Two Worlds: Difference between revisions

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{{quote|''"[[So Bad It's Good|Say 'Hello' to DEATH!]]"''}}
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{{quote|''"Press X To Arm Yourselve."''|'''--The Tutorial'''}}
 
Verily, [[Ye Olde Butcherede Englishe|thou has cometh]] into this page to read about the video game ''[['''Two Worlds]]'''.''
 
''[['''Two Worlds]]''''' doest be a [[Role Playing Game]] released for PC and Xbox 360 in 2006. It hast been widely noted, and [[Hype Backlash|widely reviled]] for being <s>an [[Follow the Leader|obvious rip-off of]] ''[[The Elder Scrolls]]''</s> genuinely bad.
 
Forsooth, thou doest playeth as a mercenary in the [[Constructed World|fantasy world]] of Antaloor. At the beginning of the game, thy sister is kidnapped by a [[Cult]] that doest wisheth to [[Sealed Evil in a Can|summon Aziraal, the evil god of]] the [[Our Orcs Are Different|the Orcs.]] The cult doest blackmail you in hopes that mayhap thou shalt help them achieve this foul deed.
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[[Overly Long Gag|Okay, enough of that.]]
 
Like its obvious inspiration, ''[[The Elder Scrolls Four Oblivion]]'', ''[['''Two Worlds]]''''' drops the player into a huge landscape full of villages, dungeons, side-quests, and enemies with a set objective that is ultimately optional. Emphasis is on exploring the world of Antaloor and developing your character.
 
Contrary to popular opinion the game was not developed by Southpeak but by the polish studio Reality Pump. The PC version was very well received in Germany, possibly to the success of the Gothic franchise.
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** Of course, [[What Could Have Been]] ensues.
* [[Action Girl]]: Dar Pha and Reesa in Part Two.
* [[Always ChaoticExclusively Evil]]: Orcs (subverted by the second game), Groms and other humanoid mooks.
* [[Artifact Title]]: Before the game was even released, in fact. The website for the original games has an outdated synopsis that challenges you to choose which of the Two Worlds you will save. This has nothing to do with the released game or its sequel.
* [[Automaton Horses]]: averted within the limits of the game mechanics in both parts.
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* [[Call a Rabbit a Smeerp]]: The Groms are just your staple goblins. In the Part One their totem poles are even called Goblin Totems. Likewise, the Necris, that is nothing but a skeleton.
* [[Card-Carrying Villain]]: {{spoiler|Gandohar}} in the second game has been taking multiples levels in this, as opposed to how he was almost [[Affably Evil]] in the first game.
* [[Cliché Storm]]: The sequel tries to shake this up by making the orcs [[Noble Demon|Noble Demons]]s, but even the characters you meet are just standard fantasy archetypes with green skin.
** Another, somewhat more successful try to do something about that is the New Ashos University in [[TW 2]].
* [[Constructed World]]
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* [[Everything's Worse with Bears]]
* [[Evil Is Hammy]]: Aziraal, Sordahon, and {{spoiler|Gandohar}} just can't resist [[Chewing the Scenery]].
* [[Fire and Brimstone Hell]]: Not shown, but implied by the fact that fire-magic can literally summon creatures from Hell--fireHell—fire-themed creatures.
* [[Flunky Boss]]: The second game's boss summons increasing numbers of minions several times during the fight.
* [[Follow the Leader]]: "What you say? ''[[The Elder Scrolls Four Oblivion]]'' made lots of money? Well we'd better get to work making something just like it! Except [[Small Name, Big Ego|it will definitely be much better!]]"
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* [[Warp Whistle]]
* [[Well-Intentioned Extremist]] / [[Anti-Villain]]: {{spoiler|Gandohar turns out to be one}} in the Part Two.
* [[What Could Have Been]]: Almost everything that was said prior to the release of the game. You can go online -- sortonline—sort of. You can customize your character -- butcharacter—but it won't matter, because he looks the same anyway. You can play a female character -- onlinecharacter—online. And there's only one world.
** This game SERIOUSLY had a lot of potential. The first part takes place in Northern Antaloor, which was just recently shaken by a bunch of sleezy jerkasses who took control of the region via political intrigue and imposed a bunch of laws the populace hates. The main quest of that area involves a lot of political intrigue and the like that could have been fleshed out and given more overall depth. In the South, there's a lot of tension and concern over the invading Orc armies, and in fact when you get to the capital city of Cathalon, you can see siege machines being set up across the river by Orcs. Once again, the epic potential of this stock Fantasy trope is epically wasted because, all in all, you don't really even do too much to help end the war. Seriously, had Southpeak actually had people smarter than retarded orangutans for writers, Two Worlds could've been quite a game.
* [[Where It All Began]]: The final chapter of the second game.
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