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Two Worlds: Difference between revisions

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Like its obvious inspiration, ''[[The Elder Scrolls Four Oblivion]]'', ''[[Two Worlds]]'' drops the player into a huge landscape full of villages, dungeons, side-quests, and enemies with a set objective that is ultimately optional. Emphasis is on exploring the world of Antaloor and developing your character.
 
Contrary to popular opinion the game was not developed by Southpeak but by the polish studio Reality Pump. The PC version was very well received in Germany, possibly to the success of the Gothic franchise.
 
The sequel, Two Worlds... Two, was released in 2010. Unlike the first game, which ranged from below average to good, the sequel is generally accepted as being above average at worst and very good at best. Cue the inevitable cries of [[I Liked It Better When It Sucked]].
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* [[Continuity Lock Out]]: There is little to no in-game information about who's who and who stands for what in the Part Two.
* [[Darker and Edgier]]: The plot of the second is somewhat darker than the first, which was fairly lighthearted by contrast.
* [[Deadpan Snarker]]: In the sequel, the main character, very much so, albeit it's a cynical snarky.
* [[Dem Bones]]
* [[Dishing Out Dirt]]: One of the schools of magic.
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* [[Medieval European Fantasy]]
* [[Minus World]]: The interior of Eikronas, the largest of the islands, is supposed to be inaccessible. It's blocked off by steep cliffs and, should you manage to make your ways onto those, a layer of invisible walls that teleport you back to the shoreline. There is, nevertheless, a gap in those that allows the player to slip through and explore the mostly barren landscape beyond and even make their way to the swampy area in the middle [[Sequence Breaking|before being transported there in the proper course of the story]].
* [[Ms. Fanservice]]: Kyra, which is [[Squick|really weird because she is your character's sister.]] The second game adds [[Half-Human Hybrid|Dar Fa]], and the very [[Stripperiffic]] Cassara.
* [[Necromancy]]
* [[Nice Job Breaking It, Hero]]: The main quest line in both parts. It leads basically to unleashing the real [[Big Bad]] into the world. Not that the hero [[But Thou Must!|had much choice]] in Part One. In Part Two he just doesn't know the hidden agenda of the Prophet.
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* [[Obviously Evil]]: The Orcs are obviously evil due to being, well, Orcs. Their human allies are obviously evil due to their eerie voices and [[Faceless Mooks|face-concealing masks.]] The Orc part is subverted in the second game.
* [[One-Winged Angel]]: The final boss of ''TW2'' transforms into a {{spoiler|[[Scaled Up|dragon]]}} before the final fight begins.
* [[Only a Flesh Wound]]: In those almost exact words. Quoth ''[[Unskippable]]'': "This is no time to quote [[Monty Python and Thethe Holy Grail|Monty Python]]!"
* [[Our Demons Are Different]]
* [[Our Dragons Are Different]]: These are Western Dragons, played very straight.
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** [[Ghostbusters|"Are you a God?" "No." "Then DIE."]] [[Deadpan Snarker|"I'd like to change my answer."]]
** There's an entire questline that is a shoutout/homage to Indiana Jones And The Last Crusade, complete with the holy grail being your reward.
*** And during the quest, you also meet the [[Monty Python and Thethe Holy Grail|Black Knight]], who speaks, word for word, the same lines that he did to King Arthur. This ends with the protagonist saying "Dear God, I hope this doesn't mean a lawsuit."
** There's another sidequest that involves getting rid of the ghosts of some annoying imperial toll collectors...who happen to be medieval [[Expy|Expies]] of the [[Marx Brothers|Marx Bros.]] It also contains mild Ghostbuster references - the Groucho Expy says "If you don't pay the toll, you can't cross the stream" (to which your character replies "''What'' stream?" - the area you're in is almost bone dry), and when you talk to them before enacting your plan to exorcise them (trick them into following you into a nearby room with a mirror so that they look into it, realize they're dead and pass on), they refer to themselves as the Scoleri brothers, after the ghostly gangster brothers from Ghostbusters 2.
** When confronted by the ghost of a formerly defeated foe, you make a comment to the effect of [[X-Men (film)|"I thought I'd try cutting off your head, see if that works."]]
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