Twenty Bear Asses: Difference between revisions

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== Role Playing Game ==
 
* ''[[The Elder Scrolls II: Daggerfall]]'' has a few of these to speak of. They're standard Fighters Guild quests and there is a notable Merchant Quest where you are asked to empty some random dungeon of a few harpies, and the last one will have a quest item feather to bring back to the merchant to prove they were killed.
* ''[[The Elder Scrolls III: Morrowind]]'' had a long-running side-quest like this in the ''Bloodmoon'' expansion. An armorer in [[Grim Up North|Solstheim]] offers armor made from snow bears and snow wolves (medium and light armors respectively) that are very good and offer frost resistance on top of their armor value. To make a full set of each, you need 22 snow bear/wolf pelts (and 20,000 gold per set). Keep in mind that snow bears and wolves aren't all that common.
** And, as per the description, not all snow bears have <s> asses</s> pelts.
* ''[[The Elder Scrolls IV: Oblivion]]'' is a particularly bad offender.
** A farmer asks you to kill the bears that have been eating his sheep, and please bring him back the teeth as proof. The drop rate is 100%, but the challenge is finding the things in all the wide-open forest. Who ever heard of keeping sheep in the forest, anyway? And if you do the quest when you have a low [[Character Level]], you'll be going after bear ''cubs'', which are so small ''they are hidden by tall grass.''
*** The Detect Life spell makes this quest MUCH easier.
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** The master speech trainer quest requires speaking to every single beggar in the country. Fortunately, speech is such a useless skill no one seems to bother with this one.
** There's also the "seeking your roots" quest, and no, its not about discovering any sort of background information on your character. It involves finding 100 nirnroot plants spread through the whole game, for a fairly mediocre reward (a series of potions whose effects a mid level spell caster can replicate in his sleep, and an Nth playthrough player produce as constant effects as early as level 1). Unless the player is shooting for a very long and thorough play through, or is specifically scouring the coastline for them, chances are you won't stumble across anywhere near as many roots as you need for the quest.
* By ''[[The Elder Scrolls V: Skyrim]]'', they started growing nirnroots on a farm. Unfortunately, they need 20 jasbay grapes for fertilizer. And jasbay plants look nothing like real-world grape plants. Fortunately, they don't fight back.
** Just for good measure, Skyrim also contains an instance of the archetypal "bring back 10 bear pelts" fetch quest as well. And given the fact that you probably won't be strong enough not to get clobbered by bears when you get the quest, you'll be mostly relying on random vendor inventories to get them, and the things are most likely going to clog up your inventory space for a while.
** If that wasn't tedious enough, another character demands nirnroot, nightshade, and deathbells, 10 apiece. Another wants a few ice wraith teeth, another wants 10 fire salts (one of the few items in the shop that costs over 100 gold). The game engine literally generates these on the fly, with in-game programming that goes something like "require _PLAYER_ to get [item] from [dungeon]"
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* The bulk of Elizabeth's Requests in ''[[Persona 3]]'' involve hunting down certain types of Shadow in each section of [[Evil Tower of Ominousness|Tartarus]] and harvesting a representative item, body part, or accessory carried by said Shadow. Sometimes, even fighting a group of five of the required kind would yield only one item; in the original version of the game (prior to the FES rerelease) they could drop nothing at all. These also tended to be of the "only after asked to get" variety. This proved troublesome when Elizabeth required five items to reward you.
** Lampshaded as she say at one point that she'll leave it to our imagination why she needed such items. As you complete her requests, {{spoiler|you realize she is testing your potential.}}
* ''[[My World, My Way]]'' is a non-MMO RPG that is still stuffed with them.
** And most are ''required story quests''. Although if you're finding one particularly annoying, you can always just [[Reality Warper|whine it to completion]].
* ''[[Progress Quest]]''.
* ''[[Kingdom Hearts: 358 Days Over 2]]'' has multiple variations: To start, there's the "kill a bunch of Heartless and collect Hearts" missions; these are actually justified by storyline, but what makes them Bear Assy (aside from being unimportant to the actual story in general) is the presence of Pureblood Heartless, which don't produce Hearts like the ones that bear Emblems. Then there's the Halloween Town Heartless Killing Missions, where you're further hampered by the need to actually seek out the Heartless in obscure hiding places; sometimes the lock-on is only a few pixels wide, so when you finally find it, it's where you already searched (Zero can be enlisted for help if you bribe him with a bone). The recon missions are a special breed of Bear Ass because they're similar to the Halloween Town missions, but your reward is less clear cut because you need to gather information until you make a "breakthrough". Finally, other members of the Organization will sometimes send you on an errand-either to synthesize something at the shop, or meet certain other requirements within missions. The rewards here tend to be either rare synthesis materials you may be looking for, or new missions.
* ''[[Star Ocean: theThe Last Hope]]'' features items created solely for these sort of missions (Wolf Oil, Peryton Droppings, Giant Bird Feather). Some of them are usable in low-level recipes at the very least.
* In ''[[Pokémon]] FireRed'' and ''LeafGreen'', you must find 2 TinyMushrooms or 1 Big Mushroom from catching (or using Thief/Trick/Covet) Paras(ect) to use the forgotten move tutor. However, this isn't necessary to complete the game.
* Infamous in ''[[Xenosaga]] Episode II'', essentially an orgasm of examples of how ''not'' to design RPG sidequests. This is how they turned an essentially 4-hour game into a 30-hour game.