has the opportunity to play as both the Autobots and the Decepticons. Unlike previous ''Transformers'' games to do this, however, the plot for both factions will be entirely linear in nature, as opposed to [[Multiple Endings|Multiple Ending]] scenarios, with the Decepticon campaign taking place shortly before the Autobots. The game not only gives an idea of the events that led to both the Autobots' and Decepticons' exodus from Cybertron to Earth, it also shows up close how unflinchingly brutal the fighting was.
 
So far, the game has been subject to huge amounts of [[And the Fandom Rejoiced|Fandom Rejoicing]]. Despite being a [[Continuity Reboot]] it uses the classic backstory of ''[[Transformers Generation 1|Generation One]]'' as the build-up point, every character possesses their well known personality and each story point reinforces the traditional Transformer saga themes. Everything else comes with modern sensibilities in both story plotting and visual designs. The characters have a look that carries the bulk of [[Transformers Generation 1|G1]] (with a bit of the ''War Within'' comics thrown in), the shifting pieces and complexity used by [[Transformers Film Series|the live-action movies]], and the sharp angles and proportions of ''[[Transformers Animated]]''.
 
The excellent voice acting by both old veterans and those new to the franchise and high shout-out quotient certainly adds to it. Older fans love the game [[Nostalgia Filter|for these reasons]], and newer fans love the game for [[Rule of Cool|its sheer coolness factor]]. Oh, and the game's actually pretty damn good. The game's success prompted Activision to let High Moon make the ''[[Transformers (film)|Dark of the Moon]]'' tie-in game, and a ''War For Cybertron'' sequel, ''[[Transformers: Fall of Cybertron]]'', is set for release in fall 2012.
{{tropelist}}
* [[Action Girl]]: Arcee. Being the ONLY female Autobot and up against enemy robots that turn into tanks and jet planes, she holds her own as a small car and does so in style.
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* [[Adaptation Distillation]]: The game combines the best aspects of many prior ''Transformers'' franchises, and is one of the few franchises to avoid both [[camp]]iness and [[Internet Backdraft|fan backlash]].
** Well, not completely, but with [[Fan Dumb|this fandom]], it's as close as we're gonna get.
* [[The Alcatraz]]: The [[Hellhole Prison|Kaon prison]].
* [[Always Over the Shoulder]]
* [[An Adventurer Is You]]: Four classes - [[Mighty Glacier|Soldiers]], [[Fragile Speedster|Scouts]], [[Glass Cannon|Scientists]] and [[Jack of All Stats|Leaders]].
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* [[Bad Boss]]: Sort of. Megatron certainly shows far less concern for his troops than, say, Optimus does, and he's not above blasting nameless minions who disobey or even question his orders, but he doesn't sacrifice them unnecessarily. And say what you want about him, but Megatron leads from the ''front'', and he'll make sure you don't forget it. He actually spends almost as much time on the frontlines as the local version of Optimus due to both being playable characters.
** And depending on how well you follow orders and/or your usefulness, he'll be pretty flexible. Breakdown gets away with comments that lesser Decepticons would get shot over (as one does early on). Half of Megatron's barked orders to him are irritated but not quite angry calls to shut it.
** Also, much like most continuities before this, Megatron does treat Soundwave with a fair bit of respect. Compared to virtually everyone else he so much as speaks to, that is. Which means that he only takes his typical threatening tone ''once'' with him.
** Starscream has shades of this with his subordinates.
{{quote|'''Skywarp''': Wait, are you calling us fools or the Autobots fools? [[Lampshade Hanging|'Cause I'm not getting the sense that you respect me]].<br />
'''Starscream''': Silence! ...[[You Fool!|Fool]].<br />
'''Skywarp''': That's ''exactly'' what I'm talking about! }}
* [[Beware My Stinger Tail]]: {{spoiler|Trypticon}}
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* [[The Captain]]: Optimus ''is'' this trope.
* [[Captain Obvious]]: [[The Smart Guy|Thundercracker]], occasionally. This may be why Skywarp and Starscream sometimes neglect his advice, to their peril.
* [[Captain Smooth and Sergeant Rough]]: Optimus is the most cool-headed of the Autobots (he needs to be, since so much is riding on his leadership), while his subordinates are much more rough and rowdy, especially Ironhide.
* [[Catch Phrase]]: Optimus Prime calls for the Autobots to "roll out!" in the newest trailer, just like he always does.
** Megatron '''''will not be denied'''''.
* [[Chronic Backstabbing Disorder]]: Starscream, of course! He actually starts out working for the High Council and through them, technically, the Autobots once the war starts, just so both sides get some knives in the back. And he's not working for Megatron very long before you hear him shriek, "Megatron has fallen!" and try to take command for the first time.
* [[Civil War]]: The eponymous War For Cybertron.
* [[Class and Level System]]
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* [[Cosmetically Different Sides]]: Other than in looks, the [[Mooks]] of both sides are completely identical in actual performance, all the way up to [[Boss in Mook Clothing|Brutes, Titans]] and [[Mini Boss|Destroyers]].
* [[The Corruption]]: Dark Energon's properties are ill-defined at best, but it seems mostly able to subvert programming and cause machines to go haywire. Stuff it affects usually starts sprouting black crystalline spikes that tear it apart, when it's not blown up outright. Megatron is the first Cybertronian ever to weaponize it without being destroyed by it; most of the other Transformers are so terrified of it that they only have a small amount of the stuff in storage and are prepared to destroy it before Megatron hijacks the production facility. The game centers around the discovery and weaponization of Dark Energon, while Megatron's personal plot revolves around using it to corrupt Cybertron itself and bring the planet under his control. {{spoiler|While Megatron succeeds, Cybertron does have a way to purge itself. However, the purging will require Cybertron to shut down and become uninhabitable for millions of years}}.
* [[Critical Encumbrance Failure]]: Removing an [[BFG|Ion Displacer]] from its mount allows you to carry it around... at the expense of your double-jump and about half your movement speed.
* [[Cutscene Power to the Max]]: So. Very. Much. ''Every'' named Transformer becomes exponentially more powerful whenever you're not controlling him.
* [[Dark Action Girl]]: Slipstream. Like Arcee she's the only female of her faction, but her dialogue during multi-player matches do seem to indicate that she ''loves'' fighting, and being (essentially) a Seeker, she's more than capable of physically backing that up.
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** Except the problem with that viewpoint, is that Exodus contradicts the story of the game so many times, that they are now pretty much entirely [[Canon Discontinuity|incompatible]] with each other.
** Although the view that Megatron was not always an evil bot is still popular—indeed, it seems to be canon in most modern continuities.
** Megatron's quip about relieving them of the burdens of freedom and choice could also be interpreted as satire, since the Decepticons are forcing Iacon's people to join, similar as to how Zeta prime's caste system forced Megatron and many others to be lower-class workers. Eye for an eye, tooth for a tooth.
* [[Deadpan Snarker]]: Most of the Autobots and Decepticons get a couple sarcastic lines off throughout the game, even the ones that were never that humorous. Like Megatron:
{{quote|'''Megatron''': (with a weary, paternalistic air) ...and ''try'' not to get crushed by the trains.
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* [[Escort Mission]]: Delightfully averted for the most part. Though you always travel in a squad of three, your squadmates are invincible. Even if they're auto-killed by an environmental effect (such as falling into a bottomless pit or {{spoiler|standing in front of Trypticon's laser breath}}), they respawn a moment later. In short, you are never punished for any [[Artificial Stupidity]].
** This also has a secondary effect: you'll NEVER use a medic during the campaign. Invincible medic = epic win for you.
*** Of course this won't protect you from people in coop mode with more guts then sense who will constantly charge into death traps often forcing you to try and save them or enjoy reloading the last checkpoint.
** Alas, during one mission in the campaign, you have to protect Ratchet from multiple waves of 'Cons, including a Destroyer, while he {{spoiler|repairs Omega Supreme}}.
* [[Everything's Better with Dinosaurs]]: Trypticon retains his Godzilla-like form—apparently, even alien robots just ''know'' how awesome dinosaurs are.
* [[Evil Laugh]]: Starscream and Megatron are the most common users of this. Though the latter only does it when he's either killed something big in a fight or achieved some important goal.
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* [[Gatling Good]]: The X12 Scrapmaker minigun.
* [[Giant Space Flea From Nowhere]]: It's never explained where the hell Trypticon came from. There was no indication in the Decepticon campaign, for example, that {{spoiler|the transfer station was alive}}. (It should be noted that while Megatron is never put off by the sheer size and power of Omega Supreme, that might just be Megatron being Megatron...or it might hint of things to come...) It probably has something to do with how new Cybertronians are made, but since we don't know how that is it comes off as a bit odd.
** It's hinted at in the first Decepticon chapter when Megatron states {{spoiler|he has plans to upgrade the station after Barricade's observation about how old everything is}}.
** The DS version attributes Trypticon's existence to the {{spoiler|station having been twisted into a living being by the Dark Energon}}.
* [[Gladiator Games]]: Megatron got his start (and name) in the equivalent of Cybertronian Fight Club. His desire to see a free Cybertron without a caste system where everyone is free to determine their own path sparks his rise to power as more and more Cybertronians (including the future Optimus Prime) come to his cause, leading eventually to a...
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* [[Humongous Mecha]]: Omega Supreme and Trypticon. The tank mini-bosses also, to a lesser extent. Technically the whole cast is this, but since this game is on Cybertron, you don't notice this.
* [[Hyperspace Arsenal]]: Probably a ''literal'' one, given the franchise's common use of [[Pocket Dimension]]s. Every character carries a melee weapon and up to two ranged weapons, and only the currently-equipped weapon ever appears on their person. Acquiring a new weapon involves some sort of scanning procedure, and weapons transform out of the way and disappear when they're not being used. Furthermore, all of these weapons disappear when the character enters vehicle mode. However, there seems to be a limit to the size of the [[Hyperspace Arsenal]], as the characters can't carry [[BFG]]s taken from turrets around with them.
* [[I Control My Minions Through...]]: Although Megatron of course pulls the [[You Have Failed Me...]] schtick to rule through fear, one also understands why the Decepticons still follow him, because in the Decepticon campaign, he is a complete and utter badass who is always at the front of his army. He rams a ship into a space station, which he then runs through while it's falling apart, subdues a small army with only two minions, and then gets his hands on the [[Psycho Serum]] which he is able to wield like a toy. Instruments of Destruction indeed.
** And even in his backstory, before his rise to power, he was like this (charismatic and leading by example). See the Gladiator tropes above.
* [[I Will Show You X]]: Skywarp's belated response to Starscream's Not-So-[[Stealth Insult]].
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** {{spoiler|Megatron: "Take your Autobots and leave Cybertron forever or stay and face complete annihilation." He probably wanted them to leave ''immediately''; since Optimus chose to fight, Megatron wouldn't let them change their stance after giving his ultimatum}}.
* [[Kid Appeal Character]]: Bumblebee shows up, as a [[Hot-Blooded]] type 3 played by [[Johnny Yong Bosch]].
* [[Kaizo Trap]]: {{spoiler|Trypticon will try to drag you down into the abyss with him}}. You get a trophy ([[PlayStationPlay Station 3]]) or an achievement (360) for falling for it.
* [[Kick the Dog]]: Capturing and then crushing a lone soldier right before his leader's eyes, just to demonstrate your power over the facility? Really, Zeta Prime?
* [[Kill Sat]]: The Decepticons use one whilst in control of the orbital space station (formerly belonging to the Autobots). {{spoiler|Turns out, it's actually the alternate form of Trypticon}}.
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** {{spoiler|Trypticon}}. DEAR GOD, {{spoiler|Trypticon}}!
** Everybody has a rocket launcher that does this in the Wii game.
* [[Market-Based Title]]: The Wii version is titled ''Transformers: Cybertron Adventures'', most likely because it is a significantly different game than the [[PlayStationPlay Station 3]], 360, PC, and DS versions.
* [[Master of Unlocking]]: Megatron loves to use his new Dark Energon powers to [[Mundane Utility|open doors.]] Megatron can be the NPC variant of this trope [[Captain Obvious|provided you're not playing as him at the time.]]
* [[Meaningful Name]]: Breakdown is a nervous wreck half the time.
** He's hanging around with [[Bad Boss|Meg]][[Blood Knight|at]][[Leeroy Jenkins|ron]]. Of ''course'' he's nervous.
* [[Mechanical Lifeforms]]: Aside from the Transformers themselves, the depths of Cybertron have weird floating robot squids and other such things.
* [[The Medic]]: Ratchet, as usual, but in a surprising twist, [[Anti-Villain|Thundercracker]] and [[Evil Genius|Soundwave]] are the [[Torture Technician|medics]] for the Decepticon side. (Jetfire is also a medic type, but that's not so much outside his purview as it is the game's class system [[Omnidisciplinary Scientist|expanding his purview]].) The Scientist class in multi-player also serves as the default medical unit.
* [[The Men First]]: Optimus and Ratchet will constantly try to avoid any casualties on their side.
* [[Mini Boss]]: Destroyers. Also the Decepticon War Machines in the first mission of the Autobot campaign.
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* [[Old Soldier]]: Ironhide's age and experience are commented upon during the game, especially on the mission he shared with Optimus and Warpath.
* [[Palette Swap]]: As expected, there are a few characters who essentially have the same appearance, but different colours (i.e. Starscream and the Seekers as usual). The game even gives you the option to do this yourself as part of multiplayer customization.
{{quote|'''[[Dumb Muscle|Skywarp:]]''' At least I'm not ugly.<br />
'''[[Anti-Villain|Thundercracker:]]''' Ugly? You and I look the SAME! }}
* [[Paper-Thin Disguise]]: One of the powers of the Scientist class, basically a [[Palette Swap]]. It's even more paper thin to other scientists, who can see the health gauges of all actual allies, but not disguised enemy Scientists, and even more so when someone tries this as Shockwave who has a very unique character model which involves a big purple glowing chest which when using this ability becomes a big red glowing chest. The lack of these obvious distinctions, however, makes it possible to fool an enemy who isn't a fellow Scientist long enough to club them with a melee attack, usually.
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* [[Ruined FOREVER]]: Well, with the fanbase, this was a guarantee.
* [[Scenery Porn]]: Cybertron looks damned good in many of the overhead shots. But then again...
** [[Scenery Gorn]]: You'll be spending a lot of time on the ground, amidst the war torn landscapes.
*** The design team was actually very careful about these tropes. The Autobot cities, whilst heavily damaged from civil war, are perfect symbols of the once proud civilization Cybertron must have been before the war, whereas Kaon, the Decepticon city, is purposefully rusty and grimy, with the idea that the Decepticons aren't out to build a functioning society. Or at the very least, a society based more around function, power, and making others do the grunt work. Whereas the Autobots are a cooperative utopia, the Decepticons are a competitive utopia.
* [[Sequel Hook]]: {{spoiler|After ordering the evacuation of Cybertron, Optimus also commisions the building of the Ark, a ship massive enough to much of Cybertron with them as they search for a new home}}.
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** [[Epic Flail]]: Megatron's weapon.
** Melee weapons aside, while most characters can equip any two guns they come across, Optimus and Megatron are unable to drop their signature Ion Cannon and Fusion Cannon.
* [[We Have Reserves]]: Both the Decepticons and the Autobots (under Zeta Prime's command anyway) show this behaviour. Come to think of it, it's probably one reason why the Autobots are happy that Optimus is finally in charge, as he doesn't share this attitude.
* [[What Could Possibly Go Wrong?]]: {{spoiler|The Aerialbots decide to take out Trypticon's conversion cog and revert him back to his natural Cybertronian form}}.
{{quote|'''Jetfire''': We don't even know what his original form is!
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* [[Wing Man]]: The Aerialbots to one another. While the Seekers have the "chatter in the middle of battle" part down, they don't really care enough for each other for the "watch my six" part. [[Anti-Villain|Thundercracker might]], if the others weren't jackholes.
* [[X Meets Y|W Meets X Meets Y Meets Z...]]: Seriously, it's kinda tough to pin down what it exactly took ideas from to mix together.
* [[Writing Around Trademarks]]: The character blatantly intended to be Hot Rod in the DS version is called "Hot Shot" rather than the typical "Rodimus". This wouldn't be so bad, if [[Transformers: Robots in Disguise|Hot Shot wasn't]] [[Transformers Armada|a different character]].
* [[You Are in Command Now]]: When Zeta Prime is defeated, Optimus is forced to take command of the Autobot army in his place. [[Time to Step Up Commander|Not a single Autobot sees this as a bad thing]], except ''maybe'' Optimus himself. Starscream also tries to invoke this trope many times during the game, but, well, Megatron has a pesky tendency to not die.
* [[You Fool!]]: Used mostly by Starscream, though Megatron says it once.
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