Turok (series): Difference between revisions

fix trope alphabetization (ignore "the", "a" and "an")
m (resized image)
(fix trope alphabetization (ignore "the", "a" and "an"))
 
(7 intermediate revisions by 4 users not shown)
Line 1:
{{work|wppage=Turok (video game series)}}
{{work}}
[[File:Turok-001_3557.png|thumb|350px430px|"[[Little No|No...]][[My Favorite Shirt|my favorite bone breast plate...]]'''''[[I'll Kill You!|I'LL KILL YOU!!!]]'''''"]]
 
'''''Turok''''' is a video game franchise based on the ''[[Turok (comics)|Turok]]'' comic book series published by [[Valiant Comics]].
Line 10:
The third canonical entry to the franchise was ''Turok 3: Shadow of Oblivion'' (2000), which took a more story oriented path than its prequels, and more-or-less picked up where ''Seeds of Evil'' left off. [[The Hero]] of the previous game dies, leaving his two remaining family members - younger brother [[Mouthy Kid|Joseph]] and older sister [[Dark Action Girl|Danielle]] - to carry on the family tradition of blowing up dinosaurs with [[BFG|big guns]]... And to also stop the [[Cosmic Horror]] known as Oblivion from ''[[Omnicidal Maniac|devouring all life in the universe]]''. The game was sadly mired by programming errors and annoying bugs, as well as poor voice acting. A common fan criticism is that it didn't have the ''[[In Name Only|feel]]'' of a ''Turok'' game.
 
The final game to appear as part of the original story-line was ''Turok: Evolution'' (2002), a prequel game revolving around the early exploits of the first game's protagonist, Tal Set, as he battles the tyrannical [[Reptiles Are Abhorrent|Slegs]] (a race of Snake/Lizard/Dinosaur people) and their commander, a genetically-engineered T-Rex named Tyrannus.
 
A [[Continuity Reboot]] simply titled ''Turok'' was released in 2008 for [[PlayStationPlay Station 3]], PC and [[Xbox 360]], with the titular hero as a [[Space Marine]]. [[So Okay It's Average|While not a terrible game]], it was "simply another generic [[FPS]]" and received predictably poor reviews.
 
{{tropelist|These games provide examples of:}}
Line 19:
* [[Anachronism Stew]]: Averted, as the Dinosaurs, Demons and Aliens were all interdimensional travelers (albeit involuntary ones); and not simply different things from different time periods together for no reason.
* [[Anticlimax Boss]]: The mighty Tobias Bruckner, who could actually be killed from outside his reaction range, resulting in a final boss that consisted of shooting at a stationary man sat on a dinosaur. Heck, if you wanted to be really anti-climatic, just get a tree to fall on Bruckner for a one-hit kill. Yeah, a final boss being killed in one hit.
* [[An Arm and a Leg]]: Against certain humanoid enemies it's possible to blow up their arms, killing them. In three boss battles in 2, you have to shot out the arms or tentacles of the bosses as the battle progresses.
* [[Awesome but Impractical]]: The Nuke Weapon did ''nothing'' to the penultimate or final bosses, though firing it at the ceiling took care of the latter's [[Mooks]]. Also the Scorpion Launcher's bugged damage meaning it sometimes did nothing but knock an enemy into the air without damaging them.
* [[Back Tracking]]: Especially in 2, where in order to recover all the Primagen Key in all levels you have to use talismans that are unlocked in later levels.
* [[Back Tracking]]
* [[Badass]]: You have to be, to bear the mantle of ''Turok''.
* [[Badass Native]]: Tal'Set Fireseed.
* [[Bag of Holding]]: The Light Burden, the small bag the Turoks carry, is explained to be one of these, and stores all their weaponry...
* [[Bag of Spilling]]: ...Though only from the game you're currently in.
* [[Bee People]]: The Mantids, a very scientifically advanced one to boot.
* [[Black Blood]]: See [[Banned in China|Banned In Germany]].
* [[Black Speech]]: Heard while approaching a temple in 3. Warping to the level boss and going to the temple from there lets it be heard properly; it's actually just a bunch of sinister voices repeating the words 'Foreign chanting' over and over!
* [[Blade Below the Shoulder]]: Turok's standard melee weapon is a set of massive talons tied to a leather glove. Their power-up version is the War Blade, which has two parallel sword-like blades with sharp barbs.
* [[Bloody Murder]]
* [[Blown Across the Room]]: Hilariously invoked in Turok 1, soul-crushingly averted in Turok 2; In 1, an enemy's body could be knocked about endlessly with explosives, all the while spewing endless torrents of blood. In Turok 2, no matter how much explosive power you launch at an enemy, their body WILL NOT MOVE from its spot. Ever. It WILL fly upwards, perfectly vertical, and fall back down to its anchored spot, but it will not be moved horizontally.
* [[Boss Battle]]: depending from game to game. The second one has bosses only in the later 3 levels and fought after completing the level successfully.
* [[Boss Battle]]
* [[Braids, Beads, and Buckskins]]: ''Every'' protagonist up until the 2008 version.
* [[Broke Your Arm Punching Out Cthulhu]]: The defeat of the Primagen causes a chain reaction that results in [[The End of the World as We Know It|the end of the universe as we know it]], as well as bringing forth an even worse [[Eldritch Abomination]], Oblivion. Joshua is killed by Oblivion's spawn at the beginning of the third game.
Line 36 ⟶ 38:
* [[Cool but Inefficient]]: The Cerebral Bore. Despite being the most iconic weapon of the series, [[Rule of Cool|and for a damn]] [[Gorn|good reason]], has an almost non-existent fire rate and limited ammo, and sometimes left the enemy alive after the bore detonated.
* [[Cool Gate]]: The Warp Portals.
* [[Color-Coded for Your Convenience]]: Health pickups in the second game: blue ones heal you for 10 points, red ones refill health, silver ones heals only 2 health points but can go above the maximum limit and yellow ones will boost your health with a bonus of 100 points.
* [[The Computer Is a Cheating Bastard]]: If you attempt to use anything more powerful than the minigun (apart from the Chronoscepter) on the Campaigner in ''Dinosaur Hunter'''s final battle, the Campaigner activates a magnetic shield that not only protects him from harm for some time, it actually ''removes'' the weapon from your arsenal. Oh, and he counters your puny efforts with an attack that knocks ''HALF'' of your health off and sends you flying across the arena.
* [[Creepy Child]]: In ''Shadow of Oblivion''. {{spoiler|[[Tomato in the Mirror|Turns out to be]] [[Body Horror|Oblivion itself]]}}
Line 48 ⟶ 51:
* [[Death Is a Slap on The Wrist]]: "11 lives remaining!"
* [[Defrosting Ice Queen]]: Slade in the 2008 version is a male, non-romantic example. He starts out as a complete asshole towards Turok (he ''does'' have a reason, namely {{spoiler|his brother was in Wolf Pack (Turok's old group) and died after Turok betrayed them}}), but gradually softens and respects him, especially after Turok saves him from a giant eel/octopus thing.
* [[Dumb Muscle]]: Purr-Linn is an entire race of massive, brutal reptilian apes who live in the Death Marshes and hate and resent humans and all other more advanced races out of envy. Unfortunately, they were provided with advanced weaponry such as explosives and miniguns by the Primagen's forces.
* [[Eldritch Abomination]]: Primagen and Oblivion.
* [[The Elevator From Ipanema]]: See [[Soundtrack Dissonance]].
Line 63 ⟶ 67:
** Fire. Storm. Cannon.
** Flechette Gun. Secondary fire. '''DAKKA. DAKKA. DAKKA'''.
* [[Giant Spider]]: The Lair of the Blind Ones in 2 has humongous, striped spiders dwelling in certain caves, often acting as minibosses. They mostly attack by spitting venom or slapping Turok with their frontlegs, but they can also temporarly retreat on a web strand and reappear somewhere else.
* [[Gorn]]:
** ''Turok'': Human poachers will shoot a glorious fountain of sweet crimson from their necks; gagging while trying to hold it in and keep from collapsing; before choking to death and ceasing to live. Raptors and Demons shot in the face drag their heads along on broken necks before flopping around like fish and giving a soul-chilling death rattle; all while kicking the air in a futile attempt to keep alive.
** ''Turok II: Seeds of Evil''
*** Shoot a monster through the chest and its heart will be blown out; still beating, it will crawl away while its former body collapses.
*** Blow the head off a Raptor or Raptoid and it does a "headless chicken" death spasm where it will continue to attack you before realizing it no longer has a head, then falls down dead. During this spasm it will no longer make noise but will continue to spill blood all over the floor.
*** Shoot the Cerebral Bore at something with a brain in it's head, and pinkish-green goo will be spit out of its liquified brain before blood jets out; and finally its head EXPLODES. Note that the drilling noise the weapon makes while drilling into it's victim is chill inducing, as is the way the victim will writhe in pain. Though it is hilarious to see enemies try to run from the heat seeking weapon. Please note that it will NOT work on the undead. Hence the 'something with a brain comment'.
*** Insectoids can be roasted to nothing but exoskeleton before its rotting remains spill out of its abdomen.
*** Use explosive shotgun shells on the dinosoids and you can literally blow them in half, exposing their spines and a few surviving ribs.
*** Explosive shotgun shells (well, the regular ones can do it too, but with less occurrence mind you) when used on the Purr-Linn that aren't wearing chest armor, can literally blow a hole in them so large you can see through it, count surviving ribs, and supposedly even shoot through it at enemies behind them. Granted Purr-Linns killed in this manner only stay up for a short time so it's not a wise tactic to try, since if you miss when shooting them they can melee you to death, very fast.
*** The Nuke Weapon, fires a bolt of energy that draws in more energy, then lets out a blinding flash. Any enemies caught in any of these flashes will be turned into a statue that will then explode if not touched for a few seconds.
*** Sunfire Pods, when used against the Blind Ones, will set them on fire and send them running to try and stop the searing pain. Also it's an instant kill to spiders caught in the flash.
*** Dead soldiers line the walls of the Port of Adia and River of Souls levels. Such bodies usually have spears embedded in them, holding them up against the wall. If the player is so inclined, they can shoot regular arrows at the dead soldier and they will embed themselves. More than 20 arrows can be fired into any one soldier and they will all remain in place so you can see them from another angle, which is more [[No Kill Like Overkill]] than anything. Said arrows can then be reclaimed and reused.
Line 100 ⟶ 105:
** [[Mooks]] not dying fast enough? FIND BIGGER GUN.
** Penultimate weapon: THE MINIGUN IN EVOLUTION. It was able to gib the huge minibosses, ''literally in seconds.'' The drawback was that it had very little ammo in store.
* [[Multiple Endings]]: ''Turok 2'' has two endings, depending on wheter you saves all the energy totems before fighting the Primagen or not.
* [[Ninja Pirate Zombie Robot]]: ''Dimension-hopping Navajo Warrior trying to stop an Omnicidal maniac's army of genetically engineered Dinosaurs, shape-shifting Demons and Vicious biomechanical Extraterrestrials with future-weapons that '''''skull-fuck''''' enemies to death on an Alternate version of Earth where "Time has no meaning".'' How freakin' epic is ''that''?
* [[Nonstandard Game Over]]:
Line 114 ⟶ 119:
* [[Ribcage Ridge]]: Early in Turok a ''ridiculously'' huge carnivore skeleton is seen; the skull alone is the size of a house. The player might think this is foreshadowing. It isn't.
* [[Rule of Cool]]: Dinosaur Hunter had raptors with horned skullcaps, Death-rays and Rocket boosters, Triceratops with mounted machine-gunners, rocket-launchers and grenade-launchers, a freaking fire-breathing bio-mechanical Tyrannosaurus Rex with laser beam on its eye, flame-throwers on its face, death-rays and rocket launchers and freaking ''intestine-rending claws'', all of that with you being an dimension-traveling Navajo behind a scorpion missile launcher that fires 4 rockets at the time and a ruby-powered fission cannon. Now ''those'' were brain storming sessions.
* [[Sand Worm]]: The "Subterraneans" in the first game were Hideous, Snake-worm animals with Eyes on Stalks and acid-spitting abilities. The second game has smaller but by no reason less repulsive ones in levels 3 and 4.
* [[Sealed Evil in a Can]]: The Primagen. The purpose of the game is to collect all the keys to his prison to defeat him and, hopefully, save all the energy totems, so that they may destroy it once and for all.
* [[Sealed Evil in a Can]]: The Primagen.
* [[Shout-Out]]: ''Dinosaur Hunter'' had a railgun very obviously cribbed from ''Eraser'' and Extraterrestrials similar to the ones in ''Independence Day''. 2 had the Cerebral Bore, referencing The Tall Man's orbs in the ''Phantasm'' series, a disc weapon straight out of ''Xena''. And the Firestorm Cannon, a [[Gatling Good]] shout-out to ''[[Predator]]'' alongside the fact that the Saurid enemies in 2 can both turn invisible and use their bracelets to self destruct when slain.
* [[Sorting Algorithm of Evil]]: Usually averted. [[Mooks]] and [[Elite Mooks]] appear throughout the whole game, but generally aren't any tougher than the ones from the last level.
* [[Soundtrack Dissonance]]: The Elevator music ''"[http://www.youtube.com/watch?v=m1bZVY2wWVU Girl from Galyanna]"'' from ''Shadow of Oblivion''.
* [[Sprite Polygon Mix]]: ''Turok 2'' featured an interesting graphical glitch that showed how the sprites were scaled; the game measured the distance from player object to sprite to figure out how large the sprite should be on-screen. Unfortunately, it had no way to compensate for the sniper zoom, meaning a 2D effect will appear to shrink as you zoom in and grow as you zoom out.
* [[Standard FPS Guns]]: Depending on the game, this is either played straight, averted or subverted with some creative inclusions.
* [[Stealth -Based Mission]]: Evolution went there. And lo, it was terrible.
* [[Stock Dinosaurs]]: 'Procompsognathus', 'Triceratops', 'Tyrannosaurus Rex', 'Velociraptor'
* [[The Straight and Arrow Path]]: Bows are a starter weapon in ''every game''. They can be pretty useful, since you can recover all the arrows that are within reach/didn't hit an explosive barrel.
* [[Taking You with Me]]: In 2, Saurids will occasionally self-destruct when killed.
* [[There Is No Kill Like Overkill]]: The staple of the series.
* [[Trouser Space]]: The first two ''Turoks'' were only ever seen wearing ''pants'' and a few small accessories (probably why they got damaged so much, come to think of it).
Line 139 ⟶ 145:
** [[Eternal Engine]]: Primagen's Lightship, and the Oblivion Portals
* [[The Walls Have Eyes]]: ''Turok 2'' has a giant eye protected by smaller eyes stuck on the wall.
* [[Weaksauce Weakness]]: The Blind Ones in 2 are extremely vulnerable to the Sunfire Pods, which normally only blind nearby foes. When exposed to the flare, they downright burst into flame.
* [[Who's on First?]]: The short comic included with ''Turok 1'' ends with Joshua stumping The Campaigner (!) with this very problem.
* [[World Half Empty]]:
Line 147 ⟶ 154:
[[Category:First-Person Shooter]]
[[Category:Nintendo 64]]
[[Category:Play StationPlayStation 2]]
[[Category:Xbox]]
[[Category:Turok]]
[[Category:Video Game]]
[[Category:Turok (series)]]
[[Category:Acclaim]]
[[Category:Turok (series)GOG.com]]
[[Category:{{PAGENAME}}]]
[[Category:Licensed Game]]
[[Category:Pages with working Wikipedia tabs]]
[[Category:Multiple Works Need Separate Pages]]