Unreal (series)/Trivia: Difference between revisions

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* [[Promoted Fanboy]]: Epic Games likes to rely on its own community. As a proof, the first Unreal Tournament came to the stores with around 8 mappers having worked on it. (Some of them gathered from the same Unreal community) The game was a success. Also, its modding and mapping community grew very well. By the time Unreal Tournament 2004 came out, the quantity of mappers grew up to almost 20. [http://ut2004stats.epicgames.com/index.php?stats=maps The most played map of the game], Rankin, which also made its way onto the demos, was made by the community mapper Hourences. He also made the most played Onslaught map of the game, Torlan, also in the demos as well. Both maps were made for that game in particular. Hourences is now working on the RPG ''The Chronicles Of Spellborn'', and has released two books called "The Hows and Whys of Level Design". Due to this, Epic Games tried to do UT3 more "modding friendly", and the success it has [[Internet Backdraft|is still up for debate]]. In an interesting bit, before the launch of ''Unreal Tournament III'', [http://utforums.epicgames.com/showthread.php?t=576680 a short contest] was done in the Epic Forums, to give a name to a map. [http://utforums.epicgames.com/showthread.php?t=577156 The winner was keyrat], who was credited in the game.
* [[What Could Have Been]]: There was a cancelled project called ''Unreal Warfare'', which became ''[[Gears of War]]'', according to [[Word of God]]. The name was used again to refer to a new gamemode for ''[[Unreal Tournament 3|Unreal Tournament III]]'', which ended up being basically Onslaught with added focus on strategy.
* [[The Wiki Rule]]: The [https://web.archive.org/web/20100131000545/http://liandri.beyondunreal.com/ Liandri Archives].
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[[Category:Unreal]]