Very-High-Velocity Rounds: Difference between revisions

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* In ''[[Ratchet and Clank|Ratchet and Clank: A Crack in Time]]'' {{spoiler|1=Clank gains the ability to throw 'time bombs' but he isn't affected by the slowing of time [[Justified Trope|due to the fact that he has a component installed that prevents this]]. Later, once Ratchet and Clank are reunited, Clank can throw the bombs from Ratchet's back. Ratchet and his weaponry are entirely unaffected by the slowing of time, though everything else that moves ''is'' (including the currency, the scenery, and NPCs).}}
 
=== [[Role -Playing Game]] ===
** ''[[Vampire: The Masquerade Bloodlines|Vampire: The Masquerade: Bloodlines]]'' with the Celerity discipline. Off the topic, but very noticeable is that slow-moving shots continue moving slowly even after the power is toggled off, thanks to a programming quirk.
* In one case averted, in another used straight in ''[[Fable II]]''. If you cast the Time Control spell and fire a gun multiple times, you can actually count the shells as they move toward your target. On the other hand, the player's pet dog still moves just as quickly.
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=== [[Shoot'Em Up]] ===
* ''[[Touhou]]'': Sakuya usually averts this; her knives hang in the air while time is frozen.
 
=== [[Third-Person Shooter]] ===
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** [[Max Payne (series)|Max Payne]], however, averts the trope: your bullets are just as slow as everyone else's.
* The ''[[Wanted]]'' game makes it painfully obvious by requiring you to shoot their slow moving bullets out of the air with your fast moving bullets.
* Averted in ''[[Blood RayneBloodRayne]] 2''. When you're in slow-mo, or stop-mo, your bullets are slowed just like everything else. This actually makes it pretty fun to set up a barrage of time-stopped missiles around an opponent, then watch them all hit him at once, za warudo-style.
* ''[[Postal]] 2's'' A Week in Paradise mod plays this completely straight with the added bullet time feature-everyone else and their weapons move slower BUT you. And since there's no time limit with hotkey-based bullet time, it could fall straight into [[Game Breaker]] territory.
* Played straigh in ''[[Total Overdose]]'' with any weapon. The bullet time simply doesn't work on you.
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=== [[Tabletop Games]] ===
* Averted in ''[[Dungeons and& Dragons]]''. Timestop would cause attacks to only take effect when the spell ended. In 4th edition, it is now impossible to attack with timestop.
** Averted in fan gameline ''[[Genius: The Transgression]]'', where attacking or being attacked while temporally distorted returns the distorted person to normal speed.