Unreal (series): Difference between revisions

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[[File:unreal_technology1.jpg|frame|Yes, they've named [[Game Engine|their engines]] after this series.]]
 
One of the most iconic [[First Person Shooter|FPS]] franchises, made by [[Epic Games]]. it started as a primarily single-player game, but its multi-player successor, ''Unreal Tournament'', saw such great success that the series has essentially split into three branches:
 
One of the most iconic FPS franchises, made by [[Epic Games]]. it started as a primarily single-player game, but its multi-player successor, ''Unreal Tournament'', saw such great success that the series has essentially split into three branches:
 
 
Single player games:
* '''[[Unreal I (Video Game)|Unreal I]]'''
* '''[[Unreal II: theThe Awakening (Video Game)|Unreal II the Awakening]]'''
 
Multiplayer games:
* '''[[Unreal Tournament (Video Game)|Unreal Tournament]]'''
* '''Unreal Tournament 2003''' (redirect to Unreal Tournament 2004)
* '''[[Unreal Tournament 2004 (Video Game)|Unreal Tournament 2004]]'''
* '''[[Unreal Tournament III (Video Game)3|Unreal Tournament III]]'''
* '''Unreal Tournament''' (reboot announced in 2014; development was eventually cancelled in favour of ''[[Fortnite]]'')
 
Console exclusive games:
* '''Unreal Championship''' (redirect to Unreal Tournament 2004)
* '''[[Unreal Championship 2: The Liandri Conflict (Video Game)|Unreal Championship 2 The Liandri Conflict]]'''
 
Like many popular FPS series, [[Game Mod|modding]] potential is a large part of its appeal and success; both the 1P and multi part of the series have seen many releases. Part of the dodgy reception of UT2003 and Unreal 2 is the fact that their modding tools were half-broken. Of particular interest is the fact that all of the original Unreal's assets and textures are available in Unreal Tournament, so with the right mod (along with transferring the music and maps from the original game to the UT folders) it is essentially possible to turn UT into one big "super-game" with a full 1P ''and'' multi component.
 
The Unreal series fell into obscurity near the end of the last decade, helped along by a number of factors: the rise of team-based / "tactical" shooters (starting with ''[[Counter-Strike (Video Game)|Counter-Strike]]'' and ending with the current ''[[Call of Duty|Call of]] [[Modern Warfare|Modern]] [[Battlefield (Video Gameseries)|Battlefield]]'' glut), the overwhelming popularity of ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' (which combined the strategic elements of the former with Unreal's action-packed and over-the-top vibe), and [[Epic Games]]'s recent focus on the ''[[Gears of War]]'' franchise and most recently ''[[Fortnite]]''. However, Epic president Mike Capps is quoted as saying that the franchise is due for a revival. Furthermore, the Unreal [[Game Engine|Game Engines]], one for each Tournament, have seen extremely widespread use throughout the gaming industry, with dozens of games, in just about every genre, released using Epic's code. (In comparison, onlyother onecompeting gameengines ''ever''have only hasbeen used thesparingly ''[[Haloin Combatcommercial Evolved]]''games enginesuch besidesas Halowith itself--theid obscureTech ''[[Stubbswhich Bethesda eventually made exclusive to their subsidiaries; this leaves the Zombie]]''Unity engine as their closest competitor.)
Like many popular FPS series, [[Game Mod|modding]] potential is a large part of its appeal and success; both the 1P and multi part of the series have seen many releases. Part of the dodgy reception of UT2003 and Unreal 2 is the fact that their modding tools were half-broken. Of particular interest is the fact that all of the original Unreal's assets and textures are available in Unreal Tournament, so with the right mod (along with transferring the music and maps from the original game to the UT folders) it is essentially possible to turn UT into one big "super-game" with a full 1P ''and'' multi component.
 
The decline of the ''Unreal'' series in favour of Epic's latest [[Cash Cow Franchise]] ''Fortnite'' made Unreal Engine 5 the first Unreal Engine generation to not receive an entry in the ''Unreal'' franchise.
The Unreal series fell into obscurity near the end of the last decade, helped along by a number of factors: the rise of team-based / "tactical" shooters (starting with ''[[Counter-Strike (Video Game)|Counter-Strike]]'' and ending with the current ''[[Call of Duty|Call of]] [[Modern Warfare|Modern]] [[Battlefield (Video Game)|Battlefield]]'' glut), the overwhelming popularity of ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' (which combined the strategic elements of the former with Unreal's action-packed and over-the-top vibe), and [[Epic Games]]'s recent focus on the ''[[Gears of War]]'' franchise. However, Epic president Mike Capps is quoted as saying that the franchise is due for a revival. Furthermore, the Unreal [[Game Engine|Game Engines]], one for each Tournament, have seen extremely widespread use throughout the gaming industry, with dozens of games, in just about every genre, released using Epic's code. (In comparison, only one game ''ever'' has used the ''[[Halo Combat Evolved]]'' engine besides Halo itself--the obscure ''[[Stubbs the Zombie]]''.)
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=== {{tropelist|The series in general provides examples of: ===}}
* [[Art Evolution]]: Compare [http://img717.imageshack.us/img717/4930/deck161.jpg this] and [http://img40.imageshack.us/img40/4930/deck161.jpg this] with [http://img138.imageshack.us/img138/7615/deck17.jpg this] and [http://img696.imageshack.us/img696/6318/deck1.jpg this].<ref>In case you didn't catch the difference, that's the Deck16/17 map in ''Unreal'', ''Unreal Tournament'', ''Unreal Tournament 2004'' and ''Unreal Tournament III''.</ref>
* [[Blind Idiot Translation]]: Pretty much any translation to any non-English language is bound to: bugs (which aren't even the game's faults!) inconsistency, (to the point of even translating names!) and non-translated stuff, among other things. [[Rule of Cautious Editing Judgement|Let's leave it at that]].
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** ''Totally Unreal'': Unreal + Unreal Tournament
** ''Unreal Gold'': Unreal + Return To Na Pali
** ''Unreal Anthology'': Unreal Gold + Unreal Tournament GOTY Edition + Unreal II (plus the multiplayermulti-player expansion XMP) + Unreal Tournament 2004: ECE Edition. <ref>Unfortunately, Midway couldn't get the rights to publish the mods.</ref>
** ''Unreal Deal Pack'': Unreal Gold + Unreal Tournament GOTY + Unreal II (without XMP this time) + Unreal Tournament 2004: ECE Edition (again without the mods, but with the community bonus pack maps) + Unreal Tournament III Black.
* [[Convection, Schmonvection]]: Lava is deadly only when touching it in this series.
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* [[Energy Ball]]: What some of your guns fire.
* [[Excuse Plot|Excuse Universe]].
* [[Game Mod]]: THE series for mods outside of [[Half Life]]. Both the SingleplayerSingle-player and multiplayermulti-player side of the franchise have seen a large quantity of high-quality releases, due largely to the fact that it was the first game that didn't require knowledge of C programming to make a mod. Unreal 1 featured UnrealScript, which was simpler and less complex than C, and the main game itself was written in UnrealScript, which gave people a strong example to look at. In short, there will be at least one person using a custom model on your map.<br /><br />And if your mod is good enough, this goes even far, since Epic Games has done in the past many [[Updated Rerelease|Updated Rereleases]] which included many community-made mods, and, starting from ''2003'', the ''1 Million Dollar Make Something Unreal'' modding contests that have spawned several commercial games like ''[[Killing Floor (Video Game)|Killing Floor]]'' and ''[[Red Orchestra]]''.
:And if your mod is good enough, this goes even far, since Epic Games has done in the past many [[Updated Rerelease|Updated Rereleases]] which included many community-made mods, and, starting from ''2003'', the ''1 Million Dollar Make Something Unreal'' modding contests that have spawned several commercial games like ''[[Killing Floor]]'' and ''[[Red Orchestra: Ostfront 41-45]]''.
* [[Man of a Thousand Voices|Girl of a Thousand Voices]]: ''Sioux "UnrealGrrl" Blue'', who does nearly ALL of the female voices of the Unreal series. May it be a female announcer or a female player, you'll always hear her.
* [[Grey and Gray Morality]]: A common topic on the franchise as a whole. There's no such thing as "100% good" or "100% evil" characters; all of them are guided by their own interests. For example, the Skaarj are bastards, but with [[Proud Warrior Race Guy|a sense of honourhonor]].
* [[Lazy Artist]]: Many of the ''Unreal Tournament'' (and some of the few ''Unreal'') remakes for ''Unreal Tournament 2004'', excluding those from artists such as Yournan or the people behind the "Community Bonus Packs" or the two "Flag Packs", are just direct ports of their original versions, without any visible change in the scale or even the sounds and textures.
* [[Loads and Loads of Characters|Loads And Loads Of]] <s>[[Loads and Loads of Characters|Characters]]</s> [[Loads and Loads of Characters|Skins and Models]]: And how!
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* [[Secondary Fire]]: A staple of the series, with each weapon having it's own use depending on the situation.
* [[Trope Overdosed]]: Just so you know, this page had to be broke onto several different pages. Now imagine how big this page was. [[Wiki Magic]] at its finest!
* [[The Wiki Rule]]: The [http://liandri.beyondunreal.com Liandri Archives].
* [[Wolverine Publicity]]: Starting from ''Unreal Tournament 2003'', expect to find Malcolm in any and every Unreal game, even if it's just a short cameo.
 
{{reflist}}
[[Category:Science Fiction Video Games]]
[[Category:First -Person Shooter]]
[[Category:IBM Personal Computer]]
[[Category:index]]
[[Category:Unreal]]
[[Category:Video Game]]
[[Category:Unreal (series)]]