Unusable Enemy Equipment: Difference between revisions

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* ''[[The Chronicles of Riddick]]: Escape From Butcher Bay'' also does the DNA-gun thing. Enemy guards actually do drop their assault rifles when killed, but the rifle electrocutes you if you try to pick it up. Guards with pistols and shotguns can be freely liberated of their arms once downed, though.
** In ''Assault on Dark Athena'', the rifles are no longer DNA-encoded, which means when you find a merc you can take his weapon no matter what. However, the most commonly encountered enemy, the Ghost Drones, have their rifles surgically attached to their arms. Semi-averted in that you can use their guns while using their body as a meatshield, but this inhibits your ability to move.
* ''[[Warhammer 4000040,000]]'' has several varieties of this.
** ''[[Warhammer 4000040,000]]: Chaos Gate'' does not let you pick up Chaos Weapons on the grounds that ([[All There in the Manual|to quote the manual]]) "No self-respecting Space Marine would deign to touch a weapon used by a minion of Chaos". (In fairness, canon would insist that the weapon would [[Empathic Weapon|turn against]] the righteous bearer or cause him to [[The Corruption|sprout tentacles or something]] anyway. Chaos-tainted artifacts are the ultimate in non-user-safe.)
** Which is odd, because Logan Grimnar, head of the Space <s>Vikings</s> Wolves is explicitly stated to use a Daemonic axe he looted from the corpse of a chaos champion, and mastered using only his willpower. Guess the rules don't apply to Chapter Masters.
*** The Space Wolves may as well have their motto be "Screw The Rules." Logan was looked upon as out of his damn mind even by his fellow Space Wolves when he decided to do it, before they realized "holy shit it WORKED."
** ''[[Warhammer 4000040,000]]: Fire Warrior'' averts it as all weapons can be used indiscriminately. La'Kais doesn't suffer any of the consequences for using Chaos Weapons since the Tau have an innate resistance against [[Hyperspace Is a Scary Place|the Warp]].
** And then there's the Ork weapons, which only work for them because [[Clap Your Hands If You Believe|they actually shouldn't work for]]''[[Clap Your Hands If You Believe|anyone at all.]]''
** The Tau also got something for their Battlesuits and Stealthsuits as they have a fail safe system that will fry any human/ork who tries to steal the armor. One guardsman learned it the hard way.
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**** It was possible at one point to snipe an elite before he got into his wraith. You still couldn't drive it though. {{spoiler|Unless you hacked, also revealing it to have the same crosshair as the rocket launcher.}}
** In story the Elites will rather fight bare handed rather than used a loaded human weapon right next to them.
* This is also present in so many video game [[Role -Playing Game|RPGs]] that making a list of them would be useless. You can have a random encounter with an enemy who is a knight with sword and shield, wearing armor, but you're never going to get the sword, shield, or armor unless it comes as a [[Randomly Drops|random drop]]. Exceptions include:
** ''[[The Elder Scrolls]]'' games: Since ''Morrowind'', you can access an enemy's inventory and take all of their equipment, including their weapons, armor and ammunition. You can even loot some of the arrows you shot at them! Some enemies, however, show equipment on their models that is not actually in-game equipment and therefore cannot be looted.
** Every single piece of enemy equipment in ''[[Titan Quest]]'' is a usable item. If they have a shiny weapon, you will get it. However, most pieces are far below normal quality.
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*** And you get the Gale Boomerang and Ball and Chain from beating the two minibosses that use them.
** ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' plays with this trope a bit. In the fourth dungeon, Ancient Cistern, you obtain a whip which allows you to retrieve items from afar. Unfortunately, it can't temporarily snag weapons from enemies, instead only stealing Monster Horns (for upgrading your equipment) from certain Bokoblins. Later on, the boss of Ancient Cistern ({{spoiler|Koloktos}}) must be defeated by {{spoiler|disabling its limbs, which allows you to pick up one of its [[BFS|swords]] (which are able to ''smash through pillars'') and go buck wild on it. Unfortunately, you can't take the sword with you outside of the boss room.}}
*** And then there's a case of a boss reversing this trope ''on the player'', [["Wake -Up Call" Boss|and it's the first boss, no less!]] If the player is unable to break out of a struggle when Ghirahim uses his [[Barehanded Blade Block|finger to parry your attacks]], he'll steal the Goddess Sword from you and use it against you, forcing you to have to use a well-timed [[Shield-Bash]] to knock it back out of his hands.
* ''[[World of Warcraft]]'' has a notable quest where you need to collect weapons from specific monsters (which you could actually use, if you so wish), but as with all quest drops, the chance to get one is far lower than you'd expect. In fact, the chance of another weapon is higher.
** Related are the [[Twenty Bear Asses|boars that don't have livers]].
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** If you cheat to get them, they will usually still work, the most notable one is the final bosses magic book in ''FE7'' which would let anyone use magic. Nils could actually do damage!
** This trope is justified with ''[[Fire Emblem]]'''s beast enemies. In these cases, the "weapons" are fangs, claws, or other parts of the beasts' anatomy.
*** Although in ''[[Fire Emblem: theThe Sacred Stones]]'', you ''could'' take monster weapons with some glitch abuse. It was pretty much the only way to teach anyone but Knoll or Ewan dark magic, and the only way to let Myrrh attack ''at all'' once her stone broke.
* In ''Resistance: Fall of Man'' you can't get the fireball shooters used by Chimeran Titans when they die. Justified twice over, as said guns are as big as you are... and Titans die when their cooling units overload and explode, blowing them apart. It similarly justifies not being able to get the weapon Slipskulls use from their corpses by having it [[Arm Cannon|mounted onto their arm]] with metal bands. There's no obvious reason the Arc Cannon can't be recovered from Hardfang corpses, though—it's just not there when you try. If you look closely, they ''literally'' [[Everything Fades|vanish in a puff of smoke]]; no, there's no apparent reason why.
** In the game's [[New Game+]] mode, both the Slipskull weapons and the Arc Cannon are available to the player, alongside a couple of fancy new pieces of kit that you had no way of knowing existed. Of course, it might have been helpful to actually tell the player this at some point...
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* ''[[Mass Effect 2]]'': You can't pick up the guns from enemies, you must wait for the weapons to show up lying around on their own somewhere. Once you do find one, however, [[Enough to Go Around|every character capable of using it gets their own copy]].
** In the PC version, you can mod the ini file to make enemy drop their weapon (noticeably the Heavy Machinegun from enemy Guard Mech), but the weapon will disappear after a while, in your hands, even if you are in the middle of using it to blast at enemies. It's also [[Game Breaking Bug|an incomplete and incredibly buggy feature]], so enable it at your own peril. The YMIR gun is [[Awesome but Impractical]], and most of the other guns aren't worth picking up.
* In ''[[Dungeons and& Dragons]]'', many magic items are usable only by characters of a particular alignment (Good, Evil etc.), and generally players are opposed in alignment to their enemies. This prevents the use of some [[NPC]] item by [[Player Character|player characters]].
** In 2nd Edition D&D the magic weapons of the Drow (underground evil elves) turn to dust after being exposed to sunlight. Drow equipment based on radiation magic works just like magically enhanced items, but neither needs to be actually enspelled nor can be disenchanted as common variety. This disintegration doesn't bother Drow themselves, as they raid surface rarely and only at night anyway.
** In 3.5ed, PCs, especially Rogues and Bards can train the "[http://www.d20srd.org/srd/skills/useMagicDevice.htm Use Magic Device]" skill and [[Bellisario's Maxim|somehow]] use it to fake an alignment... or race... or [[Feigning Intelligence|class]]. Making such gear merely difficult to use.
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{{reflist}}
[[Category:Video Game Items and Inventory]]
[[Category:Unusable Enemy Equipment{{PAGENAME}}]]