Ultima Underworld/YMMV: Difference between revisions

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** The second game's soundtrack consists of a rather excellent set of variations on a Phrygian progression.
** The first game had surprisingly atmospheric music that was especially exceptional at the time of its release.
* [[Bizarro Episode]]: The first ''Ultima Underworld'' is difficult to fit in the rest of the series. There are numerous aspects of the lore which have no precedence in earlier games and neither those or events of the game are mentioned later (though ''Ultima IX'' was originally supposed to feature the Slasher of Veils). This is in large part due to the game starting out as an unconnected dungeon crawler which was rather forcibly turned into part of the ''Ultima'' series.
* [[Game Breaker]]: By reducing a potion or scroll to a pile of debris, the player is rewarded with a clump of magical dust capable of endlessly casting the spell associated with the former item and never consuming itself. Daylight spells, potent heals, flying, and even ''Time Stop'' are possible. While it took a little effort in The Stygian Abyss (namely, hurling fireballs at said potion or scroll until destroyed), in Labyrinth of Worlds, the player could simply toss the potion against the wall until it became infinite arcane debris.
** One of the Plot Coupons from the first game, the Sword of Justice, is fairly easy to discover on the third floor of the Abyss (you are, in fact, required to find it to complete the game). Once you get it, it's equivalent in power to the second strongest weapon in the game and has the added benefit of ''never needing repair''. This functionally breaks the admittedly varied weapon tree right until the end of the game, when you have to destroy the sword to continue.