Unreal (series): Difference between revisions

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[[File:unreal_technology1.jpg|frame|Yes, they've named [[Game Engine|their engines]] after this series.]]
 
 
One of the most iconic [[First Person Shooter|FPS]] franchises, made by [[Epic Games]]. it started as a primarily single-player game, but its multi-player successor, ''Unreal Tournament'', saw such great success that the series has essentially split into three branches:
 
 
Single player games:
* '''[[Unreal (Video Game)|Unreal I]]'''
* '''[[Unreal II: The Awakening|Unreal II the Awakening]]'''
 
Line 15 ⟶ 13:
* '''[[Unreal Tournament 2004]]'''
* '''[[Unreal Tournament 3|Unreal Tournament III]]'''
* '''Unreal Tournament''' (reboot announced in 2014; development was eventually cancelled in favour of ''[[Fortnite]]'')
 
Console exclusive games:
* '''Unreal Championship''' (redirect to Unreal Tournament 2004)
* '''[[Unreal Championship 2: The Liandri Conflict|Unreal Championship 2 The Liandri Conflict]]'''
 
 
Like many popular FPS series, [[Game Mod|modding]] potential is a large part of its appeal and success; both the 1P and multi part of the series have seen many releases. Part of the dodgy reception of UT2003 and Unreal 2 is the fact that their modding tools were half-broken. Of particular interest is the fact that all of the original Unreal's assets and textures are available in Unreal Tournament, so with the right mod (along with transferring the music and maps from the original game to the UT folders) it is essentially possible to turn UT into one big "super-game" with a full 1P ''and'' multi component.
 
The Unreal series fell into obscurity near the end of the last decade, helped along by a number of factors: the rise of team-based / "tactical" shooters (starting with ''[[Counter-Strike]]'' and ending with the current ''[[Call of Duty|Call of]] [[Modern Warfare|Modern]] [[Battlefield (series)|Battlefield]]'' glut), the overwhelming popularity of ''[[Team Fortress 2]]'' (which combined the strategic elements of the former with Unreal's action-packed and over-the-top vibe), and [[Epic Games]]'s recent focus on the ''[[Gears of War]]'' franchise and most recently ''[[Fortnite]]''. However, Epic president Mike Capps is quoted as saying that the franchise is due for a revival. Furthermore, the Unreal [[Game Engine|Game Engines]], one for each Tournament, have seen extremely widespread use throughout the gaming industry, with dozens of games, in just about every genre, released using Epic's code. (In comparison, onlyother onecompeting gameengines ''ever''have hasonly been used thesparingly ''[[Halo:in Combatcommercial Evolved]]''games enginesuch besidesas Halowith itself--theid obscureTech ''[[Stubbswhich Bethesda eventually made exclusive to their subsidiaries; this leaves the Zombie]]''Unity engine as their closest competitor.)
 
The decline of the ''Unreal'' series in favour of Epic's latest [[Cash Cow Franchise]] ''Fortnite'' made Unreal Engine 5 the first Unreal Engine generation to not receive an entry in the ''Unreal'' franchise.
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{{tropelist|The series in general provides examples of:}}