Ultima Online: Difference between revisions

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* [[Purely Aesthetic Gender]] - A player can play as a male or a female. The only difference this will make is that only female characters can wear certain types of armor, and some articles of clothing become more... shapely on females. (Note: dresses are made to look shapely on any character. This leads to crossdressing male characters... [[Gender Bender|sporting impressive breasts and hips.]])
* [[Shoot the Medic First]] - No player party can expect to survive for long against a powerful monster without a cross-healer. In PVP, it's greatly recommended to take out anybody who looks like a wizard. Which is, in a world where magical items have properties that make them useful to melee fighters as well... everybody.
* [[Strong Flesh, Weak Steel]] - It's easier to hack up a golem, which is made of steel, than a well-trained human character in leather armor.
* [[Suicidal Overconfidence]] - The fairly new Paladin skill of Chivalry is almost [[Game Breaker|game-breaking]] in its usefulness... but, of course, there are always those who will become complacent. Unfortunately, because such players have rarely had to develop their running-away skills, they're not very good at escaping. Monsters tend to be lured straight back onto the rest of the party, which they make mince-meat out of, as the dead Paladin is typically the strongest defensive member. [[Leeroy Jenkins]] lives!
* [[Tele Frag]] - The game prevents teleporters from splinching themselves with others, as it's impossible to teleport to a spot that's blocked. Heavens help you, however, if you teleport unprepared into the midst of a spawn... or an enemy guild.