Visible Invisibility: Difference between revisions

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{{trope}}
[[File:SeeInvisible_249SeeInvisible 249.jpg|link=The Order of the Stick|frame|Handy, ain't it?]]
 
{{quote|'''Kevin''': It's some kind of invisible barrier.
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=== Other ===
* In [[LARP]]ing, it's a common rule that a player can signal that he's invisible by holding his forearms crossed. Of course, this works on the honor system -- itsystem—it's up to the other players to play fair and act as if they don't see the invisible one. Or, for that matter, not use the signal unless their character actually ''can'' turn invisible.
 
=== [[Web Comics]] ===
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* ''[[Knights of the Old Republic (video game)|Knights of the Old Republic]] II'' does this for stealth mode.
* Infiltrators using their tactical cloak, and Geth Hunters in ''[[Mass Effect 2]]''. Unusually, the glowing "eye" on the geth is still clearly visible, which substantially undermines the effectiveness of the camouflage. Their cloaks are better in ''[[Mass Effect 3]]'', but still not perfect.
* The ''[[Metal Gear]]'' series, when a character is using stealth camo. The amount of distortion differs between NPC's and the player characters--acharacters—a stealthed boss will be completely transparent aside from the distortion around the outline, while Snake or Raiden in stealth mode will also have a distinct green tint so you can at least see yourself. In ''Metal Gear Online'', a sharp eye for these can help in stealth team battles.
* ''[[Perfect Dark]]'' has the Cloaking Device, which leaves a faint distortion when the user moves around.
* Enemy cloaked units in ''[[Starcraft]]'' have a slight distortion: it's ''very'' difficult to make out a Dark Templar who looks like a smoke trail. And even if you can see where he is, you can't shoot at him anyway. Once you know where the unit is though, you can move a detector there.
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* Rogues using stealth in most D&D-based video games, including ''[[Baldur's Gate]]'' and ''Icewind Dale''.
* ''[[BioShock (series)]]'': While you're standing still with the Natural Camouflage tonic equipped, your hands and guns are transparent.
* All characters with [[Flash Step|Flash Steps]]s in the DS ''[[Bleach]]'' fighters are shown as turning transparent and dashing to the specified direction to the user of the said character, but disappearing entirely and appearing elsewhere to the opposing player. Does not apply to actual teleports, which a few characters possess.
* All stealth units in ''[[Command & Conquer]]: Tiberian Sun'' (completely invisible to the enemy, of course).
* [[Ecco the Dolphin (series)|Ecco the Dolphin]], in ''Defender of the Future,'' is see-through with stealth, but the enemies can't see him, even if he bumps into them.
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** A few stealth powers, like Cloak of Darkness and Shadowfall, make you look more like a cloud of smoke to yourself and your allies.
* Espio the Chameleon in ''[[Sonic Heroes]]''.
** Oddly, not only will he be undetected by enemies, but [[Guide Dang It/Platform Games|he also passes through lasers ]] (of the [[Laser Hallway]] variety only) as if they aren't there, and this is necessary at at least one point (when looking for all 20 of the casino chips in BINGO Highway, as the last one is behind some lasers).
* The active camo in ''[[Halo: Reach]]''. The user's transparency decreases when they move.
 
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* ''[[Harry Potter (film)|Harry Potter]]''. The footprint method is used in the third movie when Harry wears the cloak outside while it's snowing.
** However in any shot where he's putting on or taking off the cloak, it falls into the category of [[Special Effects Failure|distortion]] due to the use of the [[Chroma Key|green-screen technique]] to make the cloak appear invisible.
** The [[Harry Potter (video game)|video game version]] of ''[[Harry Potter/Harry Potter and The Philosopher's Stone|Philosopher's Stone]]'' uses the Partly Transparent method. And although we can see Harry the whole time, they didn't bother to put a cloak on him -- youhim—you know, the thing that's actually supposed to be making him invisible in the first place.
* ''[[The Lord of the Rings (film)|The Lord of the Rings]]'' trilogy, with Frodo. The only way we could tell where he was in the last part was by his footprints.
** Bilbo was invisible to the audience while wearing the ring. However, when Frodo wore the ring, we saw a distorted version of reality with him in it.
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=== Video Games ===
* Different from being transparent, ''other'' [[Player Character|Player Characters]]s in ''[[Final Fantasy XI]]'' under Invisible cannot be seen at all... although they can still be targeted, [[Fridge Logic|for some reason that doesn't seem to exist]].
** Characters with the "invisible" status buff in ''[[Final Fantasy Tactics]]'' leaves only a shadow. You can still see where the unit is (though the AI might not) but that unit cannot be targeted.
* The third boss in ''[[The Legend of Zelda: Phantom Hourglass|The Legend of Zelda Phantom Hourglass]]'' - you have to shoot it in the eye to make it visible again. Conveniently, the top screen shows the boss' first-person view of the fight.
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