Undying Loyalty: Difference between revisions

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{{trope}}
[[File:dog_by_grave_9698dog by grave 9698.jpg|frame|link=http://www.care2.com/news/member/863667084/2700018]]
 
{{quote|''"Don't ask me to leave you and turn back. I will go where you go and live where you live. Your people will be my people, and your God will be my God."''|'''Ruth''', ''[[The Bible]]''}}
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* ''[[Mahou Sensei Negima]]'' has Setsuna [[Bodyguard Crush|acting]] [[Romantic Two-Girl Friendship|like this]] [[Schoolgirl Lesbians|toward]] Konoka.
** Fate's female minions act like this toward him as well. {{spoiler|He took them all in as children after their parents were killed in the war.}}
* The [[Familiar|Familiars]]s and [[Ridiculously-Human Robots|Wolkenritter]] of ''[[Lyrical Nanoha]]''. If it's for the sake of their master, the rightness or wrongness of an act doesn't matter, and if it will benefit or save their master, they will gladly give up their lives, powers, and/or freedom.
** Fate Testarossa as well, initially toward Precia, then Nanoha.
* R.E.O Speedwagon from ''[[JoJo's Bizarre Adventure]]'' is extremely loyal to Jonathan Joestar via [[Defeat Means Friendship]], combined with his selfless rescue of him from a burning building/Vampire attack. This loyalty would extend to the entire Joestar family, even more than half a century later.
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** Also from the second ''KotOR'' {{spoiler|every single member of your party except Kreia due to the Jedi Exile's unique force bonds with them}}, and even {{spoiler|Kreia likes the exile for being The Force's [[Ubermensch]].}}
** HK-47 is himself an example, as he is loyal to Revan almost to the degree of hero-worship.
* In the ''[[Mass Effect]]'' series, the defining characteristic of [[Player Character|Commander Shepard]] (apart from being the Ultimate [[Badass]] Of The Known Space) is the ability to inspire [[Undying Loyalty]] [[Magnetic Hero|in his/her squad and crew members.]] This is [[Lampshaded]] a lot in ''[[Mass Effect 2]]'' by the Illusive Man, and most of the second game is, in fact, spent gaining the complete loyalty of his/her crew members (or at least making sure they won't be distracted by any personal business). [[What an Idiot!|Or]] [[Downer Ending|not.]]
** The two returning squadmates from ''ME1'', Tali and Garrus, are already devoted to Shepard even before their loyalty missions in the second game. In particular, if you bring Garrus to the entrance of a quarantine zone for an epidemic that ''kills his species but not humans,'' he'll offer to follow you in even though you have human teammates available: "It's your call, Shepard. If you need me, I'm not going to let a damn cough keep me back."
*** Tali makes her hatred for Cerberus, the terrorist organization that Shepard is forced to work with in ''[[Mass Effect 2]]'', clear from the very beginning and tells Shepard that she's only joining the mission for his/her sake.
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** [[Papa Wolf|And of course Shepard him]]/[[Mama Bear|herself to his/her crew]]. [[Berserk Button|Threatening the people under his/her command]] is ''not'' advised. [[Badass|EVER!]]
** Shepard can even inspire this in people (s)he's only worked with once or twice: in ''[[Mass Effect 3]]'', speaking to Kirrahe on the salarian homeworld will result in him promising to support you in retaking Earth, regardless of the salarian government's decision on the matter. {{spoiler|If the salarian government does decide not to support you, most likely because you cured the krogan genophage against their wishes, Kirrahe goes AWOL in order to join you... and takes the ''entire salarian Special Tasks Group with him!''}}
* In ''[[Dragon Age]]: Origins'', every party member's opinion of you will fluctuate depending on your actions. Be too evil and some will hate you, too noble, others likewise. The sole exception is your [[Big Friendly Dog|Mabari war hound]], whose approval of you is eternally maxed out. Additionally, if the player character is of [[Multiple Choice Past|Human Noble]] origin, the Dog will have [[Undying Loyalty]] from even before the game starts. Little Daddy's Boy/Girl got a purebred Mabari pup some time in the past and now it's Dog.
** Also, Oghren. He may get pissed at you, but he is the only character who will never leave you till the end(plus showing up in the [[Expansion Pack]]), regardless of circumstances. Dog won't leave you once recruited, but there is the chance that you'll accidentally miss out on his [[Lost Forever]] sidequest.
*** Of course, if he's taken to the Gauntlet, he states that he follows you because he's got nothing to lose and he's lost everything back home.
** ''[[Dragon Age II]]'' promotes it to a gameplay mechanic: once you've maxed out a companion's Friendship or Rivalry, it will remain permanently locked there, signifying his or her unyielding loyalty to Hawke. In the endgame, this means that with a single exception ({{spoiler|Sebastian, whose loyalty to the [[The Church|Chantry]] is greater than to Hawke}}) party members will stick with Hawke no matter what agenda s/he pursues.
* Generally the noble antagonists in [[Fire Emblem]] have like this as a key character trait which leads to their death. Also [[Undying Loyalty]] to the main character is a common trait of most [[Crutch Character|Jeigan characters]] including Jeigan himself
** {{spoiler|Wolf to Hardin}} in [[Fire Emblem Akaneia|Mystery Of the Emblem]].
** Ishtar to Yurius in [[Fire Emblem Jugdral|Genealogy of the Holy War]]
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* In ''[[Girl Genius]]'' All of the [[Super Soldier|Jägers]] and the [[The Igor|people]] of Mechanicsburg are loyal to the Heterodynes, to the point of twenty years later they are still waiting for them to come back.
** General Goomblast explicitly states that the Jägers are ''voluntarily'' loyal to the Heterodynes, having made a solemn decision to serve the house for the rest of their unending lives before drinking the [[Super Serum]] that transformed them. The sole exception to this is Vole, who abandoned his oath, and is no longer considered a Jäger by the rest.
*** It seems as though this, more than anything, is what gave the Heterodyne's their power. Most [[Mad Scientist|Sparks]] use various flavors of mind control on their creations, who eventually [[Turned Against Their Masters|turn on them]]. Most--ifMost—if not all--Heterodyneall—Heterodyne creations serve their masters voluntarily, even after centuries of service.
** Natural minions will remain loyal to their Sparks, even against their better judgment. Mechanicsburg, ancestral home of Heterodynes, happens to be completely populated with natural minions loyal to House Heterodyne.
* ''[[Something Positive]]'': The entire oddball band of [[True Companions]] has this as their primary virtue. Whatever else you can say about them, they're devoted to each other.
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