Underground Monkey: Difference between revisions

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** This led to the Green Koopas marching in straight lines unless they came upon some sort of block or another enemy creature (like a Goomba), which would make them turn around. (They also tended to turn around if they walked into ''you'', which was easiest to see when the action froze as [[Death Throws|Mario fell off the screen.]]) Red Koopas behaved the same way, except that they also turned around when they came upon a cliff (instead of just walking off the edge like the green ones.) <ref>Granted, you wouldn't be laughing if a Green Koopa fell on your head, but... yeah.</ref>
*** There was a much greater difference between the Green and Red Paratroopas. Green ones tended to hop along in a straight line ([[Goddamned Bats|leading to major headaches]] as you were forced to decide whether to try to dash beneath them or hop over them, and more often than not wound up in the wrong place at the wrong time); red ones just flew back and forth, "patrolling" a specific area without changing elevation. Sometimes the red ones instead flew up and down without any horizontal movement, and occasionally the green ones did that too. In any event, once you stomped on a Paratroopa and knocked its wings off, it would revert to the AI of its ground-bound counterpart (not that you'd notice if said former Paratroopa fell into a [[Bottomless Pit]]).
** In ''[[Super Mario Bros. 2]]'', Shy Guys came in ''pink'' and red, with pink being the marginally smarter. However, Snifits came in a rainbow of colors, each with different behavior.
*** [http://progressiveboink.com/archive/redsnifit.html And yet there was only ever] [[Unique Enemy|one red Snifit.]]
** The ''[[Paper Mario (franchise)|Paper Mario]]'' games are prone to this in the later areas. Although each chapter tends to have its own set of themed enemies, a few will return as recolours.