Tyrian/YMMV: Difference between revisions

no edit summary
No edit summary
No edit summary
 
Line 12:
* [[Good Bad Bugs]]: If you activate the invincibility cheat in story mode, quit, and then start a game in one of the arcade modes or Super Tyrian (which disables cheat codes), you'll still be invincible as long as you don't press any keys during levels. You can still play the game with the mouse.
* [[Scrappy Mechanic]]: If you choose to play with anything besides a mouse, be prepared for a bad time when you notice that your ship has a bit of momentum any time you release the movement controls, which can make precision maneuvers difficult.
* [[Seasonal Rot]]: Episode 5, included in ''Tyrian 2000''. A good number of players consider it to be this as it is [[It's Short, So It Sucks|very short]], contains no new music, the new weapons and ships are no match for the stuff that the first four episodes have to offer, and much of the artwork was not done by Daniel Cook, the original sprite artist for Tyrian.
* [[That One Level]]: Quite a few:
** Soh Jin, a [[Bonus Level|secret level]] in the first episode had destructible "red blocks" that did massive [[Collision Damage]] if you bumped into them. Also, unlike many other bonus levels where you exit the level if you got killed, this one forces you to complete it without dying...
Line 18:
** Deliani in the first episode could be one of these if you were not equipped with [[More Dakka|enough firepower]] and shielding, as it was filled with [[Demonic Spiders]] (those green ships!), and ended with a large brown boss that fired damaging blasts of plasma ([[Turns Red|even more when he was near death]]). In Episode 4, however, you are required to dodge a [[Degraded Boss|whole load of these bosses]] flying down from the top of the screen!
** The first bonus level in Episode 3 (also Deliani-themed, go figure). Aside from the aforementioned green platform ships, it also featured barriers of indestructible orange rings. Most of them move, some of them move very fast, and a couple of sections of the level have walls made of them, with just enough space between the rings for the [[Demonic Spiders|sonic wave shooters]] on the other side to fire in at you while large green orbs (fortunately destructible) flew around and forced you to stay on the bottom of the screen. If you don't have side-firing weaponry and/or the Repulsor ability, you'll be dead several times before you can say "Oh crap I died".
*** This is even worse in the arcade modes. In story mode if you die in a bonus level you just move on to the next level with no penalty. In arcade mode, you lose a life - and a level of weapon power - until you run out of lives, ''then'' you go to the next level ... with a low-power weapon and no backup lives.
* [[That One Boss]]: In Episode 4, you [[Lethal Lava Land|descend into the core of a planet]] to fight a gigantic magma fireball {{spoiler|in a bid to save the planet from a fiery extinction}}. You have [[Time Limit Boss|30 seconds to destroy said fireball]] while dodging a [[Kill It with Fire|whole slew of heavily damaging fireballs]] that it fires out. This boss is [[Immune to Bullets|immune to certain weapons]], and it can [[Healing Factor|regenerate its health to full in an instant]]!
** And if you don't defeat it, {{spoiler|lots of people will die. And you'll know, because they've been sending you messages before.}}.
{{quote|''"Whoever you are... um... Thanks anyway. '''AAAAUUUGGGHHH! THE CONTROL PANEL'S ON FIRE!'''"''}}
}}
 
{{reflist}}