Tumblepop: Difference between revisions
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=== The game contains examples of the following tropes: ===
* [[Batman Can Breathe in Space]]:
* [[Circling Birdies]]:
▲* [[Batman Can Breathe in Space]] (After you complete the main map, the last two levels have you fighting in outer space and on the Moon. You don't need any equipment to breathe and walk around, and gravity is not an issue)
* [[Circus of Fear]]:
▲* [[Circling Birdies]] (If you stun an enemy, that is, hit it with the beam of your vacuum cleaner but not actually suck it in, he'll have little stars circling its head)
* [[Combat Tentacles]]:
▲* [[Circus of Fear]] (Russia is set up like this, complete with fire-eating strongmen and conjurers)
▲* [[Combat Tentacles]] (The giant, almost realistic octopus at the end of the USA level is one of the hardest bosses because his tentacles come out of the water every now and then and take large portions of the screen)
▲* [[Cyber Cyclops]] (The boss of the French stage)
* [[Eternal Engine]]:
▲* [[Dem Bones]] (There are a few skeletons among the enemies)
* [[Gotta Catch Em All]]:
▲* [[Eternal Engine]] (France, which is set inside the Eiffel Tower filled with conveyor belts and other hazards, and for some reason is populated only by robots)
▲* [[Gotta Catch Em All]] (Alphabet letters are scattered in some levels, you need to complete the word TUMBLEPOP with them to gain access to the bonus stage)
* [[Invisible Monsters]]:
▲* [[The Greys]] (In the space-based levels)
* [[King Mook]]: A couple bosses are huge versions of regular enemies, such as the Russian [[Monster Clown]] or the double-mouthed giant venus flytrap at the end of Australia.
▲* [[Invisible Monsters]] (The conjurers in the Russian stages, you only see a top hat, white gloves and shoes)
* [[
* [[Mook Maker]]:
* [[Palette Swap]]:
▲* [[Mook Maker]] (The majority of stages have some magical cauldron/pot/whatever that spews forth other enemies every now and then)
▲* [[Palette Swap]] (Quite a few: snowmen (white) / mudmen (brown), turtles (green) / kappa (teal), octopi (red) / aliens (green), and so on)
▲* [[Platform Game]] (A single screen example, much like ''[[Bubble Bobble]]'')
* [[Recurring Riff]]:
▲* [[Prehistoria]] (Australia, complete with anachronistic cavemen and dinosaurs)
** [[Standard Snippet]]:
▲* [[Recurring Riff]] (The background melody is always the same one, but arranged in order to match the music of the countries the levels are based on. For example, the Egyptian stages sound Arabian, the USA stages have a nice 50s-sounding rockabilly, and so on)
▲** [[Standard Snippet]] (The melody in the French stages begins with the first few notes of ''La Marseillaise'')
▲* [[Shifting Sand Land]] (Egypt)
** The setting and enemies of the Australian stages are basically ripped off from ''[[Joe and Mac Caveman Ninja]]'', released by Data east that same year. That series would later "return the favor" with its last installment
▲* [[Shout-Out]] (from various Data East games)
▲** The setting and enemies of the Australian stages are basically ripped off from ''[[Joe and Mac Caveman Ninja]]'', released by Data east that same year. That series would later "return the favor" with its last installment "Joe and Mac Returns", which plays exactly like Tumblepop.
** Karnov once again makes a cameo appearance in a Data East game, this time, fittingly, as the Russian circus strongmen.
** The spacemen from the final series of stages are Chelnov
** The second-to-last boss is an alien robot that looks like the [http://www.cryptomundo.com/cryptozoo-news/fw-code/ Flatwoods monster].
* [[Slippy-Slidey Ice World]]:
* [[Spikes of Doom]]
* [[Spin to Deflect Stuff]]:
* [[Spiritual Successor]]:
* [[Stalked by the Bell]]:
* [[Weapons That Suck]]:
{{reflist}}
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