Unreal Tournament 2004: Difference between revisions

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== Gameplay related tropes ==
* [[A-Team Firing]]: Low-level bots behave like this. Don't try it, or you'll get murdered.
* [[AI Breaker]]: Many maps have one or two tricks which can do the trick against the bots in Single Player or Instant Action matches:
** [[Scrapheap Challenge|AS-Junkyard]] features two routes: the normal one and a shortcut. Both routes start with the attacking team retrieving the engine for the vehicle and passing the bridge. But from this point onwards, the team may choose to go through the marked route, open the gates to escape from the Junkyard, and go with the vehicle through these gates... or to take a shortcut which involves a giant magnet conducting your vehicle in a more exposed route, but with the HUGE advantage of having three accomplished objectives at once, thus gaining a big amount of time. The AI will NEVER take the second route, the magnet one.
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* [[Ascended Glitch]]: The Lift Jump. After the first ''Tournament'' game, many maps feature areas with movable platforms where you're required to do this in order to gain an advantage, such as a shortcut to another area or an entrance to a secret area with an otherwise unobtainable item. It's still used in later installments.
* [[Asskicking Equals Authority]]: After you draft a team before exiting the preliminaries, the final match is a massive free-for-all against your new teammates, for you to prove yourself worthy to lead them.
* [[A-Team Firing]]: Low-level bots behave like this. Don't try it, or you'll get murdered.
* [[Awesome but Impractical]]:
** The AVRiL Launcher. Its purpose is to destroy vehicles and turrets, and it does an excellent job at it (a single shot is normally enough to take down [[Fragile Speedster|a Manta or Raptor]]). The downside is that it's only effective against vehicles, and it has a long reload time.