User:Jade Shauni/sandbox: Difference between revisions

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== In-Game Currency ==
 
Money makes the world go round, the same also applies to video games' in-universe, were [[Fictional Currency|fictional currency]] is needed to buy things, like in RPG games, the in-game currency can be use to buy supplies health potions, berries, ingredients, and weapons. Virtual money like these has been in games during its early days and can be required through various means, like finding them (i.e. destroying vases and bench chairs), being dropped, doing side quests for the npcs, opening chest, defeating foes, selling items, and opening loot boxes.
 
In RPG games, the in-game currency can be use to buy supplies health potions, berries, ingredients, and weapons. Gamers begin at a low level at the beginning of the game, try to work their way up by battling foes and monsters, doing side quests for the npcs, selling items, opening chest, and even [[Devil May Cry|destroying vases]] [[Bayonetta|and benches]].
 
 
Another way of getting in-game currency, without level grinding is to buy microtransactions or [[Loot Boxes|loot boxes]]. Since gamers will get in-game money by purchasing or when they open a loot box or two, since virtual coins will be one of the many contents within.
 
In the real world, things take into a "[[Weird Currency]]" turn when it comes to in-game currency, were the fictional currency are used to redeem real world items or even be used as coupons, like buying merch from the actual online stores. buying them through microtransactions, using real money to buy the merch from the company's official online stores, or using prepaid cards to buy them.
The reverse can happen, were microtransactions are used to buy in-game currency from the virtual store. Some games have in-game currency trickier to obtain, like making them rare to find during gameplay, having the gamer go through a long level grinding slog, or have two different version of in-game money one easier to obtain while the other is rare and might require actual shopping. Just to entice them to spend real world money.
Another example of in-game currency used as weird currency is '''gold farming''', a practice that's more frequent in the [[Massively Multiplayer Online]] games were gamers acquire in-game currency and selling it for exchange of real money. It's very distinct, since it's primarily just doing practices, like power leveling, and other means in the game to harvest up the in-game currency. Gamers from first world countries, who don't want to grind for whatever reason pays gold farmers, from developing countries, a pretty penny. This method is an extreme example of obtaining in-game money, since those in developing countries also need real life essentials.
 
Cat:Useful Notes, Videogame Culture, Video Game Tropes, Video Game Interface Elements, Money Tropes, Currency Tropes, Video Game Items and Inventory, Money Tropes