Turok (series): Difference between revisions

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[[File:Turok-001_3557.png|frame| "[[Little No|No...]][[My Favorite Shirt|my favouritefavorite bone breast plate...]]'''''[[I'll Kill You!|I'LL KILL YOU!!!]]'''''"]]
 
 
''Turok'' is a video game franchise based on the ''[[Turok (comics)|Turok]]'' comic book series published by [[Valiant Comics]].
 
The first Turok video game, titled ''Turok: Dinosaur Hunter'', was released in 1997 for the [[Nintendo 64]] console. It followed Tal'Set Fireseed, the eldest male in his family chosen to become Turok: The protector of the boundary between this dimension and the others; a series of parallel universes held together by "The Lost Lands": a world where "Time Has No Meaning"-In other words, things like robots, cyborgs and aliens from the distant future, Demons from the darkest pits of Hell, and Dinosaurs from primeval jungles ran rampant; and where various people from different dimensions were at war for its control. The job of the current Turok was to keep balance in this world and close the portals to the other dimensions that were bound the The Lost Lands (this was also a good excuse to give a Native American warrior things like Nuclear Fission Cannons and Radioactive [[Death Ray|Death Rays]]). The game was well received by gamers and critics alike, and paved the way for the even more popular sequel: ''Turok 2: Seeds of Evil'' (1998), which was lauded for its excellent AI, graphics and long, sprawling levels. It followed the life of a modern-day eighteen-year-old boy chosen to become the next Turok: [[Ordinary High School Student|Joshua Fireseed]], as he [[Gorn|slaughtered his way]] [[More Dakka|through hordes of enemies]] [[Excuse Plot|to stop the evil]] [[Omnicidal Maniac|Primagen]] [[Excuse Plot|from destroying]] [[The Multiverse|his universe]]. A PC and Gameboy ColourColor version were released in the wake of the game's success, but both were poorly received.
 
The following title, ''Turok: Rage Wars'' (1999), was a pure multiplayermulti-player game along the lines of ''[[Quake III Arena]]'' or ''[[Unreal Tournament]]'', which was situated outside the main chronology. Despite this (and a so-so reception from reviewers) ''Rage Wars'' was well received by fans.
 
The third canonical entry to the franchise was ''Turok 3: Shadow of Oblivion'' (2000), which took a more story oriented path than its prequels, and more-or-less picked up where ''Seeds of Evil'' left off. [[The Hero]] of the previous game dies, leaving his two remaining family members - younger brother [[Mouthy Kid|Joseph]] and older sister [[Dark Action Girl|Danielle]] - to carry on the family tradition of blowing up dinosaurs with [[BFG|big guns]]... And to also stop the [[Cosmic Horror]] known as Oblivion from ''[[Omnicidal Maniac|devouring all life in the universe]]''. The game was sadly mired by programming errors and annoying bugs, as well as poor voice acting. A common fan criticism is that it didn't have the ''[[In Name Only|feel]]'' of a ''Turok'' game.
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* [[Abnormal Ammo]]: Becomes more ubiquitous the more powerful your guns get.
* [[AKA-47]]: "Assault Rifle", "Pistol", "Shotgun", etc.
* [[Anachronism Stew]]: Averted, as the Dinosaurs, Demons and Aliens were all interdimensional travellerstravelers (albeit involuntary ones); and not simply different things from different time periods together for no reason.
* [[Anticlimax Boss]]: The mighty Tobias Bruckner, who could actually be killed from outside his reaction range, resulting in a final boss that consisted of shooting at a stationary man sat on a dinosaur. Heck, if you wanted to be really anti-climatic, just get a tree to fall on Bruckner for a one-hit kill. Yeah, a final boss being killed in one hit.
* [[Awesome but Impractical]]: The Nuke Weapon did ''nothing'' to the penultimate or final bosses, though firing it at the ceiling took care of the latter's [[Mooks]]. Also the Scorpion Launcher's bugged damage meaning it sometimes did nothing but knock an enemy into the air without damaging them.
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* [[Cruel Mercy]]: In ''Evolution'', where {{spoiler|you leave the [[Big Bad]] alive with a dead T-Rex on top of him after giving him a humiliating ass-kicking. Compys quickly close in on him as Tal'Set leaves.}}
* [[Crystal Spires and Togas]]: What ''Galyanna'' is implied to be.
* [[Cut and Paste Environments]]: Turok 2 suffered severely from recycling identical areas, to the point it was entirely possible to walk from the middle of Lair of the Blind Ones to the entrance without realisingrealizing. Those sprawling levels? Sprawl a little ''too'' much.
* [[Cut Song]]: [http://www.youtube.com/watch?v=5CbwWRa0se0 This piece] was supposed to be used for the Primagen battle, but they ended up using the [http://www.youtube.com/watch?v=SQHVCUfOoNo Mantid Queen] music instead.
* [[Darker and Edgier]]: The comic books were produced in the utlraultra-politically correct 50s, and come with a seal from Dell comics that promises "only clean and wholesome entertainment", pledging to eliminate objectionable material entirely. The videogames, on the other hand ''wholeheartedly'' earn their M rating
* [[Damage Discrimination]]
* [[Death Is a Slap on The Wrist]]: "11 lives remaining!"
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*** Shoot a monster through the chest and its heart will be blown out; still beating, it will crawl away while its former body collapses.
*** Blow the head off a Raptor or Raptoid and it does a "headless chicken" death spasm where it will continue to attack you before realizing it no longer has a head, then falls down dead. During this spasm it will no longer make noise but will continue to spill blood all over the floor.
*** Shoot the Cerebral Bore at something with a brain in it's head, and pinkish-green goo will be spit out of its liquified brain before blood jets out; and finally its head EXPLODES. Note that the drilling noise the weapon makes while drilling into it's victim is chill inducing, as is the way the victim will writhe in pain. Though it is hilarious to see enemies try to run from the heat seakingseeking weapon. Please note that it will NOT work on the undead. Hence the 'something with a brain comment'.
*** Insectoids can be roasted to nothing but exoskeleton before its rotting remains spill out of its abdomen.
*** Use explosive shotgun shells on the dinosoids and you can literally blow them in half, exposing their spines and a few surviving ribs.
*** Explosive shotgun shells (well, the regular ones can do it too, but with less occuranceoccurrence mind you) when used on the Purr-Linn that aren't wearing chest armor, can literally blow a hole in them so large you can see through it, count surviving ribs, and supposedly even shoot through it at enemies behind them. Granted Purr-Linns killed in this manner only stay up for a short time so it's not a wise tactic to try, since if you miss when shooting them they can melee you to death, very fast.
*** The Nuke Weapon, fires a bolt of energy that draws in more energy, then lets out a blinding flash. Any enemies caught in any of these flashes will be turned into a statue that will then explode if not touched for a few seconds.
*** Sunfire Pods, when used against the Blind Ones, will set them on fire and send them running to try and stop the searing pain. Also it's an instant kill to spiders caught in the flash.
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* [[Reptiles Are Abhorrent]]: The Slegs. They torture for fun. A lot.
* [[Retcon]]:
** The series' very favouritefavorite thing; Turoks 2 and 3 are the only ones to not totally ignore the events of every preceding game. 2 didn't bother to pick up on 1's 'Campaigner is actually an Android' ending or explain how Joshua became Turok (this is because the Turok in 1 was supposed to be Joshua as per the cover and manual comic, but for some reason was shown as Tal'Set instead). Rage Wars barely had a plot at all and claimed the first Turok was the bad guy, leading to Acclaim making the insane claim in the Extreme G strategy guide that Tal'Set had ''never'' been Turok and the Turok in 1 was Joshua. Evolution ignored the entire preceding series, and ''Turok'' 2008 ignored that.
** ''Evolution'' was a prequel to the original ''Dinosaur Hunter''; explaining how Tal'Set took about becoming Turok and defending The Lost Lands.
* [[Ribcage Ridge]]: Early in Turok a ''ridiculously'' huge carnivore skeleton is seen; the skull alone is the size of a house. The player might think this is foreshadowing. It isn't.
* [[Rule of Cool]]: Dinosaur Hunter had raptors with horned skullcaps, Death-rays and Rocket boosters, Triceratops with mounted machine-gunners, rocket-launchers and grenade-launchers, a freaking fire-breathing bio-mechanical Tyrannosaurus Rex with laser beam on its eye, flame-throwers on its face, death-rays and rocket launchers and freaking ''intestine-rending claws'', all of that with you being an dimension-travellingtraveling Navajo behind a scorpion missile launcher that fires 4 rockets at the time and a ruby-powered fission cannon. Now ''those'' were brain storming sessions.
* [[Sand Worm]]: The "Subterraneans" in the first game were Hideous, Snake-worm animals with Eyes on Stalks and acid-spitting abilities.
* [[Sealed Evil in a Can]]: The Primagen.
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* [[Standard FPS Guns]]: Depending on the game, this is either played straight, averted or subverted with some creative inclusions.
* [[Stealth Based Mission]]: Evolution went there. And lo, it was terrible.
* [[Stock Dinosaurs]]: 'Procompsognathus', 'Triceratops', 'Tyrannosaurus rexRex', 'Velociraptor'
* [[The Straight and Arrow Path]]: Bows are a starter weapon in ''every game''.
* [[There Is No Kill Like Overkill]]: The staple of the series.
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** Two words: ''Cerebral''. ''Bore''.
** Holy shit, is it very bad in ''Evolution''. Let's see - The bore. Then you get to the flamethrower, where you could burn them until they ''gibbed.'' You had poison arrows, which caused them to puke their guts out until they died. You had the black hole grenades, which stretched the enemies as they were sucked into the hole. You could fire darts or arrows into their throats and watch them choke on their own blood. And so on...
** For its time, ''Seeds of Evil'' was considered pretty bad, though it pales in comparison to the gore in ''Evolution''. The PFM Layer ([[Exactly What It Says on the Tin|Personal Fragmentation Mine Layer]]) could amputate the legs of most enemies, causing them to roll around on the ground in agony until they bled to death (and you could sometimes shoot legs off with your other weapons). You could blow off heads and arms from just about every enemy. Zombies could be blown in half, reduced to an upper torso crawling along and dragging its naked spine. Purr-Linn Warclubs could have holes blown clear through their upper torso (the Magnum, Shotgun and Shredder were best at this), resulting in blood fountaining down both sides of their bodies and a ghastly gurlinggurgling sound before they keeled over.
** Even the original had its moment. In the ''tutorial''. Shooting Tek Arrows at the pillars enemies were situated on rather than the enemies themselves would (somehow) cause them to launch into the air, bleeding and screaming. And you could ''juggle'' them this way.
* [[Video Game Settings]]: