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Ultima Online: Difference between revisions

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The first widespread commercial success in [[MMORPG|MMORPGs]], first released in 1997. Developed based on Richard Garriot's ''[[Ultima]]'' series of games. Initially intended for each server to host roughly 300 players the game garnered unexpectedly huge numbers. Notable for its classless and level free skill based system whereby you could create a character with any combination of skills and gained power by using them. Instead of slaughtering monsters to raise your magic skill you used magic. Using a sword would raise your swordsmanship. Also notable was the game's emphasis on [[Wide Open Sandbox|Sandbox]] gameplay. Little overarching storyline existed. Player freedom and enforcement of good behavior was expected. Unfortunately the developers didn't [[GIFT|realize what they were in for]]. Approximately 1% of their total playerbase rampaged through the game world slaughtering other players by the thousands. They got around this by creating a mirror world called Trammel where PVP was heavily restricted.
 
Despite a rocky start the game flourished and is [[Long Runner|still running]] today. Several expansion packs have added content over the years to say nothing of drastic changes added by free patches.
 
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* [[A Homeowner Is You]] - In the early years owning a house (or tower, or castle) was a large draw for the game.
* [[Absurdly Spacious Sewer]] - the Britain sewers are a vast, roomy maze. They're also, essentially, a highway between Britain and the Lost Lands.
* [[All in a Row]] - Tamers with their pets. Sometimes, with weaker pets, the AI is so poor that it seems more like an [[Escort Mission|escort mission.]]
* [[Ambidextrous Sprite]] - Not only are facing left/right mirrored, but when sitting down staves and the like bend where they simply bent the sprite rather than drawing new ones.
* [[BFS]] - Quite a few examples, but the Soul-Seeker is probably the best. It's as long as the character, nastily curved, and looks utterly impractical - it is actually dangerous, which is nice.
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* [[Suicidal Overconfidence]] - The fairly new Paladin skill of Chivalry is almost [[Game Breaker|game-breaking]] in its usefulness... but, of course, there are always those who will become complacent. Unfortunately, because such players have rarely had to develop their running-away skills, they're not very good at escaping. Monsters tend to be lured straight back onto the rest of the party, which they make mince-meat out of, as the dead Paladin is typically the strongest defensive member. [[Leeroy Jenkins]] lives!
* [[Tele Frag]] - The game prevents teleporters from splinching themselves with others, as it's impossible to teleport to a spot that's blocked. Heavens help you, however, if you teleport unprepared into the midst of a spawn... or an enemy guild.
* [[Thigh-High Boots]]: Standard footwear around these parts.
* [[Trope Maker]] - UO was the first widely-popular MMORPG (''Meridian59'' came earlier, but very few people ever heard of it), and made a lot of the MMORPG tropes we see today.
** [[Unbuilt Trope]]: Ultima Online actually has more in common with [[Eve Online]] than ''[[Ever QuestEverQuest]]'' or ''[[World of Warcraft]]''. It was Everquest's content-based model, instead of UO's [[Wide Open Sandbox]], that became dominant in the MMORPG world.
* [[Video Game Cruelty Potential]] - Being evil to both monsters and other players for fun and profit for 14 years.
* [[Warp Whistle]] - "Kal ort por!"
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