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{{trope}}
[[File:twentybearasses_5449.png|link=Cheer (Webcomic)|right]]
 
{{quote|''That's all? One quest? Surely you jest. Are there not [[Ascended Meme|bear asses]] to collect? Perhaps a rare flower that I could pick from which you will make some mildly hallucinogenic tonic which you will then drink, resulting in visions of a great apocalypse? Perhaps the local populace of mildly annoying, ill-tempered gophers are acting up and need to be brought to justice? No? Nothing?''|'''[[This Loser Is You|Johnny Awesome]]''', ''[[World of Warcraft (Video Game)|World of Warcraft]]''}}
 
[[Twenty Bear Asses]] is a sub-category of [[Fetch Quest]] that involves going around killing enemies and collecting a certain amount of a specific item that these enemies [[Random Drop|randomly drops]]. They are most common in [[MMORPG|MMORPGs]]. The common hypothetical example involves a woodsman NPC asking the [[Player Character]] to deliver [[MacGuffin|20 sections of bear]] to him.
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== Action Adventure ==
 
* ''[[Castlevania: Order of Ecclesia]]'' took the NPC sidequest ingredient from its predecessor, ''Portrait of Ruin''. Unfortunately it turned simple fetch quests into a bundle of Twenty Bear Asses.
** To illustrate, one villager sends you on quests to kill a certain number of creatures, culminating in her sending you to kill an optional boss in a [[Guide Dang It|location you might never reach]]. Then there's the blacksmith, who just needs a certain number of random drop metals.
* ''[[The Legend of Zelda: theThe Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]'' requires Link at one point to trade twenty Joy Pendants with a teacher to get an island which holds a Triforce map. This example isn't too bad compared to most, though, since Joy Pendants are very easy to get and you'll likely have far more than enough before you need to make the trade.
** In ''[[Majoras Mask]],'' there's a place where there's a maze ''full'' of Gibdos, each protecting a door, an each asking for a given number of a certain item. If you don't [[Guide Dang It|read the walkthrough]] and stock up, you'll likely find yourself spending hours and hours going back and forth finding out what you need and getting each Gibdo's price for opening the door.
* Optional in ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'' where collecting enemy drops allows you to upgrade your items, but isn't exactly necessary. That said, you'd think Monster Claws would be dropping every time you offed a Keese, but the drop rate seems to be completely random besides certain carried items increasing it.
 
== [[Four X4X]] Games ==
* In ''[[X (Videovideo Gamegame)|X3: Terran Conflict]]'', one category of missions for the corporations requires you to acquire a randomly chosen set of missiles and deliver them. About half the possible missiles are only available as random drops from destroyed ships.
 
 
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* Many of the sidequests in ''[[STALKER]]'' are of this type and rarely worth the reward. The body parts ones are really annoying as you have a knife yet somehow only managed to cut the foot/eye/tail off one out of ten times?
** Not to mention that every sidequest has a [[Timed Mission|time limit]]. Combine this with certain bear asses not being available until the player is in an area far away and there being no means of travel between areas except on foot... Definitely not worth the reward. Which was never disclosed until you received it.
* ''[[Borderlands (Video Game)|Borderlands]]'': Almost ''every single quest'' is one of these (there are rare, usually storyline-related, "normal" item [[Fetch Quest|fetch quests]]). Bonus points for {{spoiler|Zombie T.K.}} quests. First, 10 items, then 25, then 50, then 100, then ''250''. The icing of the cake? The item can be obtained only by killing the mobs with headshots.
** Worse still, any items you pick up ''before'' you activate the quest aren't counted towards the total needed. If you don't know exactly where the quest is located, you could pick up hundreds of items for absolutely nothing.
** Even worse, many of the achievements in the fourth DLC can only be gotten this way. What would robots be doing with pink panties and stale pizzas?
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** The "Thelsamar Blood Sausages" quest actually ''does'' send you out to collect Bear Rumps. You need eight of them, though, not twenty, and needing them for a recipe makes some sort of sense even if the recipe doesn't. This may or may not be an [[Ascended Meme]].
** Special attention needs to be brought to the item crafting portion of the game, which frequently requires this sort of action ''en masse''. The Heavy Clefthoof armor set, for instance, required leatherworkers to skin 94 Thick Clefthoof Leather hides... which had a drop rate between 8%-30%. This means you had to kill a minimum of 310 Clefthoofs. Considering there were rarely more than 50 or so in the game at any given time, this is tantamount to extinction-level genocide. The kicker: the set was aimed at ''druids'', which are supposed to be in harmony with nature.
* ''[[Adventure Quest Worlds (Video Game)|Adventure Quest Worlds]]'' has a trillion of these. On a quest? Good for you. Want to progress to the next screen to continue the story? Not until you give me 15 sabre-tooth tiger fangs. Oh, and did I mention that some sabre-toothed tigers don't have fangs?
** This gets especially bad as some quests, like those from Dage the Evil, can require you to gather up to 50 of a given item, and you usually have to get 2 or 3 different items per quest. It get's even worse when you realise that logging off forces you to start all over again.
* ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]'' has a number of these as introductory-level quests; most are repeatable. These are generally used as fame-grinding fodder in order to unlock the ''good'' and ''useful'' quests.
** Quests in ''FFXI'' do not give experience points, and thus are typically have a purpose outside of "do this to progress your character."
** A truly soul-killing quest requires giving an NPC 10,000 of a particular kind of fish... and it is only possible to catch 200 fish per Earth day. Your reward? The second best fishing rod in the game - and a [http://wiki.ffxiclopedia.org/wiki/Testimonial certificate telling you to go do something more useful with your time]. (It's not all bad; selling this one kind of fish is a staple source of income for many newbies, which spreads the pain around... a little.)
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*** There are plenty of items that don't drop ''at all'' unless you have the appropriate quest.
** [[Maple Story]] has responded to the incredible complaints with the Big Bang patch, lowering the amount of these vastly, and the ones that remain are at a fraction of the amounts they used to be.
* ''[[Mabinogi (Videovideo Gamegame)|Mabinogi]]'' has a large number of these, with the requisite random drop rate. The vast majority are optional; and are typically used as a way to gain a bit of extra money/experience/useful items that aren't available any other way. The few that are mandatory are mostly "gathering" quests with 100% drop rates; and are part of the [[Forced Tutorial|newbie quest chain]].
* The "Understanding M.Kill" quest, one of your very first quests in ''[[Rohan Online]]'' has you collecting pairs of front paws off the Vargs and Greymane Vargs around the bindstone. And that's just the start -- you'll be asked to collect fangs off Fanged Hellhounds, Animal Hides off Slavering Vargs, branches off Drys Ancients, Tough Black Hides off Lycans, and various others, in addition to your standard "Kill X (monster)s then return to me" quests.
* Apart from the usual bounties, ''[[Ace Online]]'' has lots of missions that require you to get bits and pieces of the various wildlife, from eggs and pollen to "chill" organs from Sediums (''presumably where the Sedium's supercooling fluids are produced'') and even DNA samples. The Arlington and Bygeniou governments also like to get you to gather parts from mechanical enemies, like the Control Units, CPUs, and Black Boxes of various Scouts and Shrine/Phillon enemy craft.
** Somewhat logically, most of these mobs drop them almost on a one-kill, one-drop probability, since it is part of their own body. The one mission where the probability is low actually makes sense, as the item is a foreign object eaten by any one of the mobs currently in the area, and hence must be searched through trial and error.
*** The completed mission log that serves as the pilot's diary actually even lampshades the fact on why he/she is forced to hunt down wildlife and take their bounty back like a common hunter.
* The Bounty Hunter Hunter in ''[[Kingdom of Loathing (Video Game)|Kingdom of Loathing]]'' gives out this sort of quest, exchanging a certain number of enemy parts for "Filthy Lucre", which is then traded for gear to help you get better [[Randomly Drops|random items]] from monsters. This is made tolerable by the fact that once you take up a quest, said monster will ALWAYS drop the part in question until you have enough... but then again, being a browser-based game, the enemies THEMSELVES are partially subject to [[Randomly Drops]] and the [[Random Number God]].
** But significantly less tolerable is the fact that, if you want everything from the Bounty Hunter Hunter, you need 345 Lucre. And you can only get one Lucre a day. That means if you want everything from him, you need to grind every day for a year.
** There's a couple other quests/sub-quests that follow this template: Doc Galaktik's Quest for Herbs, in which you have to defeat three particular types of enemy and get them to drop a herb (which can get rather frustrating because, depending on when you do the quest, the chance of that enemy appearing can be quite low and they don't always drop their herb in the first place) and the goat-hunting part of the 1337 Trapz0r's quest, in which you have to bring back six hunks of goat cheese so he can make the two of you some goat cheese pizzas.
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* ''[[Ragnarok Online]]''. Look forward to spending almost a month searching for the single Bear Ass needed to upgrade the class of your character.
* ''[[Tabula Rasa]]'' had plenty of these, often upwards of several hundred zombie asses, but thankfully every one of those zombies had an ass. However, you still couldn't collect them until you got the appropriate mission.
* ''[[The Lord of the Rings Online (Video Game)|The Lord of the Rings Online]]'' mixes this up with 'kill X of Y creature'. Often ridiculous scenarios arise where bears will have multiple asses, commonly a standard one for crafting or selling, one that drops exclusively for the quest, and, if you're really lucky, an intact bear corpse.
* Also done in ''[[Fly FF]]''. You have to collect certain amounts of quest items from mobs for quests. Fortunately, you can collect these before getting the quest, and common practice is to do just that, then turn them in when you get the quest for free Exp. They don't drop all the time, however, and the number of them you're told to collect increases at higher levels.
** The problem is as you go further into the game, the number of these items required, as well as their drop rate, becomes so ridiculous, that by the time you hit the level 50ish range, farming for these quest items 3 levels below when you actually get the quest still will not get you the number you need. It may not seem bad at first, until you realize by level 50 you're getting fractions of experience points. From ''multiple'' monsters. Seriously, this game wants you to have nightmares about these sorts of quests by level 30.
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== Real Time Strategy ==
 
* Though a [[Strategy Game]], and therefore usually not prone to giving fetch quests, ''[[Age of Empires II (Video Game)|Age of Empires II]]'' has one in the Genghis Khan scenario: the Kereyids will join you if you bring them 20 sheep. It's a little strange to be Genghis Khan and running after sheep.
** Also frickin' annoying, since your enemy tribe, the Kara-Khitai will shoot the sheep if they get in range, and you have to be really careful to keep the sheep close to your troops, or you'll lose them to whatever tribe your mini-horde passes by, and then have to come back for them. Also, the sheep were often in really ''annoying'' places.
* Ever since outfit addons have been introduced, ''[[Tibia]]'' has been like this. Apparently, very few wolves have paws, as they are exceedingly rare. The wolves that DO carry paws carry no more than one at a time.
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== Role Playing Game ==
 
* ''[[The Elder Scrolls II Daggerfall (Video Game)|The Elder Scrolls II Daggerfall]]'' has a few of these to speak of. They're standard Fighters Guild quests and there is a notable Merchant Quest where you are asked to empty some random dungeon of a few harpies, and the last one will have a quest item feather to bring back to the merchant to prove they were killed.
* ''[[The Elder Scrolls III Morrowind (Video Game)|The Elder Scrolls III Morrowind]]'' had a long-running side-quest like this in the ''Bloodmoon'' expansion. An armorer in [[Grim Up North|Solstheim]] offers armor made from snow bears and snow wolves (medium and light armors respectively) that are very good and offer frost resistance on top of their armor value. To make a full set of each, you need 22 snow bear/wolf pelts (and 20,000 gold per set). Keep in mind that snow bears and wolves aren't all that common.
** And, as per the description, not all snow bears have <s> asses</s> pelts.
* ''[[The Elder Scrolls IV Oblivion (Video Game)|The Elder Scrolls IV Oblivion]]'' is a particularly bad offender.
** A farmer asks you to kill the bears that have been eating his sheep, and please bring him back the teeth as proof. The drop rate is 100%, but the challenge is finding the things in all the wide-open forest. Who ever heard of keeping sheep in the forest, anyway? And if you do the quest when you have a low [[Character Level]], you'll be going after bear ''cubs'', which are so small ''they are hidden by tall grass.''
*** The Detect Life spell makes this quest MUCH easier.
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** The master speech trainer quest requires speaking to every single beggar in the country. Fortunately, speech is such a useless skill no one seems to bother with this one.
** There's also the "seeking your roots" quest, and no, its not about discovering any sort of background information on your character. It involves finding 100 nirnroot plants spread through the whole game, for a fairly mediocre reward (a series of potions whose effects a mid level spell caster can replicate in his sleep, and an Nth playthrough player produce as constant effects as early as level 1). Unless the player is shooting for a very long and thorough play through, or is specifically scouring the coastline for them, chances are you won't stumble across anywhere near as many roots as you need for the quest.
* By ''[[The Elder Scrolls V Skyrim (Video Game)|The Elder Scrolls V Skyrim]]'', they started growing nirnroots on a farm. Unfortunately, they need 20 jasbay grapes for fertilizer. And jasbay plants look nothing like real-world grape plants. Fortunately, they don't fight back.
** Just for good measure, Skyrim also contains an instance of the archetypal "bring back 10 bear pelts" fetch quest as well. And given the fact that you probably won't be strong enough not to get clobbered by bears when you get the quest, you'll be mostly relying on random vendor inventories to get them, and the things are most likely going to clog up your inventory space for a while.
** If that wasn't tedious enough, another character demands nirnroot, nightshade, and deathbells, 10 apiece. Another wants a few ice wraith teeth, another wants 10 fire salts (one of the few items in the shop that costs over 100 gold). The game engine literally generates these on the fly, with in-game programming that goes something like "require _PLAYER_ to get [item] from [dungeon]"
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** If you're looking for Falmer Ears, you can sometimes loot as many as two of them from Falmer corpses! Similarly, you can always liberate a single Giant's Toe, but never more.
* ''[[The Witcher]]'' has "witcher work", a signboard with these kind of quests. There is no real reason to do them, but they supply you with an extra bit of cash. It's made more tolerable by the high drop rate, and the fact that it is ostensibly the main character's job to hunt monsters. The fact that you have to read about the monster before you can "harvest" from them however, does not help matters. Special hunts to target specific mini-boss monsters also exists, but get better rewards.
* ''[[Dragon Quest IV (Video Game)|Dragon Quest IV]]'' requires the player to collect 6 Broad Swords and 6 suits of Half Plate Armor in the third chapter. At least the random drop rate is a bit higher than usual. It's actually possible to buy the items in stores (from a different town) instead, but this takes at least as long.
* ''[[Dragon Quest IX (Video Game)|Dragon Quest IX]]'' uses this trope for most quests. You either (a) have to find an item held as a random drop by a specific kind of monster, (b) explicitly have to kill X of a certain monster, or (c) have to use a specific skill (often in [[Self-Imposed Challenge|an arbitrarily hard way]]) X times against a certain kind of monster.
* In Interplay's ''[[Lord of the Rings]]'', you have to collect nine cloaks from the Ringwraiths who were washed away in the deluge. This involves a loooooooooong trek up and down the river, and pushing the button everywhere until you can find them all. Finding a couple of them involves fights with Wargs. What's worse, if you go to Rivendell with fewer than the total amount, after Gandalf throws the cloaks into the fire (why the hell did I have to collect them if you're just going to burn them?), the plot will no longer progress and the characters will just sit there forever.
* One of the sidequests in ''[[Sonic Chronicles]]'' is to obtain multiple samples of Nocturnus technology from enemies and give them to Rouge to deliver to her superiors. After receiving about four or five, she grows bored of it and agrees to give Sonic the reward if he promises to stop giving them to her.
** Most of Team Chaotix's missions in ''[[Sonic Heroes (Video Game)|Sonic Heroes]]'' are this. Hundreds of rings? Chao? Hermit crabs??
* The bulk of Elizabeth's Requests in ''[[Persona 3]]'' involve hunting down certain types of Shadow in each section of [[Evil Tower of Ominousness|Tartarus]] and harvesting a representative item, body part, or accessory carried by said Shadow. Sometimes, even fighting a group of five of the required kind would yield only one item; in the original version of the game (prior to the FES rerelease) they could drop nothing at all. These also tended to be of the "only after asked to get" variety. This proved troublesome when Elizabeth required five items to reward you.
** Lampshaded as she say at one point that she'll leave it to our imagination why she needed such items. As you complete her requests, {{spoiler|you realize she is testing your potential.}}
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** And most are ''required story quests''. Although if you're finding one particularly annoying, you can always just [[Reality Warper|whine it to completion]].
* ''[[Progress Quest]]''.
* ''[[Kingdom Hearts: 358 Days Over 2 Days]]'' has multiple variations: To start, there's the "kill a bunch of Heartless and collect Hearts" missions; these are actually justified by storyline, but what makes them Bear Assy (aside from being unimportant to the actual story in general) is the presence of Pureblood Heartless, which don't produce Hearts like the ones that bear Emblems. Then there's the Halloween Town Heartless Killing Missions, where you're further hampered by the need to actually seek out the Heartless in obscure hiding places; sometimes the lock-on is only a few pixels wide, so when you finally find it, it's where you already searched (Zero can be enlisted for help if you bribe him with a bone). The recon missions are a special breed of Bear Ass because they're similar to the Halloween Town missions, but your reward is less clear cut because you need to gather information until you make a "breakthrough". Finally, other members of the Organization will sometimes send you on an errand-either to synthesize something at the shop, or meet certain other requirements within missions. The rewards here tend to be either rare synthesis materials you may be looking for, or new missions.
* ''[[Star Ocean the Last Hope]]'' features items created solely for these sort of missions (Wolf Oil, Peryton Droppings, Giant Bird Feather). Some of them are usable in low-level recipes at the very least.
* In ''[[Pokémon]] FireRed'' and ''LeafGreen'', you must find 2 TinyMushrooms or 1 Big Mushroom from catching (or using Thief/Trick/Covet) Paras(ect) to use the forgotten move tutor. However, this isn't necessary to complete the game.
* Infamous in ''[[Xenosaga (Video Game)|Xenosaga]] Episode II'', essentially an orgasm of examples of how ''not'' to design RPG sidequests. This is how they turned an essentially 4-hour game into a 30-hour game.
* ''[[Xenoblade Chronicles]]'' follows this fine tradition, adding it with quests where you have to pick up a certain number of shiny collectables from levels that are determined randomly when you walk over them. At least hunting for twenty bear asses means you can selectively kill bears, while the pick-ups all look like shiny orbs.
* There are several quests along these lines in ''[[Summoner]]'', such as the gargoyles' blood.
* ''[[Monster Hunter (Video Game)|Monster Hunter]]'' loves this trope to the point where nearly every weapon and armor piece requires a couple parts of an animal. However, since most monsters give more than one item when you carve them, it leads to odd results: Sometimes carving the tail of the monster gives a scale/bone, while usually it gives you the monster's tail. Sometimes, you can carve multiples of the same object from a monster, such as three scalps from a T-Rex like monster or ''two tongues from a Woolly Mammoth.''
** Elder Dragons provide one of the best examples in the game, since one of the rarer drops is elder dragon ''blood''! Which becomes even more annoying when that blood sprays all over the place when you hit it!
* ''[[Fallout 3]]'' justifies it quite well. Part of one sidequest has you testing Mole Rat repellent, applied via hitting them with a stick. To make it a proper scientific experiment, you need to test it several times.
** The repellent works very well, by the way. {{spoiler|[[Your Head Asplode|A little ''too'' well]]}}.
* And ''[[Fallout: New Vegas]]'' has quests whereby you can trade in the dogtags of fallen NCR soldiers, OR the ears of Legion soldiers for bonus fame with a given faction and some bottle caps. The quest-giver for the "Legion Ears" even lampshades why he wants that specific body part, explaining that it's basically [[Just for Pun]].
* ''[[Nie R]]'' was panned by critics for its excessive use of Bear Asses in its sidequests and weapon upgrade system. Another example of a short (12 hour) game padded out (to 60+ hours) by this kind of thing.
* The Rages skills of Gau from ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]''. As each skill involves encountering its corresponding enemy, trying to collect them all [[Guide Dang It|requires the player to know which enemies show up where during which points of the story, some of which are obscure and easy to miss]]. Worse still, some of the enemy lineup changes past a certain story point, so if the player misses the chances to meet some monsters until that point [[Lost Forever|it might be too late]].
* iPhone RPG ''[[Zenonia]]'' couples this with [[Randomly Drops]] in all of the side quests and nearly all of the main quests. The sequel ups the ante by making the ingame Weapon creation system completely depended on it.
* The DS RPG ''7thDragon'' plays this straight with a lot of quests. There's a quest where you have to collect no less than one hundred bird feathers (which, assuming you have anything else in your inventory, you can't even carry at once so you have to hand it in in parts). You'd think most birds would have at least one of those. You'd think wrong.
* One optional quest in ''[[Betrayal Atat Krondor]]'' requires you to bring a noble half a dozen suits of Kingdom Armor in good condition. Since virtually all humanoid enemies at this point of the game are wearing a suit, finding that many isn't actually that hard, though you may need to repair them before they'll be accepted (Six suits of armor also takes up a lot of inventory space).
* ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'''s loot system is one of the most systematic uses of this trope around. It's one of many examples of this game using elements common to MMOs seemingly without considering why those elements work in MMOs but have not commonly been seen in single-player, offline games, because though the developers try valiantly, it doesn't really make a damn bit of in-world sense.
** The game also inverts the "not every enemy has an ass" issue with a mechanic that increases the drop rate and drop quantity if you run up a string of consecutive kills on a particular type of enemy. Kill enough consecutive bears, and not only will you guarantee a bear ass with every kill, you'll start discovering bears with multiple harvestable asses amongst the ones you kill. While some of the drops make sense (like fangs from some opponents), others... don't.
* ''[[Infinite Undiscovery]]'' has a sidequest where you have to collect 10 Harpy Livers, which are dropped by only one type of Harpy and only drop while this sidequest is active. At least they have a 100% drop rate.
* During the shipwreck sequence in ''[[Skies of Arcadia (Video Game)|Skies of Arcadia]]'', you're required to defeat 20 Grapors and collect their meat. Fortunately, Grapors are fairly common, easy to beat, and you don't have to deliver them anywhere.
* In ''[[Tales of Phantasia (Video Game)|Tales of Phantasia]]'', the innkeeper in Olive village asks the player to bring him at least five Basilisk scales ([[Organ Drops|dropped from Basilisks]], of course) while they are waiting for Edward Morrison to show up. Thankfully, the drop rate of scales is frequent and the Basilisks can be met even more frequently with [[Encounter Bait|Dark Bottles]], but the Basilisks [[Taken for Granite|are pretty dangerous nonetheless]].
 
== Stealth Based Game ==
 
* The "Shop Quests" in ''[[Assassin's Creed: Brotherhood (Video Game)|Assassin's Creed Brotherhood]]'' are a very good example of this and [[Fake Longevity]].
 
== Third Person Shooter ==
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* ''[[College Saga]]'' subverts this: when an NPC pops up and demands such a fetch quest, the characters [[Just Shoot Him|Just Blast Him With Magic]] and continue on their way.
* ''[[Inglourious Basterds (Film)|Inglourious Basterds]]''. Aldo Raine demands "[[Punctuated for Emphasis|One! Hundred! Nazi! Scalps!]]" from every one of his men.
 
== Literature ==
 
* ''[[The Bible (Literature)|The Bible]]''. King Saul: "Sure, David, you can marry my daughter, just bring me a hundred [[Groin Attack|Philistine foreskins]]." Worst. Quest. Ever. At least the drop rate is 100%. Even worse, David apparently got caught up in the "farming" and brought in ''two hundred'', thus proving that [[Level Grinding]] and [[Collection Sidequest]] (not to mention [[Bragging Rights Reward]]!) are indeed [[Older Than Feudalism]].
** This sidequest, however, was intentionally bad. This is a good place to point out that Saul was trying to get David killed. Again. Just think of it. "Sure, David. Just bring me evidence that you've mutilated the penises of a hundred Philistines." Left unsaid: "Yes, mutilated. The boy ain't a mohel,<ref>Jewish doctor with the ritual role of conducting circumcisions</ref> I'm sure his 'circumcisions' won't be exactly neat. As soon as the Philistines figure out what he's up to, they'll start fighting not only for their lives but for their junks against this mad genital-chopping serial killer I've just unleashed. Have fun, boy!"
** In ''God Knows,'' Joseph Heller's novelization - or, rather, quite deep yet humorous deconstruction in Heller's trademark style - David spends a while figuring out how many men he would need to hold down and circumcize a hundred Philistines. King Saul eventually has to explain to him that he is allowed to kill the Philistines first.
* There's an old legend involving the small group of slaves who would eventually be the ancestors of the Aztec race earning their freedom by going to war against their masters' great enemy and bringing back sacks and sacks of the enemy soldiers' ears. Slightly less disturbing than foreskins, but ...
* In Sienkiewicz' ''[[The Knights of the Cross (Literature)|The Knights of the Cross]]'', Zbyszko decides to prove his worth to Danuska, vowing to defeat some members of [[The Teutonic Knights]] and bring the peacock feathers from their helmets as proof. The hot headed hero he is, he attempts to challenge the first Teutonic Knight he sees and nearly gets himself executed when the man turns out to be an envoy of the grand master.
 
== Web Animation ==
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== Web Comics ==
 
* The webcomic ''[[Cheer (Webcomic)|Cheer]]'' makes fun of this trope in [http://www.cheercomic.com/?date=2009-02-27 this strip].
* Also parodied [http://www.1up.com/do/feature?pager.offset=1&cId=3172592 here]. To quote:
{{quote| "Video Game Resolution #3: '''Collecting Stuff.''' ''At least, stuff that doesn't do anything. It won't make me happy if I'm forced into it, either. If I need to pick up the 15 sacred wingwongs to open the door to the lava level, they'd better have some other function than sitting in my item screen and glowing"''}}
* Parodied by ''[[The Noob]]'' [http://www.thenoobcomic.com/index.php?pos=163 here].
* One arc of ''[[Sluggy Freelance (Webcomic)|Sluggy Freelance]]'' making fun of MMORPGs includes some of these quests.
* Eddie in ''[[Yet Another Fantasy Gamer Comic]]'' illustrates [http://yafgc.net/?id=248 how] overdoing "[[Eye of Newt]]" part leads to this.
* [[Looking for Group|Cale]] goes on [http://lfgcomic.com/page/535 a quest] to gather ten giant rats. Uh, Hats. Ten giant ''hats''.
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== Web Original ==
 
* Lampshaded in [[Yogscast]]'s ''[[Minecraft (Video Game)|Minecraft]]: Shadow of Israphel'' episode 7. Upon delivering the dirt, sulphur, water, golden apples, and feathers to Fumblemore, Honeydew says "I would have preferred to collect ten bear asses..."
 
== Troper Works ==
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