Unknown Armies: Difference between revisions
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The game is divided into three levels: street, global, and cosmic. At the street level, you know only this: there is something very weird happening, and you've had a glimpse of it. Now you're about to find out just how strange the world really is. Only at the global level do you learn the truth: magick is real, it's postmodern, and it's everywhere.
The world you know is only the surface. The Occult Underground swarms beneath it like a nest of bugs. Adepts alter reality with the power of their own obsessions and madness. Avatars gain the favor of the cosmos by playing their part in the collective unconscious. Those without magick hunt down those with for their own
Why risk so much of yourself for impressive but seemingly minor power? You'll need to reach the cosmic level to find out...
This is a fantastic and extremely gritty roleplaying game. Combat is brutal and
Warning: many of these examples contain severe spoilers for those playing Street-level campaigns!
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This game contains examples of:
* [[Adult Fear]]
** This trope runs rampant in the Weep scenario "Garden Full of Weeds." - the city district of Garden View is an example of extreme urban decay made worse by supernatural phenomena. This means that there's a serial killer who traps peoples' souls in his sunglasses, but it also means that just about everyone is below the poverty line, every family is abusive, and extreme racism is coupled with rampant gang violence. Oh, and a Loogaroo running around murdering children under six months old.
* [[Ambiguous Gender]]
* [[Amusing Injuries]]
* [[Another Dimension]]
* [[Anti-Magic]]
* [[Anthropomorphic Personification]]: Each member of the Invisible Clergy is one of these, personifying an idea of what a human being can be. The very concepts of things like [[The Fool]], [[The Hecate Sisters|The Mother]] and [[The Trickster]] (among others) are represented by ascended mortals in the Clergy.
* [[Arc Number]]
* [[Arc Words]] -- "You did it." In every sense of the phrase.
* [[Ascended Fanboy]]
* [[Ascend to a Higher Plane of Existence]]
* [[Attack Drone]] - A common Mechanomancer toy.
* [[Becoming the Mask]] - A constant worry if you're a Personamancer.
* [[Berserk Button]] - The Rage passion for a character is whatever seriously pisses that character off.
* [[Better Than It Sounds/Tabletop Games]] - If David Cronenberg, Tim Powers, Christopher Nolan, Thomas Pynchon and the late Robert Anton Wilson met at a role-playing convention, that's what they would play.
* [[Body Horror]]
* [[Booze-Based Buff]] - Dipsomancers, and most of the artifacts they make. Pity you have to be drunk to gain the benefits.
* [[Brand X]] -- {{spoiler|Mak Attax}} is using a certain multinational corporation ( {{spoiler|1=McDonalds}}) to further its agenda. The corporation is almost never mentioned by name. Ostensibly, this is because of the power of [[True Name
* [[Cast From Hit Points]]
* [[Clap Your Hands If You Believe]]
* [[Clockwork Creature]]
* [[Chainsaw Good]] - Chainsaws do a lot of damage, up there with katanas. See [[Katanas Are Just Better]] further down.
* [[Chunky Salsa Rule]]
* [[City of Spies]]
* [[Cosmic Horror]] - subverted. It's the anti-Lovecraft : you aren't scared because the cosmic powers that can crush you like a bug without noticing it are inhuman horrors from the depth of the cosmos. You are scared because they were humans like you, and are living metaphor of what being human means. You aren't mortified because you're helpless, but because [[Arc Words|YOU DID IT]].
* [[Crazy Homeless People]]: There's plenty of these, but watch out.
* [[Critical Existence Failure]] - Averted; you automatically pass out/otherwise go unconscious at 5 HP and die at 0, but you take cumulative stat penalties depending on how messed up you are.
* [[Crowning Moment of Funny]] - the ''[[Beyond the Impossible|rulebook]]'' has one, of all things. In the description for Videomancers:
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* [[Sourcebook]]
* [[Squishy Wizard]] - subverted with fleshworkers, who are usually enormously tough...but go down all too easily all too often because they [[Cast From Hit Points]]. Especially true if they go for the Major charge, which involves permanently damaging themselves in some hideous way. (Amputation's a popular one. The Freak ''drank acid.'')
* [[The Trickster]]
* [[Unexpected Gameplay Change]]: The most obvious consequence of casting the Ritual of Light is that Unknown Armies changes from being a "rules and dice" RPG to a pure story-telling RPG. Instead of rolling d10s to determine the outcome of any given check, the gaming group votes on whether they think the outcome should be a success or failure. The GM's vote does not count for more than the players'. This is because the player characters who cast the ritual are linking directly into the Statosphere: for a short time, reality is defined purely by their will, and their choices.
* [[Unfazed Everyman]] -- {{spoiler|Depending on the outcome of To Go, this archetype may just ascend to the pantheon.}}. Further spoilers: {{spoiler|A side-effect of this is that adepts can suddenly turn ten minor charges into sigs, making magick immeasurably more powerful.}}
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[[Category:Tabletop Games]]
[[Category:Unknown Armies]]
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