Unknown Armies: Difference between revisions

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'''Unknown Armies''' (abbreviated UA) is an occult-themed [[Role-Playing Game]] by John Tynes and Greg Stolze and published by Atlas Games. Subtitled "A roleplaying game of power and consequences". Nicknamed "Cosmic Bumfights: The RPG".
 
The game is divided into three levels: street, global, and cosmic. At the street level, you know only this: there is something very weird happening, and you've had a glimpse of it. Now you're about to find out just how strange the world really is. Only at the global level do you learn the truth: magick is real, it's [[postmodernism|postmodern]], and it's everywhere.
 
The world you know is only the surface. The Occult Underground swarms beneath it like a nest of bugs. Adepts alter reality with the power of their own obsessions and madness. Avatars gain the favor of the cosmos by playing their part in the collective unconscious. Those without magick hunt down those with for their own purposes—to control, to suppress, or to assimilate. Sounds pretty interesting, right? There's a catch. There's always a catch. All labor in secret for fear of [[Torches and Pitchforks|the sleeping tiger]]: magick may be powerful, but all the forces of the arcane aren't worth much compared to the panicked masses on a witch hunt. Further, magick power is bought at a steep price. You can alter human flesh only by scouring your own. You can gain the strength of the archetypal Warrior only by never relenting, even when tact or sanity say you should back down. You can bring about anything with magick—provided you're willing to sacrifice your humanity to do so.
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* [[Becoming the Mask]]: A constant worry if you're a Personamancer.
* [[Berserk Button]]: The Rage passion for a character is whatever seriously pisses that character off.
* [[Better Than It Sounds/Tabletop Games]]: If [[David Cronenberg]], Tim Powers, [[Christopher Nolan]], [[Thomas Pynchon]] and the late [[Robert Anton Wilson]] met at a role-playing convention, that's what they would play.
* [[Body Horror]]: Various, but Epideromancy is the #1 source in the game. It's a magic style revolving around molding the bodies of others like clay and powered by self-mutilation... think about it. Its signature attack spell ''isn't'' the one that lets you break bones or tear flesh just by touching someone, it's the spell that lets you mold flesh about the area of your palm. Its most common use? ''Seal someone's mouth and nose.''
* [[Booze-Based Buff]]: Dipsomancers, and most of the artifacts they make. Pity you have to be drunk to gain the benefits.
* [[Brand X]]: {{spoiler|Mak AttaxMakAttax}} is using a certain multinational corporation ( {{spoiler|1=McDonalds}}) to further its agenda. The corporation is almost never mentioned by name. Ostensibly, this is because of the power of [[True Name]]s.
* [[Cast from Hit Points]]: Epideromancy works this way, as do certain rituals. There are also many magick schools that are more indirectly self-destructive.
* [[Clap Your Hands If You Believe]]
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* [[Chunky Salsa Rule]]
* [[City of Spies]]: While not ''explicit'', the Sleeping Tiger (ie. The general public) pretty much turns any game of Unknown Armies into spy central. With weird ass magic.
* [[Cosmic Horror]]: subverted. It's the anti-[[Lovecraft ]]: you aren't scared because the cosmic powers that can crush you like a bug without noticing it are inhuman horrors from the depth of the cosmos. You are scared because they were humans like you, and are living metaphor of what being human means. You aren't mortified because you're helpless, but because [[Arc Words|YOU DID IT]].
* [[Crazy Homeless People]]: There's plenty of these, but watch out. Unknown Armies has a disproportionate number of hobos who are also powerful wizards.
* [[Critical Existence Failure]]: Averted; you automatically pass out/otherwise go unconscious at 5 HP and die at 0, but you take cumulative stat penalties depending on how messed up you are.
* [[Crowning Moment of Funny]]: the ''[[Beyond the Impossible|rulebook]]'' has one, of all things. In the description for Videomancers:
{{quote|Paddy Orleans has [[Stealth Pun|fetishized]] a number of shows, and he needs a lot of significant charges to fuel his habit of calling fictional characters to life for half-hour increments. Usually he does this for purposes of [[Rule 34|bizarre sexual gratification]], but at least one guy who pissed him off is now in an asylum, convinced that Mr. Clean and the Pillsbury Doughboy are going to jump him again the next time he sleeps. }}
* [[Deconstruction]]: the game plays with most of the tropes you see in modern fantasy games, but makes sense of them the most mundane ways possible. If they can change reality, why aren't Adepts in charge? Because the very nature of their power makes them loony, and the price they pay to work their miracles makes them as useful as a carefully chosen tool, only weirder. Why is magic falling behind technology? Because technology is just better, and more reliable. Why isn't the supernatural more widespread? Because it makes you batshit crazy, and you don't trust what batshit crazy people tell you.
** If they can change reality, why aren't Adepts in charge? Because the very nature of their power makes them loony, and the price they pay to work their miracles makes them as useful as a carefully chosen tool, only weirder.
** Why is magic falling behind technology? Because technology is just better, and more reliable.
** Why isn't the supernatural more widespread? Because it makes you batshit crazy, and you don't trust what batshit crazy people tell you.
* [[Deus Sex Machina]]: pornomancy. Subverted in that pornomantic sex rituals aren't much fun at all to their practitioner, and having ''regular'' sex is taboo to them.
** [[Blessed with Suck|"Real shame about love, isn't it?"]]
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* [[Milkman Conspiracy]]: This is the game where one of the major dealers in the Occult Underground is {{spoiler|a fast food chain that uses its meals in an attempt to align the chakra points of the American consciousness.}} And it only gets weirder from there.
* [[Mind Rape]]: Entropics, demonic possession, and dozens of adept spells like the one that instantly spread a rumor to every one on Earth.
* [[Mind Screw]]: And how! With extra strength in any scenario written by John Tynes. In one notable case, {{spoiler|he wrote a scenario in which you run into a woman who fires bullets from her mouth by screaming "I'm a gun!", heal a man by binding pages of the [[bible]] to his body, free a young girl from a circle of corpses who drop coins from their mouths in a constant trickle, before fleeing in an ambulance ride with [[Jesus]] from murderous cars who can only be hurt by tossing the aforementioned coins at them. Man, all I wanted was some change. I don't love you anymore. (Said scenario is "A Few of My Favorite Things", from Weep.)}}
* [[Misapplied Phlebotinum]]
* [[Muggles]]: but don't you mess with them. They are officially referred to as "the Sleeping Tiger," and the book includes some sobering tables outlining what happens when they wake up.
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* [[Nigh Invulnerable]]: A powerful avatar of the warrior becomes immune to physical harm: but only when fighting those he is ideologically opposed to.
* [[Obstructive Code of Conduct]]: The Taboo of any magick-user is basically this. There are some behaviors that you cannot engage in, ever, or you weaken your power in some way. On a meta level, the Self meter is meant to be this for the players, to prevent them from doing just anything (destroying own life's work, cannibalism, public denying their most deeply held beliefs) with their characters.
* [[Only a Flesh Wound]]: the Videomancer spell "Watching the Detectives" is intentionally designed to invoke this trope.
* [[Our Demons Are Different]]: They're actually this world's version of [[Our Ghosts Are Different|ghosts]], and are universally <s> quite bitter about not being able to move</s> terrified of moving on to the next life.
* [[Our Werewolves Are Different]]: victims of demonic possession by a demon that had previously possessed an animal, which spontaneously and [[Retcon|retroactively]] change shapes.
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* [[The Trickster]]: Another one of the archetypes a character can channel. The powers of an avatar of the Trickster are pretty much straight from the trope, which is of course the idea.
* [[Unexpected Gameplay Change]]: The most obvious consequence of casting the Ritual of Light is that Unknown Armies changes from being a "rules and dice" RPG to a pure story-telling RPG. Instead of rolling d10s to determine the outcome of any given check, the gaming group votes on whether they think the outcome should be a success or failure. The GM's vote does not count for more than the players'. This is because the player characters who cast the ritual are linking directly into the Statosphere: for a short time, reality is defined purely by their will, and their choices.
* [[Unfazed Everyman]]: {{spoiler|Depending on the outcome of To Go, this archetype may just ascend to the pantheon.}}. Further spoilers: {{spoiler|A side-effect of this is that adepts can suddenly turn ten minor charges into sigs, making magick immeasurably more powerful.}}
** On a less spoilery note, everyone in a campaign who is directly involved in magic but [[Badass Normal|doesn't practice it]] is automatically this.
* [[Unreliable Narrator]]
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[[Category:Horror Tabletop Games]]
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