Underground Monkey: Difference between revisions

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* ''[[Super Mario RPG]]'' has this with a LOT of enemy types. Sometimes in quick succession.
* In the ''[[Dragon Quest|Dragon Quest/Warrior]]'' series, one of the first common enemies you encounter is the blue [[Mascot Mook|slime]]. Then, you meet the slightly stronger red slime. And as the series progressed, the Heal Slime. Then the [[Metal Slime]]. Then the King Slime. Then the Metal King Slime. Then the [[Mons]] game showed up, and you got Treeslime, and Wingslime, and Halo Slime, and... All the way up to the exceptionally powerful, [[Akira Toriyama]]-inspired (and designed!) [[Nigh Invulnerable]] Platinum King Jewel. It also featured color-coded dragons.
** ''[[Dragon Quest Monsters: Joker 2]]'' takes this particularly [[Up to Eleven]], where the strongest slimes include a [[Henshin Hero]] slime, a [[Kill Sat]] slime, and a [[Humongous Mecha]] slime!
** The majority of monsters in the series have at least one recolor, including regular bosses. In fact, the secret boss of Dragon Quest 6, arguably the single most glorified, powerful antagonist in the franchise, is a palette swap of an earlier boss. It's easier to count the few enemies with unique sprites.
** ''[[Dragon Quest Heroes Rocket Slime]]''. Each of the 100 different members of the [[Monster Town]] is a different type of slime.