Wall Banger/Video Games: Difference between revisions

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MOD: Entries should be moved to the individual works' YMMV subpages (or separate Wall Banger subpages if there are enough examples). If the work doesn't yet have a Works page, remember that [[Works Pages Are a Free Launch]].
 
[[File:avgn_shock_8242.jpg|frame|[[The Angry Video Game Nerd|Yeah, we know, James.]]]]
 
{{quote|''"My face turns beet red, I throw the controller against the ground and start swearin', 'Fucking game long chains. Swear to NEVER play a [[Shoot 'Em UpsUp|shooter game]] again.'"''|[http://www.youtube.com/watch?v=rbts2qTrbAg "Cave TRIBUTE"]}}
 
{{quote|''"[[What Were You Thinking?|What were they THINKING?!]]"''|'''[[The Angry Video Game Nerd]]'''}}
 
In [[Video Games]], [[Wall Banger (Darth Wiki)|Wall Bangers]]s are often also [[Game Breaker|Game Breakers]]s, and are sometimes called "Controller Smashers" or "Screen Smashers" for the impulses a gamer on the receiving end of a Wall Banger gets. They are particularly frustrating here because video games are all about giving the player control; that makes it significantly worse when the player is [[Railroading|railroaded]] into [[Stupidity Is the Only Option|doing something completely stupid]].
 
See also [[Gameplay and Story Segregation]] (and subtropes like [[Cutscene Power to the Max]] and [[Insurmountable Waist High Fence]]) for more examples that make players angry.
 
''Game mechanics are not [[Wall Banger (Darth Wiki)|Wall Bangers]],s. ifIf you see one listed here, please delete it. Go to [[Scrappy Mechanic]] instead.''
 
----
 
== [[Ace Attorney]] ==
* In case 1-4 of ''[[Phoenix Wright: Ace Attorney|Phoenix Wright Ace Attorney]]'', when Maya is actually arrested for contempt charges, coupled with the threat of you being arrested for same simply for ''cross-examining a decisive witness'' (made worse when it's revealed that {{spoiler|she never witnessed the crime herself}}). The game tries to handwave legal oddities with [[Rule of Fun]] and a backstory that suggests a simplified court process heavily stacked against the player, but this may as well be a kangaroo court. {{spoiler|It doesn't even matter that Manfred von Karma is the villain - a prosecutor does not declare law and punishment. No court works that way this side of a totalitarian dictatorship.}}
* The fourth case of ''Apollo Justice'' ends with what many consider to be a major [[Anticlimax]]. The murderer breaks down alright, but {{spoiler|not because of the evidence you present (which gets shot down); it's because of Phoenix's overhauling of the judicial system. On top of that, Apollo is ''completely'' absent between the two trial days, during the MASON System segment--are we playing ''Apollo Justice: Ace Attorney'', or ''Phoenix Wright Ace Attorney: Apollo Justice''?}}
** What's epically stupid about this development is that, if you lose the case the traditional way (too many penalties) the judge ends the trial immediately instead of handing it over to the jury like he was supposed to.
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** That and the fact that you need to prove who the killer was to get your client off the hook, even if you can conclusively prove your client not guilty. Phoenix is a ''defense'' attorney - it shouldn't be ''his'' job to find out who actually committed the murder! What makes the whole business worse it that Edgeworth himself said that it is '''his''' job to find the guilty party during the Redd White Case and that Nick should stop accusing the witness. Admittedly, doing it any other way would result in a very unsatisfying narrative where you never get to corner the real killer, so this is probably a [[Justified Trope]]. Brutally parodied in [http://img73.imageshack.us/img73/8213/scene40ml2.png this comic]
** It is also the start of the events in ''Apollo Justice'' where Phoenix {{spoiler|starts working behind the scenes to overhaul the current judicial system to one with a jury so that evidence does not have to be THE sole way to convict the guilty party.}} After a few years of ''Phoenix Wright'' having to come up with evidence and use the most insane logic for them and the motive of the killer, it is no wonder that he finally decided to do something about the system geared towards getting people guilty by Apollo's time.
* One of the cross-examinations in Case 3 of ''[[Ace Attorney Investigations: Miles Edgeworth]]'' is a constantly cited Wall Banger by many players: {{spoiler|You are told by the other characters that in this testimony, you have to prove that the victim and the murderer's girlfriend never knew they were related. Sounds simple, but then, you end up spending over 30 minutes on this one testimony. Then you find out that answer is ''not'' to prove that they didn't know they were related but that there were three people involved in the kidnapping case.}}
* In addition, {{spoiler|near the end of the case, Lance admits that he was in on the whole kidnapping plot. However, even at that point, he insists that Lauren killed Oliver. When you finally provide the final evidence that reveals that he did it... he breaks down and admits that Oliver attacked him and he killed him in self-defense. Uh... why didn't he say that earlier? He's already admitted to every part of the crime ''except'' the part that's completely justified, and yet he ''still'' tries to frame someone else for it? What's the point? While he could have been lying about that as well, the game never follows up on it.}}
** {{spoiler|What about the fact you first establish a completely plausible crime scene by a thorough explanation of the unusual shape of the wound on the victim, but when the real crime scene is revealed to be elsewhere, no-one bothers to even try to explain the now-unlikely wound again?}}
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* In the ending to ''[[Fallout 3]]'', The player must {{spoiler|choose to sacrifice either their life or Lyon's in order to activate Project Purity and save the Capital Wasteland. This would be all well and good if it weren't for the fact that three potential party members (a robot, a ghoul and a super mutant) are completely immune to radiation and could thus save the day with no one having to die. But no, they come up with an [[Ass Pull]] reason why they can't.}} Worse, the only way to fix this horrible ending is to actually buy a downloadable content pack that alters the ending to account for these plot holes and leave the player a plot reason for why they can still play after the end of the main campaign.
** Oh, and did we mention that it is possible for {{spoiler|[[The Starscream]] to have JUST left the room after you convince him to give up?}} [[Redemption Equals Death]]... right?
*** Not to mention that by this point you usually have on your person a massive amount of Rad-X and [[Rad Away]]. You could walk into Chernobyl ''during the meltdown'' with the amount of radiation blocking drugs you have.
*** Earlier fallout games let you use Rad-X and Rad-Away to do things like strip naked and streak through The Glow, an area so radioactive that it would kill an unprotected human being in less than two minutes.
* The peaceful resolution to the "Tenpenny Towers" quest. {{spoiler|Roy ends up killing all the human tenants anyway later on. This in itself is not a Wallbanger, as it fits into the [[Crapsack World]] that the postnuclear-apocalypse world is. The Wallbanger is that Roy is still listed as a Good character by the game, meaning you ''lose'' karma points if you kill him afterwards in retaliation for the murder of all the occupants who had voted to let him in.}}
* An early part of ''Fallout 3'' add-on pack The Pitt could be considered a Wall Banger. Three options are open to you when first entering The Pitt Downtown. First, you can put on a slave outfit and pose as a slave; Mex, the main guard, will strip you of your gear. The second option is to claim you want to join the Raiders. The third option is, predictably, kill the guards and sneak in. The second and third options drop you right into an ambush, four Pitt Raiders armed with Police Batons will beat you unconscious and take all your things, leaving you with a Tattered Slave Outfit. Why is this a Wall Banger? Because there is absolutely nothing to stop you from entering while wearing Power Armour that lets you go toe-to-toe with the likes of a Super Mutant Behemoth (a 20ft20 ft tall muscle-bound monster armed with a fire hydrant - yes, you read that right) and come out on top, survive direct hits from missiles and be tough enough to stand in the middle of a bunch of fragmentation grenades with nary a scratch, and carrying enough weapons and ammunition to worry God. And yet, even when you're enough of a [[Badass]] to wander right into the bunker held by a multitude of heavily-armed bloodthirsty mercenaries and slaughter the entire lot of them, you are beaten into unconsciousness, unable to fight back, by a few burly idiots with maybe 150 uncontested IQ points between them who are armed with sticks.
** Which gets even better if you're wearing Chinese stealth armour, which turns you invisible, so even while they beat you to unconsciousness, there's still a message at the top of the screen saying you haven't been detected; i.e. they don't even know you're there and just decided to wail on a doorway in the hopes an invisible person might be standing there.
** And when you get enough "cred" to be given your gear back after winning the arena fights (for some reason the Raiders haven't split it up and sold it yet, and trust you enough to give it to you despite suspecting you of causing a slave rebellion) you ''can'' go on a Raider-killing rampage. You can kill ''everyone'', even the top-guards, without breaking a sweat. It is not explained why you had to be so cautious at first when you end up killing them all in a massive rebellion anyways.
* Little Lamplight. There's a town full of nothing but children under 16. Okay. They kick teenagers out when they turn 16. Less okay. You have to go rescue some of their friends from slavers before they let you in. Less okay, considering that the entrance to their town is [[Insurmountable Waist-Height Fence|a plywood gate]] guarded by a prepubescent boy with an assault rifle, and the player has access to things like flamers and miniature nuclear weapons. In real life, the player could just grab the Mayor from his post near the gate, pull him outside, and hold him hostage until someone else opens the gate. However, all the kids in Little Lamplight have plot armour, except the one who's just turned 16 and is forced to head off to "Big Town". Leaving aside the question of where the kids all came from in the first place, there's a whole slew of Super Mutants on the other side of the town, all of whom are, like the player, equally unable to get past ''that'' plywood gate without assistance. To sum up, we have a town of invincible children from nowhere, surrounded by heavily armed slavers and Super Mutants on both sides, none of whom are able to get past a pair of flimsy plywood gates constructed by the aforementioned children. Did I mention that the kids are ''all'' rude and arrogant, precisely the sort of people the PC would want to kill if only they weren't invincible?
** The developers actually intended the secret of where the children of Little Lamplight came from to be ambiguous, though one could surmise that since teenage girls can still get pregnant by 16...of course, leaving a giant open question like this is a Wall Banger in and of itself.
 
 
== [[Final Fantasy]] ==
* In ''[[Final Fantasy Tactics]]'', every time you meet a bad guy important to the plot and you defeat them, they teleport away at the "last second", despite laying down "knocked out" in battle for the last half-hour or so. You can get the teleport ability but it does have a tendency to fail over long distances, apparently this doesn't apply to them. What's also annoying is that they only die when the plot demands it, there being zero difference between what you did before and what you did to defeat them the second or third time around. Talk about [[Gameplay and Story Segregation]].
** It doesn't apply to them. You learn Teleport, but they have Teleport 2. You can actually hack the ability, and it lets you move anywhere on the map without failure rate. Of course, it doesn't explain the characters without Teleport 2 doing this...
** In the game you manage to come across one of the twelve or so [[MacGuffin|MacGuffins]]s in the game by defeating a boss, later on the main character gives it to a low-level white mage character for "safe-keeping". Surprise surprise, she gets kidnapped, and the [[MacGuffin]] is stolen.
* ''[[Final Fantasy XI]]'' ended up with a whole bunch due to the fact that Square never seemed to divert their best writers to it:
** Bastok mission 9-2 (technically part of ''Rise of the Zilart'', but branching off from original content), itself part of a series of plotless backstory exposition on the Galka race, just randomly takes a noble if misunderstood character and [[Character Derailment|derails]] him into fighting you because the developers needed a big boss battle to end the mission tree.
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** Time will tell if any consideration is given to the gross negligence towards time paradox situations that the ''Wings of the Goddess'' expansion has chosen to ignore for now.
* ''[[Final Fantasy XII: Revenant Wings]]''. When you finally caught up to the Judge of Wings ({{spoiler|Mydia}}) and beaten her, everyone, save Fran and Balthier, [[Easily Forgiven|are all hugs and sympathy]]. Considering that {{spoiler|Mydia}} had just {{spoiler|[[Moral Event Horizon|finished slaughtering her entire race]] ([[Disposable Woman|who I must note had done nothing wrong and were completely innocent]]) and provided a [[That One Boss|difficult boss battle]], [[Karma Houdini|what the hell?!]] Her motivation was basically [[Sympathetic Sue|"I'm so lonely and my lover's dead and I want to bring him back]] and [[Roaring Rampage of Revenge|possibly get some revenge]]" while her reasons for killing off her race was "I don't want [[Big Bad|Feolthanos]] to use them like he used me" when she could've just ignored them instead of killing them, since when you see Feolthanos, he's basically a giant, immobile crystal. Also, considering that she had gotten some of her anima back, [[What an Idiot!|she could've just asked the party for help instead of fighting them]].}}
* From ''[[Final Fantasy VII]]'': after getting the [[Artifact of Doom|Black Materia]] back from Jenova, Cloud decides it would be best to let someone else hold on to it in case Sephiroth decides to control Cloud again and gives the one that volunteers strict instructions not to give it to anyone. <ref> While Red XIII is usually the one to be picked to hold it, it ''is'' possible to get someone else to do it (including Barret).</ref> Later on, said individual is tricked by Sephiroth into coming to the aid of the other members of the party. When he/she arrives, the first thing he/she does is give the Black Materia to Cloud without question, despite earlier instructions, not to mention having first hand knowledge that Sephiroth could manipulate Cloud into getting the materia. Granted, everything more or less works out in the end, but after watching it all unfold you start to wonder if they're [[Too Dumb to Live|worth the trouble.]]
 
 
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** The quarians must stay in environmentally-sealed suits at all times, even while on-board their starships, to ensure they don't get sick. Outsiders also must wear environmental suits while on quarian ships to ensure they don't spread diseased. Which doesn't explain why Miranda is walking around in her normal [[Stripperific]] outfit with the addition of a mouth-nose mask.
*** Hell, ''every single squadmate'' has this problem; not just on the Migrant Fleet, but in dozens of places where they shouldn't be able to survive. Particularly egregious, since in the first game everyone had sealed environmental suits. It's little wonder why users on the Bioware forums have yelled loudly after the game was released for all the characters to get, at the very least, a suit of armor. Poor Jack goes through most of the game wearing nothing but some pants and a few strategically-placed strips of material to cover herself. The only cosmetic change she gets after unlocking her loyalty is a ''shirt'', if that because that alternate costume looks more like she got one sloppily added near full torso tattoo.
** Warden Kuril. It's not idiotic enough that he decided to double cross Shepard<ref> Arguably the most dangerous human in the galaxy</ref> ''and'' Cerberus,<ref> Arguably the most dangerous human terrorist organization in the galaxy</ref>, Kuril also let Shepard's team keep their weapons. [[Epic Fail|AND actually revealed he was planning on capturing them just as they were about to unwittingly walk into a cell]], It really isn't that surprising that he gets killed soon afterwards.
** What about Zaeed's loyalty mission? Save the refinery workers or go after Vido? Why do we have to choose? Saving the workers wasn't hard! Why couldn't we just have squad member #2 take care of the fire extinguishers while Zaeed and Shepard track down Vido? It's not like it'd be the only time Shepard did a mission without two buddies to back him/her up!
*** Especially given that Mass Effect 3 has multiple sequences where you must temporarily fight onwards with only one squadmate, because the other one is occupied performing some extended task offstage.
* ''[[Mass Effect 3]]'' has so many off-kilter and headscratching moments that some players have accused Bioware of outright [[Torch the Franchise and Run|sabotaging]] the franchise and/or rushing the game to meet a release date instead of fixing the narrative. [https://docs.google.com/document/d/1QT4IUepvrU1pfv_B95oQj0H84DlCTUmzQ_uQh1voTUs/edit?pli=1 This] document is the tip of the iceberg when it comes to stupid plot decisions, and further elaborated upon in [http://www.youtube.com/watch?v=4H_A7SeawU4 these] [http://www.youtube.com/watch?v=6M0Cf864P7E three] [http://www.youtube.com/watch?v=7MlatxLP-xs videos]:
** Shepard's behaviour during the prologue and Defense Committee meeting is bizarrely inconsistent. S/he starts off by telling the committee that it isn't the time to fight, only survive. Seconds later, s/he tells the committee that humanity has to fight or die, completely ignoring that (depending on your playthrough) Shepard has already overcome the odds multiple times by rallying various factions/specialists and accomplishing missions that were previously thought impossible. Later on, when Shepard gets on the Normandy, Anderson has to expressly tell him/her to rally the galaxy, even though Shepard is insistent that the fight is on Earth. Was Shepard dumbed-down deliberately or accidentally?
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** Several of the ''ME2'' squadmates' reasons for not joining Shepard on the Normandy (and becoming an assistant/teammate) are downright absurd, especially considering that other characters from the previous game (including Garrus, Tali and {{spoiler|EDI}}) join you without hesitation. While some have good reasons for staying out of the fight (Jack has to protect her students, Grunt is leading Aralakh Company, Thane is too sick), others have no excuse. Miranda has to sneak around all the time to avoid Cerberus forces, but rejects your offer to come aboard (and give her resources) with the statement that this is something she has to do herself. Samara pledges once again to fight for you no matter what happens...and spends the rest of the game standing around in the Citadel. Zaeed (if he survived) is genuinely happy to see you, but sits around in the Citadel refugee ward for the rest of the game talking about how he'll help you take Earth later.
*** Miranda is the worst. Second-in-command of the ''Normandy'', one of the highest-placed members of Cerberus, and what's she doing? Running around looking for her sister. Gee, I don't know, what would have been a better way to use her, hmm? Possibly helping coordinating the Alliance's anti-Cerberus efforts? You don't even need to have her on the ''Normandy'' for God's sake! But no, she has to be looking for Oriana the whole game, not just in the very last part. It's as if NONE of the ME 2 squadmembers or the relationships you had with them matter. Jacob cheats with you, Thane dies mid-game and you don't even get the cheevo for him (so sorry ladies, you need to fuck one of the girls if you want that achievement), none of them feature in the final slideshow. Goddammit, Bioware.
**** To be fair, the Alliance put ''you'' in jail temporarily just for working ''with'' Cerberus. The mind boggles at what they've had done to one of the Illusive Man's longtime lieutenants. Miranda has every reason to stay away from the main plot of ME3 until the endgame; you're back with the official authorities and she has more outstanding arrest warrants than Satan. And sure, she knows ''you'' won't arrest her. She also knows that you are at least vaguely accountable to your chain of command again, and also don't need any more political complications than you already have.
** [[Base Breaker|The endings]]. So many illogical and downright bizarre moments occur in the last ten minutes that the narrative collapses under the weight of a boatload of silliness:
*** The Crucible. Throughout the entire game, you've been amassing scientists, technicians and special teams of various species to work on this unknown device, whose apparent purpose is to dock with the Citadel and do...something. None of the main characters have any idea what this device does, yet they rely on it as a Hail Mary pass to defeat the Reapers. No one told Shepard how to activate this thing when he finally got to the control panel to activate it? And better yet, why did a continuous cycle of species, over billions of years, add pieces to it without having any idea what it was capable of?
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*** The main motive of the Catalyst boils down to "organics shouldn't be killed by synthetics, so I made machine gods that will harvest you every 50,000 years...to save you from synthetics." Why did Shepard not question how stupid and redundant that was? S/he just rolls over and accepts it.
*** The Catalyst (and the plot, by extension) ignores the fact that in spite of its claim that organics and synthetics cannot co-exist, Shepard has spent the entire game possibly rallying both types of life. One instance always occurs (Joker and EDI begin a relationship), while it is possible to broker peace between the Geth and Quarians. Yet, Shepard never bothers to bring this up or throw the Catalyst's claim back in its face, making him/her look like a fool.
*** [[Eldritch Abomination|The]] [[Cosmic Horror|Reapers]] go from being [[Dangerously Genre Savvy]], [[Nigh Invulnerable]], [[Sufficiently Advanced Aliens|God-like]] beings of [[Time Abyss|incomprehensible age]] [[Implacable Man|and power]] to {{spoiler|mass-storage [[Soul Jar|genetic jars]] that "The Catalyst" decided to store <ref> one per cycle</ref> the organic races of the galaxy rather than letting them be wiped out by the "inevitable" [[Robot War]].}} ''Right''.
*** The game ends with (depending on your playthrough) the squadmates you took with you on the final mission somehow teleporting back to the Normandy and crashlanding on an unknown planet. This occurs even if your EMS is low enough that they ''died'' on the way to the Conduit (with their bodies lying on the ground as you walk towards it after Harbinger's attack).
*** Immediately following Shepard's choice, Joker is seen flying the Normandy through the Charon relay and attempting to outrun the massive blast wave behind him (to the point that he ''looks backwards'' on the ship when there's nothing to see but the CIC behind his cockpit). Let's reiterate: the guy who provided fire support for Shepard and the two teammates s/he took with him/her on the final leg of the Suicide Mission, and the pilot who always had Shepard's back no matter what, is now suddenly fleeing the Earth battle for an unexplained reason, and gets the ship trashed as a result. [[Character Derailment]], much?
*** The "Synthesis" ending amounts to Shepard forcing all organics to become half-synthetic beings against their will (basically, what Saren wanted to do in the original game). The mechanics or consequences of this choice are never dealt with, yet this is apparently presented as the "best" option to pick, as it requires the highest amount of Effective Military Strength to get access to. ''What???'''
*** With this implication that the "Synthesis" option is the "best" outcome, the game really shoots the entire trilogy in the back even more so and in probably the most horrifying and insulting way possible. In effect, it seems to be arguing that Saren was right all along... and, therefore, Shepard's entire struggle from Eden Prime onwards was not only pointless but also "wrong" and thus put the entire galaxy in a worse position. [[Face Palm|(Facepalm)]] Seriously, Bioware?
*** Just the entire Catalyst sequence ''at all''. The game ends with the final expository infodump, the final plot denouement, and the final choice facing the hero, all being given to you ''by the arch-villain''. The Catalyst is [[The Man Behind The Man]], the boss villain, the architect of all the misery and death the Reapers have unleashed on the galaxy since time immemorial. It has led the extermination of entire galactic populations every 50,000 years for at least hundreds of ''millions'' of years, or, it has wiped out 99% of the known galaxy ''at least 20,000 times over''. That is a body count so high it literally outdoes every other video game villain I can remember all put together. It's a murder tally so ridiculous large that it makes Warhammer 40k's death toll look like My Little Pony. Khorne himself would be reduced to sheer gaping fanboy awe by this ridiculously huge of a bloodletting. And yet the game ends with us not only uncritically accepting everything this thing says, but allowing it to advise us on what to do next. OH FOR FUCK'S SAKE.
**** To quote from rpg.net -- "Hey, Bioware. Traditionally, when the Shepherd of Man confronts the Father Of Evil in a high place above the Earth, and the Adversary offers him all the kingdoms of the world in return for just one little favor, HE'S SUPPOSED TO SAY NO."
*** Drew Karpyshyn, the writer for ''Mass Effect'' and co-writer for ''Mass Effect 2'' actually wrote an ending for the game that would have made sense and tied into the foreshadowing about Dark Energy, and would have offered a meaningful, difficult choice where Shepard has to either {{spoiler|destroy the Reapers even though they're probably the best hope for the galaxy surviving the singularity, or side with them because as horrible as their methods and actions are, they may be the only real hope the galaxy has.}} This was tossed out in favor of a nonsensical rant about how AI's are evil (despite the first game foreshadowing that they weren't, the second game outright demonstrating it, and the supposedly safe, non-sapient VIs having a worse track record for going rogue and killing people).
 
 
== Mega Man ==
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* Much of the plot of ''[[Mega Man 9]]'' is explained in a manga that [[No Export for You|never left Japan]]. The result is that Roll and Mega Man come off as cold-hearted and stupid towards the plight of the robot masters in the game. Let us remember that, as creations of Dr. Light, they are ''Mega Man's siblings''. In the manga, it's revealed that Mega Man never actually kills any of the Robot Masters in the series, but simply disassembles them so Dr. Light can remove their violent programming. Hey [[Capcom]], it would be nice to know that!
* Then ''[[Mega Man 10]]'' comes along. A mysterious virus is infecting robots. Dr. Wily happens to drop by and very conveniently says he's been studying this virus. Mega Man and Dr. Light never question his intentions, despite the heroes instantly deducing Wily's hand in the problems in the last game. Okay, Light, time to put away the [[Idiot Ball|ball]], you're supposed to be a genius...
* Speaking of, how long is Capcom gonna continue to cocktease us with all of these [[Red Herring Twist|Red Herring Twists]]s for the definitive connection between the original series and the ''[[Mega Man X]]'' series? First there was the whole thing with Wily convincing the robots to rebel against their expiration dates in ''9'', which could've been an awesome starting point for Wily's look into the mindset of how to make a robot rebel for his Maverick virus, but the aforementioned [[Overly Long Gag]] was shoehorned in at the last second, then in ''10'', {{spoiler|it's learned that the Roboenza virus was Wily's creation}}, which could've been the originator of the Maverick virus, but instead, {{spoiler|Wily ''hands out the cure for it himself, at the end of the game''}}. What the hell? Quit teasing us, Capcom, and give us what we want, no more carrot-dangling.
** Even earlier than that, in ''[[Mega Man 8]]'', Wily was screwing around with something called Evil Energy. Granted, that'd mean that a big part of the Maverick Virus would've been from space, but it's at least something. [[What Could Have Been|Hell, they could've even had later games allow the protagonists to venture into space to fight against the source of the energy...]]
 
 
== Mortal Kombat ==
* ''[[Mortal Kombat Armageddon]]'': The Elder Gods are warned in advance about a coming apocalypse should the titular tournament continue to be held, yet [[It Seemed Like a Good Idea At the Time|instead of shutting it down pronto]], they hand the problem off to a lowly protector god, who comes up with an inane [[Gambit Roulette]] involving his two sons, a firespawn created by his wife, two items of war, and a pyramid, which will only be set in motion ''when the events causing Armageddon have already started''. Johnny Cage is the next messiah for the good guys. Raiden joins forces with the bad guys to ensure the safety of Earth, and resurrected Liu Kang's corpse as his enforcer. Jarek is now obsessed with perfecting his Fatality techniques. The Elder Gods gyp Scorpion after he served as their champion. Several characters [[Attack of the 50-Foot Whatever|grow to disproportionate size]] or become [[Body Horror|Body Horrors]]s when they absorb godlike power during their ending. None of the loose plot threads of the series are resolved. And to top it all of, the new protagonist's ending - the one that will most likely be treated as canon in the next game - has {{spoiler|the [[Gambit Roulette]] ''fail'', instead ''exacerbating'' Armageddon rather than preventing it}}. You can't possibly enjoy the game for its story...
** It gets worse if you listened to Ed Boon, creator and SCRIPT WRITER talking about how it's "Armageddon" and "Most of the Characters will die, leave, or have their stories wrapped up" only to have the game do NONE OF THOSE THINGS!
*** Only if you only take one ending as canon. ''[[Mortal Kombat 9]]'' seems to [[Shrug of God|choose not to choose]] on that subject, so [[Half Truth|from a certain point of view]] Boon was right.
*** Well, the canon ending to ''Armageddon'' {{spoiler|Doesn't have Argus's overly complex plan fail due to Blaze's corruption. Instead, it fails because ''Taven doesn't fucking win the race to the top of the Pyramid''. Everyone is killed, and the one left standing is [[Evil Overlord|Shao Kahn]]. So, the ludicrously inept plan ended up backfiring ridiculously, giving supreme power to one of the main villains (if not the main villain) of the franchise.}}
** ''[[Mortal Kombat: Shaolin Monks]]'' is even worse, with a complete butchering of the storyline for ''[[Mortal Kombat 2]]'': Kung Lao is now an aggressive and jealous punk instead of the pacifist he was in the games; Kabal somehow appears in Outworld for no real reason; Liu and Kung Lao accept {{spoiler|Shang Tsung/Raiden's demand to keep killing in Outworld to "weaken" Shang Tsung with little argument, despite knowing that the sorcerer ''grows stronger the more souls he consumes, essentially having their slaughter making him stronger''}}, Kitana being under a spell; Shao Kahn given little acknowledgment until the very end (even though he was the main villain from MKII onward); and {{spoiler|1=Quan Chi is seen, ''in full Deadly Alliance gear, including glyph tattoos'', picking up Shinnok's amulet off of Kahn's corpse (even though ''MK4'' and ''[[Mortal Kombat Mythologies: Sub -Zero]]'' have already established that he's had the real amulet - and the fake one being still held in the Temple of Elements - for the entirety of the first three games)}}. "Alternate retelling" be damned, this is pure [[They Just Didn't Care]] at its worst.
** ''[[Mortal Kombat 9]]'''s story mode has continued the fine tradition of the games above in terms of WTFery;
*** Several things in the timeline change ''independently'' of Raiden's actions post-visions, namely several ''MK2'' and newer characters such as Smoke, Sector/Cyrax, and ''Nightwolf'' appearing in the original game's tournament, and Mileena being made by Shang Tsung ''during'' the events of ''MK2'' instead of long ago. Yeah, sure, we expected ''some'' things to change due to Raiden's attempt to [[Set Right What Once Went Wrong]], but there's a difference between characters winding up in the wrong place due to Raiden telling them to do so, and them being there ''because the plot says so''.
*** The Elder Gods claim that they can't do anything to punish Shao Kahn's invasion of Earthrealm until he fully merges it with Outworld, stating that it's the ''merger'' without an MK victory that breaks the rules, and not the invasion without a victory, in and of itself. This is patently stupid, as that's like saying that the police can't arrest someone for breaking into your home unless they stole everything in it, as well. Furthermore, if the invasion doesn't break the rules but their merger does, what's to stop Kahn from holding off the merger until he's taken over the Earth, subjugated its people, and forced Earth to throw the next ten MK tournaments to win the right to merge them "fairly"? No wonder Sindel and Quan Chi both agree that the tournament is a waste of time and the Elder Gods are ineffectual dicks.
**** However, the ''intention'' of the punishment is ''not'' to protect Earthrealm, it is to prevent the realms being merged, which is implied to release the One Being.
*** In order to save Earthrealm from Kahn's invasion, after the Elder Gods tell him to fuck off, Raiden {{spoiler|makes a [[Deal with the Devil]] with Quan Chi, offering his soul and those of all of the fallen warriors for his help in stopping the invasion}}. Note that, according to the leak, ''[[Mortal Kombat Mythologies: Sub -Zero]]'' is ''not'' among the events in the series that is altered in this game, meaning that Raiden ''still'' allied himself with {{spoiler|Sub-Zero the Elder to take out Quan Chi and keep him from releasing Shinnok from the Netherrealm}}. In other words, he tries an [[Enemy Mine]] scenario with someone he knows is both untrustworthy and unlikely to help him, anyway. And what gives ''him'' the right to barter the souls of ''mortal men'' for Earth's safety? Yeah, he's the realm's protector god (which doesn't seem to mean jack, considering all of the times he's had to go behind the Elder Gods' back in order to intervene on Earth's destruction), but considering what we know of his past - especially his past with Shinnok, who ''tried something similar with Earth and got him kicked into Hell, as a result'', how in the hell was he expecting to get away with this?
*** Raiden surmises, at the end, that Armageddon can be prevented by {{spoiler|letting Shao Kahn win, merge the realms, and be punished by the Elder Gods, as a result}}. Um...''how'', exactly? Sure, {{spoiler|Shao Kahn}} will be gone, but he's left a [[Evil Power Vacuum]] that Quan Chi, and other known Outworld bigwigs have been chomping at the bit to fill, and that ''still'' doesn't take care of the issues with Shinnok and the events of ''MK4'', or Onaga's resurrection or deception of Shujinko, or the corruption of Blaze and Daegon and the underlying problem of Armageddon - mainly that ''all warriors involved tapped into too much cosmic power and became too powerful to control''. Hell, some of the characters' bios and endings (mainly Johnny Cage(?!) and Smoke) show that the warriors are ''already'' growing too powerful for the multiverse to handle. So, really, {{spoiler|killing Shao Kahn}} in order to avoid Armageddon would be like trying to stop a flu pandemic from spreading more than it already has by washing your hands and getting a good night's rest.
*** One could interpret it as Raiden trying to stop {{spoiler|the particular Armageddon scenario seen at the intro; Shao Kahn winning the power of Blaze and ending the realms. This doesn't stop Armageddon in and of itself, only Shao Kahn's victory}}. Also, at least in story mode, a rather large amount of the powerful warriors {{spoiler|end up dying anyways}}; if it's treated as canon that could stave off Armageddon.
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== Sonic the Hedgehog ==
* In ''[[Sonic Unleashed]]'', towards the start of the game, when Sonic turns into a werehog for the second time and muses to himself, "I just need to be careful who sees me like this." Turns out that nobody in the game cares that Sonic has assumed this new monstrous form - not even Tails or Amy Rose, officially neutering the werehog as a plot device for the rest of the game.
* The Wall-Bangingest moment of the entire Sonic series has to be the entire Last Episode of ''[[Sonic the Hedgehog (2006 (video game)|Sonic the Hedgehog 2006]]''. It begins with the [[Big Bad]] ''killing Sonic.'' The game is bloody ''named'' after him, but they went out of their way to make sure you didn't play as him during the final level - which is, by the way, filled with not only even more [[Game Breaking Bug|Game Breaking Bugs]]s, but [[Loads and Loads of Loading|even more loading screens than usual]] and [[Demonic Spiders|instant-death gravity-sucking portals]]. And then after everyone recovers the Chaos Emeralds to save Sonic, [[MacGuffin Girl|Elise]] cements her place as the ultimate [[Damsel Scrappy|Scrappy]] of the series by reviving him ''with [[True Love's Kiss]]. [[Squick|A human princess kisses Sonic to revive him.]]'' The final boss [[Anticlimax Boss|barely even puts up a fight]]. About the only good thing that came out of the episode was the [[Sonic the Hedgehog/Awesome Music|final phase's battle theme]] - just ''barely'' enough to soothe the pain of playing through [[So Bad It's Horrible/Video Games|that wreck]].
* Come to think of it, Elise's entire presence in the game is wall-bangy, as she pretty much does nothing but stand around, be kidnapped, and, well, [[Interspecies Romance|the aforementioned kiss]]. She's widely considered one of the most useless characters in the series, and the fact that she's [[Uncanny Valley|a realistic-looking human interacting with Felix the Cat-esque characters]] really doesn't help. It's even worse if you know that [[Lacey Chabert]], her voice actor, is actually a fan of the series.
* At the start of TLE, Mephiles shows up and shoots Sonic [[In the Back]], in order to make Elise cry. He is a time traveller. He could've done that ''at any point since Elise met Sonic and bonded with him''. One theory is that he simply prefers manipulating people to try and do it for him, and/or is a coward.
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** They might not have even had to upset Elise to make her cry; smelling some cut onions, having severe hayfever or even using mace spray to shed a few tears, are just a few of many ways that humans produce tears without getting emotions involved.
** Speaking of making people cry, Robotnik's plan was to gain the flames of disaster from Elise. Yet at the end, he's disgusted by the fact that Mephiles had to make her cry to do so, which was really the only way. In short, Robotnik invaded a kingdom and nearly caused a princess to commit suicide over a plot that ''he himself'' believes is morally unjust. Does [[Even Evil Has Standards|evil have standards here]] or not?!
** In Silver's ending, Blaze seals up Iblis inside her and has Silver transport her into another dimension. This explains both her pyrokinetic powers and how she could be both from the future ''and'' another dimension. However, this is completely ignored in future appearances, meaning Sega drew up one of the most plausible plot points in the mess of ''Sonic 2006'', then [[Retcon|retconnedretcon]]ned it for no reason whatsoever.
 
 
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** ''Symphonia'' is also exceptionally good at ruining its own drama. At one point, {{spoiler|Colette seems to turn into an angel and leave the party...and then a message box pops up telling you she's learned a new spell}}. At another, {{spoiler|Your party seems to have been killed off, one at a time, which is made much less convincing by the fact that you can still find new equipment for them in treasure chests}}.
*** [[Like You Would Really Do It|Like They Would Really Do That]]
** Near the end of the game's [[Battle Royale With Cheese]] segment, Lloyd runs past a series of traps, culminating in an arrow that strikes him directly in the chest and takes down the last party member. At least, it would have, if not for [[Pocket Protector|a precious item]] his trusted friend gave him. What makes this annoying? If you befriended a character who didn't give you an item, Lloyd swiftly dodges the arrow with little effort. This becomes even more of a [[Wall Banger (Darth Wiki)|Wall Banger]] when you consider that the arrow probably wouldn't have killed him at all even ''without'' the trinket, because Lloyd certainly took hits a lot worse than an arrow to the chest by that point.
*** Very true, though by the same token, being saved by the trinket was more of a metaphorical way of saying that person "protected" Lloyd. {{spoiler|In Kratos' case he taught Lloyd swordsmanship and gave him advice, even while they were enemies. Zelos used his influence within Tethe'alla several times and was branded a traitor for helping Lloyd, and Collette was willing to sacrifice herself so that the world, Lloyd in particular, would prosper.}}
**** The original complaint was shortened from a longer writeup that put more emphasis on the way he simply dodges the arrow if he doesn't have such an item. It was less about the use of [[Pocket Protector]] and more about its hamfisted use. Anyone who watches both outcomes can see that the item existed ''solely'' to deflect an arrow that wouldn't have been effective normally in order to force the protection metaphor. Once you start thinking about the trope in that way, it loses all emotional impact.
** At one point in the game, you have a seemingly innocuous conversation that actually is used to determine whether someone dies a short while after. Never mind that the conversation is entirely unrelated to the later events, here's how it is implemented: In both situations, {{spoiler|he seems to betray you.}} In situation one, you kill him. In situation two, he is not killed and saves your lives at the end of the game--howevergame—however, the only reason he doesn't die is that you just sort of...don't...kill him. There's no reason for you letting him go in the second situation and killing him in the first, it just kind of happens.
*** The reason why you don't kill him is because he flees with Pronyma and leaves you to fight some guard angels. In the scenario where he dies the angels flee with Pronyma and he fights you.
*** Yeah, the emphasis there is that he either chooses to fight for you, or die by your hand. It comes down to whether or not he believes he can redeem himself in the eyes of the party. (Scenario 1 Lloyd: Can I trust you? (He dies) Scenario 1 Lloyd: I trust you. (He lives))
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* In ''[[Tales of the Abyss]]'', after defeating {{spoiler|Grand Maestro Mohs, who had [[One-Winged Angel|become a monster by this point]], the party expresses ''sorrow and pity for him''. This is the guy who forced Anise to betray the party, and the one who murdered Ion, (which led directly to the death of the much more sympathetic Arietta) ''and the party feels sorry for him when they finally kill him''.}}
** A worst one is how everyone got on Luke's case about {{spoiler|trusting Van, his beloved mentor and father figure, when the only other people on his side that seemed even remotely trustworthy were Ion, Guy, Anise and Meiu. And of the four, Ion was hiding vital information, Guy and Anise were both traitors, Meiu was Meiu, and none of them would have had any reason to disobey Van's orders -- and in Ion's case, actually enabled the destruction of Akzeriuth by following said orders, despite the fact that he was technically Van's superior and knew about the nature of the world already. And when he pointed that out to the rest of the party, they brushed it aside in order to blame Luke, whom they damn well knew was being ''mind-controlled'' at the time.}}
*** The excessive harshness toward Luke's mistakes -- mistakesmistakes—mistakes which were mostly based on genuine ignorance and inexperience -- seemsinexperience—seems particularly egregious when compared to the much milder treatment given to outright enemies ({{spoiler|Mohs}}) or deliberate spies/traitors ({{spoiler|Anise}}) who manage to get off with being [[Easily Forgiven]].
*** True, but in all fairness, the rest of the party had expressed suspicion towards Van for a while. The only people who don't... well see the above. They're more angry that Luke chose to follow Van's instructions and manipulate the natural laws despite not really knowing what was going on, and how afterward he refuses to accept responsibility for his actions. Given everything that just happened, the arguments on both sides may have been intentionally flawed. Watching a child sink to their death in a poisonous mud pit would frustrate anybody.
* Despite being a generally good game, ''[[Tales of Vesperia]]'' has some moments that left many players groaning.
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*** Alexstrasza herself didn't order the attack, Keristrasza did, and the Red Dragons participating in the attack were the ones already stationed around Coldarra. Keri took it upon herself to be stupid because she wanted revenge.
* [[Ensemble Darkhorse|Zul'jin's]] [[Character Derailment|defilement]] in patch 2.3. Ever since ''Warcraft III Horde'' trolls have been saying "Vengeance for Zul'jin". For most of Vanilla WoW it was said Zul'jin was a Messiah and hero for trolls everywhere. with both jungle and forest trolls allied with the Horde praising him and saying he would someday return to lead them to glory. Then comes patch 2.3 comes along and Zul'jin returns...... as an evil raid-boss in a rip-off of Zul'grub with the lame explanation [[Retcon|"he was evil all along"]]. Numerous instances of [[Did Not Do the Research]] make it all the worse, for example Zul'jin having a Jamaican accent and not regrowing his arm after it was cut off(Trolls having an innate [[Healing Factor]]). There isn't a good lore reason for killing him, the players are simply asked to do it by an [[The Scrappy|unfunny redneck]] searching for treasure. The final kicker is that player trolls still yell "For Zul'jin" and a new troll hero to replace Zul'jin has yet to introduced. What a sad end to such an awesome character.
** Many also saw the Shatterspear Trolls (dancing troll village)'s treatment in Cataclysm as basically [[They Wasted a Perfectly Good Character|pisstaking a perfectly useful set of NPC's]]. They started out as mysterious and cool, because it was rather difficult to get into their village and everybody wondered what was up with them. Come Cataclysm, Trolls can now be Druids, and since the Shatterspears are right next to Moonglade, many speculated they would join the Horde and teach the Darkspears the ways of druidism. Instead, they're used as [[Mook|mooksmook]]s to get killed by new Night Elf players.
*** It also flies in the face of what [[Word of God]] said about them anyway. They said that the Shatterspears weren't interested in gaining any more land than they already had. In Cataclysm, they apparently just changed their mind for no reason and decided to try and take away the Night Elf land. And by Night Elf land, I mean ''some of the most populated Night Elf land in the whole world.''
*** This may be one of the worst examples of a character or faction changing alignment for a stupid reason because they didn't even give ''that'' much. There is no explanation for why they suddenly changed their minds. The closest thing is a line in a "go kill some Shatterspear" quest text that could more or less be summed up as "the Cataclysm made the trolls angry."
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** Most of those are [[Gameplay and Story Segregation]]. Removing those mechanics might make more sense in the story, but it would make pretty much every boss in the game either really boring or far too easy, or both.
* Being entirely fair to Blizzard, many of their heroes from ''Warcraft III'' onward have tended to grab hold of the [[Idiot Ball]] rather aggressively. Have we forgotten Tyrande of the Night Elves who spends an entire level slaughtering her own allies, half to rescue Illidian and half to spite Malfurion? Or even Medivh and his plan to warn the world by giving highly vague commands to the notoriously suspicious humans? Really this sort of stuff isn't particularly new.
* You're all also forgetting the whole "Eredar corrupting Sargeras" thing getting changed around to "Sargeras corrupting the Eredar". In the original lore, the Eredar were the ones that corrupted Sargeras when he discovered their race. Now, with the lore retcon, Sargeras was the one that corrupted ''THEM''. That led to a massive Wall Banger for this Troper who's been foaming at the mouth for the past several years as the lore of Warcraft, lore which she's LOVED since she got into it, has started getting screwed up thanks to how Blizzard has been handling their characters. At least Metzen manned up and admitted that was his mistake.
** Because "Sargeras, after witnessing all of the horrors of the universe, slowly went insane with maybe some help from the Nathrezim" makes so much less sense and is so much less interesting than "The Eredar and the Nathrezim corrupted him with their corrupty powers of doom". The true Wall Banger is how blown out of proportion the retcon is when ''one throw-away line in a game manual that nobody even cared about prior to this'' was changed ''slightly'' in a way that ''pretty much affected nothing aside from tying a "new" race in with existing lore''. From the way some fans go on about it, you'd think there were three or four books dedicated to the evil plans of the Eredar, and the fact that they had a hand in Sargeras's corruption (instead of it being solely the Nathrezim, or demons in general) was a crucial plot point and changing it completely invalidated any previous lore and made absolutely none of it make sense. The orcs had a bigger, more lore-changing retcon, but does anyone care? No, because they ''like'' the orcs, and half of them probably don't even know that their favorite [[Noble Savage|Noble Savages]]s were originally [[Chaotic Evil]], no demons involved. Metzen himself said he cares more about making an interesting story than keeping every little detail consistent. That applies to every race, not just the popular ones.
*** The Legion was told to corrupt races across the multiverse, most races just fell under the influence its influence... except the Eredar and the Nathrezim, whose actions directly resulted in Sargeras' [[Face Heel Turn]]. In the original story, they are not mere servants of the God Of Evil, they are the former mortals whose actions resulted in [[The Paragon]] [[Despair Event Horizon|breaking down]] and turning into the [[Bigger Bad]]. This troper believes it makes [[The Big Bad|Archimonde]] and the Eredar much more interesting as vilains. They are way under Sargeras in the [[Sorting Algorithm of Evil]], yet they are more than [[The Remnant]]. Note that in the case of the orcs' corruption, the demons acted as [[The Man Behind the Man]], with the orcs genuinely unaware that their lust for conquest was unnatural. It was more of a ''massive'' [[Revision]] than a [[Rewrite]].
* "The Culling of Stratholme", namely, the behavior of [[The Obi-Wan|Uther]] and [[The Heart|Jaina]]. This episode is supposed to be the [[Moral Event Horizon]] for Arthas, but the effect is severely undermined, because ''he's actually right'', there's no way to single out [[Zombie Infectee|Zombie Infectees]]s, and to slaughter the whole population ''is'' the only way to quell the plague. All the more jarring is Uther and Jaina' reaction that basically sums up to: "This is bad, mmkay?" without offering ''any'' alternative solutions. And you'd think that a paladin, of all people, would be the first person to stop someone from doing something they perceive as evil, but nope. Uther just yells at Arthas, then sits back and watches him do it.
** It's more a case of doing the right thing for all the wrong reasons. The game gives plenty of reason to believe this is the case, given both Arthas' petulance when talking with Uther, and his obsessive pursuit of Mal'Ganis subsequently. That said, it is more than odd that neither Uther nor Jaina try to stop him, or do things another way.
* '''Garrosh Hellscream in fucking general.''' Oh, you're building him up as a legitimate counterpoint to Thrall, being an ax-crazy idiotic bastard that is going to drive the Horde to the brink of war and back to everything that ruined them? Oh, that's OK. That's kinda cool, it serves as a plot to lead in the lore newbies to realize that orcs aren't necessarily "bad." The orcs will overthrow him and...wait, why are you suddenly making him noble to Thrall, whom he previously disrespected, out of nowhere, with no lead in? Why is he suddenly a brilliant tactician? Why is everyone around him [[Creator's Pet|praising the shit out of him]], even though the vast majority of the player base hates him? Why is Thrall appointing him for the hamfisted reason of "well, the Horde can't bow to humans or something!" when there's much better candidates like Cairne (deceased because of Garrosh) and Vol'jin sitting right there? Oh, because they're ''old'' or some bullshit. Garrosh exists basically to market a dumb, fantasy stereotype-friendly Warcraft to pre-teens because it sells better to Black Ops playing console-tards than fantasy races that are somewhat nuanced and break basic conventions. "War back in Warcraft" my ass.
** Thrall attempts to justify this to Vol'jin by saying the horde needs a strong leader who follows war-based orcish ways instead of the peaceful ways he was seeking to make it stronger. Yeah, right, with Garrosh leading blind, strategyless charges, Sylvanas starting (and [[Pyrrhic Victory|on the losing end]]) of a war with Gilneas, Cairne's death and Baine only staying in the horde because his people need them, and the Trolls knowing exactly where Garrosh is taking them and second-guessing their alliance, [[Nice Job Breaking It, Hero|the horde's never been weaker or more divided]].
*** This is aimed to be fixed in ''Mists Of Pandaria'' {{spoiler|with Garrosh's full [[Face Heel Turn]].}}
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== Other Games ==
* In ''[[Wing Commander (video game)|Wing Commander]] III]]'', a fairly popular character {{spoiler|Hobbes}} turns out to be a traitor. Many players view this as a Wall Banger, particularly if they played the PC version of the game. The scene with him explaining the reason for his treason was cut from the PC version, due to space limitations on PC CDs at the time. The console versions of the game had a scene explaining it, not being so limited.
** The book [[Wing Commander (novel)|''Freedom Flight'']] foreshadows this, if somewhat subtly, with the opening scene being a test of the {{spoiler|identity overlay}}, makes the rationale a lot more clear. Even without said book, he had his reasons for fighting alongside Confed, but the events at the time of WC3 were not part of the deal...
** It's also a bit disheartening, as {{spoiler|Hobbes was the first indication that not all Kilrathi are bad (for Blair as well as the player), and to think that he only defected because of an established identity undermines the whole idea behind him}}.
** This is also a case of [[They Wasted a Perfectly Good Plot]]. {{spoiler|By that point in the game Conded intends to blow up Kilrathi home planet - in fact, Hobbes' betrayal was what allowed Kilrathi to take out the more reliable of the two human [[Planet Killer]] weapons - and if anything can be a solid, dramatically appropriate reason for switching sides, this is. Identity overlay crap seems like a cop-out meant to eliminate any shadows of grey from the situation.}}
*** Chalk it up to the George Lucas Effect: as Chris Roberts gained more control over the series, he began to purge more and more of the nuance from the setting and replace it with blatantly transparent allegories for [[World War II|historical events]]. ''Wing Commander IV'' is the video game champion of [[They Wasted a Perfectly Good Plot]]--the—the hype promised the ability to choose between fighting for Confed or [[La Résistance|The Border Worlds]], each side with their own merits and flaws to create an interesting story. In the end, it turned out that the Border Worlds were ''completely'' in the right and the whole war was due to an evil conspiracy within the Confederation, led by Admiral Tolwyn, who was [[Character Derailment|newly divested of any of the redeeming qualities he had in the previous games]] to become a [[Complete Monster]]. Then the Nephilim, who seemed intentionally designed to be utterly impossible to empathize with, were introduced. This trend culminated in [[The Movie]], which was so [[So Bad It's Horrible (Darth Wiki)|utterly atrocious]] that it served as a [[Franchise Killer]] for the whole series, and featured such absurdities as Kilrathi fighters ''dive bombing'' the Confederation Navy's fleet headquarters in a scene ripped straight out of Pearl Harbor!
**** Of course, in the first game they take off from a deck, have transparent cockpits with fixed crosshairs and there's a hand-waving signalman on that air-strip, but after adding sane things like ITTS in the 2nd experimentation on "just how ludicrous we can get?" is not really expectable.
* ''Vivisector: Beast Inside'' has two kinds of enemies: human soldiers and [[Animorphism|cybernetically enhanced animals]]. Even after you switch sides from the humans to the animals after {{spoiler|your XO murders a comrade to gain your cooperation}}, you're ''still'' having to fight both. The reason given? You're not authorized to be on the island (and your XO conveniently never clears you, even though ''he's the one who wanted you on the island, in the first place''), making you fair game for the human soldiers, and the animals are programmed to see humans as the enemy, no matter what. That, my friend, was the sound of a genuine headdesk. Here's some aspirin for the pain.
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** To clarify: Samus actually has the Varia Suit already. She's just not allowed to turn it on, and she never asks why. It's not justifiable as upholding the series tradition of gaining powerups over time, either; unless you count the Dark Aether runs in ''Echoes'' (and even those had healing beacons and life pickups), there is no prior instance in the ''Metroid'' series where Samus needs to go through painfully hot or cold rooms before she can get the Varia. ''Fusion'' even specifically told her ''not'' to, and that's the game that inspired Adam's role in this game.
** The biggest wall banger comes from the Power Bombs. You can play with it in the tutorial, but you are forbidden to use it for the rest of the game due to how dangerous they are to other people. You never get to use them except in the {{spoiler|fight against the Metroid Queen}}, but the banger is ''you are never told by the game that you can use them and it only tells you after you beat the game!''
** She also has the whole "Adam has not authourized X" as a justification for why she can't use certain abilities (See details on the [[Bag of Spilling]] page). Except she's an independent bounty hunter, answering a distress call, not even on contract with the Galactic Federation. Malkovich has as much authority over her as he does over the sun and the moon. The only reason she's even helping out is because she respects him. Except we see him do nothing to earn that respect. [https://web.archive.org/web/20131104140519/http://moonbase.rydia.net/mental/blog/gaming/metroid-other-m-the-elephant/article.html Some even compared their relationship to that of an abuser and his victim]. Even if that's not true, the "Any objections, Lady?" bit seems a lot like sexual harassment, or at least gender-based harassment.
*** He ''would'' have no authority... if the Federation hadn't staked out the place first. It's their territory, and Samus (as an independent agent) is only allowed to work there provided she follows their directions.
**** Except that Samus is a galactic hero, experienced at surviving perilous situations, and is pretty much a weapon of mass destruction. If she just called the Federation, they would order the troops to defer to ''her'', as well they should. Even assuming they didn't, there is no reason she can't just leave, and the depicted relationship with Adam gives us nothing worthy of respect. In fact, for her trust, he nearly lets her die, and she refuses to disobey him even when her life is at risk and the measure in question is entirely defensive.
* In ''[[Star Ocean: The Second Story]]'', when Claude's military ID number is cited, it's five digits long. For each soldier to have a unique five-digit number, there would have to be 100,000 soldiers or fewer all up. For a ''global'' defense force, those are rather paltry numbers. Add to this the fact that Claude's number is in the the triple digits (something like 00200); if the numbers aren't randomly generated, then it doesn't look like they have more than a couple of hundred individuals at their command.
* Most of ''[[Neverwinter Nights]]'' campaign hurts like hell if you give it two minutes thought (since, after all, [[Justified Trope|the main point of the game was the level editor]]). For example, Aribeth spends two acts with the [[Informed Ability]] of heroic butt-kicking (we only ever see her in two fights, {{spoiler|and one of them's against us}}, in the entire game), making her [[The Pirates Who Don't Do Anything|The Paladin Who Doesn't Do Anything]].
** Not to mention that every NPC was carrying the [[Idiot Ball]] throughout. Especially in the first chapter with their complete inability to get the slightest bit suspicious about the obvious traitor.
*** I think the most aneurysm inducing moment comes from aforementioned traitor, who is posing as a high priest of Helm. You know, the GOD of guardians and ''vigilance''? This man and his followers slaughtered Helm's priests, desecrated one of his temples, and spread a plague (that erases ones soul) in his name. What the hell was he doing? Taking a nap? This is the Forgotten Realms campaign, gods interact with mortal lives on almost a daily biases. The fact he let someone slaughter his priests is one thing, but to let them pose and spread the worst plague ever created is nuts. And goes against pretty much everything he stands for, or at the very least is no way lawful.
*** As a sidenote, Tyr the God of Justice isn't particularly on the ball either. The PCs basically work out of his temple for a while but he does nothing to warn of a great injustice visited on the temple of another god metaphorically next door let alone of atrocities against the population of an entire city.
**** Leaving alone the total lack of response from either Tyr himself or any other clergy of Tyr when an ordained cleric of Tyr (Fenthick) is railroaded through a [[Kangaroo Court]] and executed. If nothing else, the church of Tyr should have insisted on trying Fenthick themselves under canon law rather than allowing the Neverwinter municipal authorities to preside over his case.
** Given that the temples don't even have as much as prominently displayed symbols of appropriate gods (like hammers and balances for Tyr), the problems with ''Neverwinter Nights'' boil down to two: the engine is showy, but lame feature-wise, and context is "[[Forgotten Realms]]" [[In Name Only]] with mostly ludicrous quests. The only really good thing about it is the editor with embedded script support.
* The end of ''[[Neverwinter Nights 2]]'': [[Rocks Fall, Everyone Dies]]. The blow is softened if taken with the expansion, when more information is given.
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*** And it's, again, [http://hlcomic.com/index.php?date=2006-09-12 lampshaded] in ''[[Concerned]]''
**** I was always under the impression that the weapons field was primarily only designed for commonly used weapons, such as pistols, rifles and crowbars and bug bait and other such things. It was supposed to disintegrate matter and when it stumbled onto something that ran on whatever [[Applied Phlebotinum]] Black Mesa uses, it spit out a 404 error, namely the Dark Energy Field Manipulator.
* ''[[Command and& Conquer]] 4: Tiberian Twilight.'' The whole thing. The sad thing is, EA was actually doing all right. ''C&C3'' and ''Red Alert 3'' were both good titles. So what the hell happened? Nearly all of the good plot bits from ''Tiberium Wars'' were dropped (no Scrin, no LEGION, etc.) in favor of a half-assed plot about GDI and Nod uniting for little reason, and then getting into a civil war. The plot changes Kane from a [[Badass]] [[Magnificent Bastard]] to a [[God Mode Sue]] trying to save humanity. All of the wars from the first three games were made totally pointless as a result, and the whole game [[Doing inIn the Wizard|fucks up what mystery and supernatural presence the Brotherhood of Nod had.]] And no matter who you pick, you more or less get the same ending: {{spoiler|The GDI leader is killed, the [[Non-Entity General]] player character dies opening a Scrin portal, and Kane and Nod [[Karma Houdini|get away with nearly destroying the planet three times over AND calling down an alien invasion, by "Ascending" through the portal.]] }} This makes the end of the Tiberium storyline all the more bitter and all the less sweet.
* ''The Indigo Prophecy'' (a.k.a. ''[[Fahrenheit (2005 video game)|Fahrenheit]]'') started off as a really fun adventure game in which you play as both a man wanted for murder and the cops who are on his trail. About 3/4ths into the game, however, the main character and his girlfriend both die off-screen, he becomes undead (she's not as lucky) and gains [[The Matrix|Neo]]-like powers, and fights both a sorcerer and the holographic avatar of the internet. "Holographic" in this case meant "Invisible, and half-covered in yellow post-it notes".
** And that's not even the worst of it: Suddenly, two of the game's player characters decide they're madly in love with each other and decide to bonk each other's brains out, just in case the world ends tomorrow. Yeah, totally not awkward at all. Also, one of the aforementioned player characters is a reanimated corpse. The other comments about how cold he is, but isn't bothered at all. And how the hell does he get an erection if he not longer has blood flowing through his veins? There is even a further Wallbanger here because, despite being a walking corpse, he is still able to father a kid!
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** The Wall Banger status for quite a few people was the sudden and inexplicable [[Romantic Plot Tumor|addition of a love interest]] halfway through the game, which came ''right the fark out of nowhere'' and took over the entire last half of the plot. {{spoiler|Many of those same folks agree with Naija's mother when she [[Evil Gloating|babbles on about 'spending the rest of your life burping babies']].}}
** Extra Wall Bangery is that this secret ending is used to set up a sequel that may never come about since the two guys who made up [[Bit Blot]] dissolved the label and went their separate ways to work on other projects.
* For ''[[Mercenaries]] 2'', the developers hadn't fixed the "falling 5 feet gives you damage" bug. Thats just lazy.
* ''[[Star Wars Galaxies]]''. Started as a great idea, but Sony VERY quickly turned the game into one massive wall banger.
** Three words: New Game Enhancements.
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* In ''[[Untold Legends]]: Warrior's Code'', you must spend the entire storyline protecting the young teenage prince as he is related by blood to the evil usurping emperor and thus [[The Only One Allowed to Defeat You|the only person who can wound him.]] He is extremely weak a fighter, is [[The Load|very annoying to protect]], and he will [[Too Dumb to Live|willingly run into enemies]] away from you where you can't defend him. And when you finally meet the evil emperor, it turns out that you just so HAPPEN to share some ill-defined blood relation to him after all and you were able to do the job on your own all along. It just makes you want to beat the hell out of the little runt for every whiny potion request he makes. Was he REALLY supposed to be a hero, and how can his people possibly see him as their leader, honestly?
* For some, the end of ''[[Star Fox Adventures]]'' went a little something like this: All right, it's the final fight, I'm about to face off General Scales in one final smackdown... {{spoiler|Wait, why did that Krazoa Spirit spontaneously come out of him? Why is that Krazoa statue laughing evilly and floating off to space? [[Hijacked by Ganon|WHY THE HELL DO I HAVE TO BEAT ANDROSS AGAIN IN THE EXACT SAME MANNER AS THE LAST GAME(S)? (Alternatively: WHO THE HECK IS THIS ANDROSS GUY?]]) }}
** Another big one occurs in ''[[Star Fox Command]]''. In one of the paths, Krystal {{spoiler|sympathizes with Andross, calling him a man of pure intentions, only wanting to help Lylat, but was railroaded by Pepper wanting to stop Andross research.}} She also states that {{spoiler|the only reason Andross is the bad guy was because he killed Fox's father. First off, even if Andross was unfairly treated, it still does not excuse his reaction to Pepper wanting to stop whatever research was taking place. Second, not only was Andross responsible for the death of Fox's father, but he also was responsible for the ''deaths of others in Corneria'' when he unleashed one of his weapons upon them before the events of ''Star Fox 64''. Finally, there's the matter of him trying to ''kill Krystal'' in ''Adventures'' in order to restore himself ''and'' destroy the Lylat System. [[Moral Event Horizon|Whatever pure intentions Andross had had long gone]] by the time ''Adventures'' took place.}} Given her personality in the previous games, one would think that she would know better than to stoop that low, even if Fox was in the wrong in kicking her off the team. Oh, and this conversation takes place {{spoiler|in a path that led to her rejoining [[Star Fox (series)|Star FoxFOX]] for good.}}
*** And it gets worse than that... ''Star Fox Adventures'', Krystal's introduction to the series, has {{spoiler|Andross trying to come [[Back Fromfrom the Dead]] by draining Krystal's life force, killing her and almost causing the destruction of Sauria (Dinosaur Planet) in the process. But wait! It gets worse! There are a few slight implications that Andross was involved in some way, in causing the destruction of Cerinia, Krystal's home planet, of which [[Last of His Kind|she is the only survivor]]. Let's repeat that for clarification: HE TRIED TO KILL HER, MAY HAVE KILLED HER ENTIRE CIVILIZATION, AND WOULD HAVE KILLED ANOTHER, and she, of all people, IS DEFENDING HIM?!}} It probably wouldn't be surprising to say that Krystal underwent some major [[Character Derailment]] in ''Command''.
* In the DS version of ''[[Chrono Trigger]]'' it's revealed that {{spoiler|DALTON}} of all people is responsible for bringing down Guardia and the potential deaths of Crono and Marle between ''[[Chrono Trigger]]'' and ''[[Chrono Cross]]''. This is a Wall Banger because {{spoiler|Dalton}} is portrayed as a [[Small Name, Big Ego]] and borderline [[Butt Monkey]], and is one of the easiest bosses to beat in the game. {{spoiler|Both times you fight him, even}}. How the player is supposed to believe that he managed to kill a grown-up and probably highly-leveled Crono and Marle...
** There ''is'' the scene where, right after {{spoiler|Crono has sacrificed himself to Lavos and Schala teleports the rest of the party away}}, he knocks all three members of the party out with a single fireball spell ([[Cutscene Power to the Max]]). ''Maybe'' he was using an extreme form of [[Obfuscating Stupidity]], or maybe he pulled a villainous [[Let's Get Dangerous]]. It still seems kind of... underwhelming, though.
** The Japanese explain it by him saying something along the line of "Hey, behind you!", making the main characters turn back and allowing him to cheap shot them.
*** Do they ever explain how in the name of Magus's codpiece {{spoiler|''Dalton even knew what Guardia is or '''when''' it is''}}? Why would the party tell anyone this, and why would anyone they told BELIEVE them?
*** Even with [[Fanon]] explanations, this is still a Wall Banger, not for credibility reasons, but for theme reasons: Chrono Trigger is about triumphantly overcoming inevitable fate. Throwing in a random 'and everyone dies in the end', into a sequel that constantly berates the player for having the sheer audacity to try and save a world where [[Humans Are Bastardsthe Real Monsters]], feels like a slap in the face. Plus you still have to use time-travel to {{spoiler|save Kid and enable Serge to be saved in the past}}, so the moral is somewhat twisted when time travel is okay as long as you're saving Masato Kato's favorite characters.
** We all know this one. In ''[[Chrono Cross]]'', you can recruit a fellow called Guile, who strongly resembles Magus. Originally, he was going to be revealed to actually be Magus, and have a subplot about discovering his identity and his connection to what was going on, but it was left on the cutting room floor. They cut out a direct link to ''[[Chrono Trigger]]'' that would have decidedly improved ''Cross'', yet they left forty-four recruitable characters, many of which are objectively awful. Yes, we ''want'' stupid wacky characters like the autistic pink dog and the vegetable knight! Don't give us [[Character Development]]!
* ''[[Street Fighter]]'' character T. Hawk, or Thunder Hawk: he's a Native American, but they can't seem to decide ''which kind'', exactly. For one thing, he fights in [[South of the Border|stereotypical Mexico]], complete with Aztecs in traditional costumes behind him, but he doesn't look at all like one himself, when winning he sits and makes a "How!" gesture like a TV Cherokee, and his victory quote is about his ''totem'', which were made only by the Pacific Northwest tribes. His stage being in Mexico is explained as his tribe being forced to relocate, so he's definitely from the US. The other two things, though, seem to indicate a [[Did Not Do the Research|lack of research]].
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*** At least the Norse gods got foreshadowing about Surtr.
* In the first ''[[Etrian Odyssey]]'' game, you reach a point where you are asked to [[Shoot the Dog|kill the forest folk]] to continue the plot. No, you don't get a choice. No, they didn't do anything to deserve it either. The in-setting justification that the mayor does for why he assigns you this task? To defend the town's ''tourism industry''.
** It gets worse. {{spoiler|When you finally confront the [[Big Bad]], he reveals his plan to...revitalize the war-ravaged world using the Heart of yggdrasil. Yes, that's right, the "villain" is trying to ''legitimately save the world''. And the party still kills him and destroys the Heart, ruining hundreds of years of research and possibly dooming the world, all for some pretty trinkets!}} In fact, oneOne could argue that at this point, that Etrian Odyssey is meant to be a ''[[Deconstruction]]'' of dungeon delving for fun and profit.
** Even the in the second and third ''Etrian Odyssey'', the villains could be considered [[Well-Intentioned Extremist|Well Intentioned Extremists]].
* Who says ''[[Super Robot Wars]]'' is always a good 'Crossover done right'? OG Gaiden shows how even a plot can be a Wall Banger. Which plot am I talking about? The ODE Incident, which is taken from the OVA, which is already a Wall Banger. It pulls Lamia Loveless into the main spotlight of the plot, but only to see her butt naked against her will, smack her with a [[Distress Ball]] on the size of a planet even though she's a mightily competent [[Action Girl]]. That's just the OVA, but the game cranks this up to eleven. She is later shot down and killed by a [[Big Bad Wannabe|third banana villain]], and would've stayed dead if a second banana villain didn't bring her [[Back Fromfrom the Dead]]. She is later restored, but her whole scenario gives her no benefits or development at all, instead it only lets us see how [[The Stoic|grumpy]] Kyosuke gets to act [[Not So Stoic|un-grumpy]], and for Axel to show off that he had an honest [[Heel Face Turn]]. That also means that it doesn't matter if she lived, her record will be forever stained that she was defeated by that third banana guy. So basically, despite her being the center of that certain sub plot, she gains nothing out of it and only acts as a plot device for other characters to develop themselves. Now please excuse me as I bang my head to the wall.
** Unfortunately, even the ODE Incident right from the origins (the OVA) rides on Wall Banger surfboard in order to EVEN SUCCEED. Let's see, what's established after the end of [[OG 2]]? Graien Grazman took over EFA, and despite his ruthless method, at least he'll make sure that there'll be no more rebellion, especially incidents like this. Then the ODE System and Bartolls, for no good reason... got past Graien's (crap) radar and supervision (as if he suddenly got lenient). Seriously, you may be a minor character, Graien, but WHAT THE HELL HAPPENED WITH YOUR TOTALITARIAN, SUPER STRICT STANCE that you even let that thing pass!? That's seriously something that would happen if Midcrid was still in control, not Grazman. Mind you, there ''is'' a reason why SRW fans shun the OVA and would rather consider the ODE Incident and Lamia's humiliating and pointless moment to be one [[BigNon LippedSequitur Alligator MomentScene]] (except, you know, the one involving Axel's [[Heel Face Turn]]) in OG Gaiden and never talk about it anymore. This trope is the reason.
** For a non-OG Wall Banger, ''[[Super Robot Wars]]'' has some... silly choices for secret characters. Well, in ''[[Super Robot Wars]] Destiny'' you can recruit the diabolically evil, irredeemable bitch [[Mobile Suit Victory Gundam|Katejina Loos]]. WHO IN THE RIGHT MIND WOULD RECRUIT HER!? Likewise in J, that [[Smug Snake|unsympathetic, smug bastard]] [[Brain Powerd|Jonathan "Johnny Boy" Glenn]] will join you pretty late; and in K, [[Overman King Gainer|Asuham Boone]], the poster boy for [[Disproportionate Retribution]] and [[Motive Decay]], is playable. WHAT THE HELL, BANPRESTO! WHAT THE HELL! You know we'd rather kick them to kingdom come!
*** Well, contrary to popular belief, Katejina is NOT a [[Complete Monster]], and the writing of the games does make it so that her and Chronicle's conversion to the good side is probable. Did you ever think maybe the problem was never with Katejina and more with Tomino wanting to play her up as evil as possible without ever giving her a chance?
*** Actually, Asuham isn't that bad in K, since he never gets to the [[Disproportionate Retribution]] point. The real problem is they let you recruit ''[[Gun X Sword|Fasalina and Michael]]'', who make very little sense to be recruit-able (Specially Fasalina, who has NO justification other than [[All Men Are Perverts|she has big breasts]]) while Carossa and Melissa... don't get so lucky. Dammit, why can't we save the poor little kids but let the nutcases join?
** In MX, they FORCE you to not only see Asahina from [[RahXephon]]'s death but MAKE YOU KILL HER to continue.
*** That's more of a [[Player Punch]].
** In terms of machines, it looks like the Black Getter is one of those "player bragging rights"-type units. ''Alpha 2'', you start out with this unit and keep unit the end of the Getter Robo story. In Kusuha and Zengar's routes, you can choose to save the unit and Musashi, but he's forced to stay with Michiru, relegating him to a playing sidekick to a somewhat-useless machine. Black Getter? Can only be piloted by the original Getter Team. And I'm sure a lot of people would rather stay with G than Black at that point. ''Alpha 3'' makes it an unlockable unit, but again, with the same restrictions. In ''Destiny'', the Shin Getter Team is left without a Getter after Shin Dragon is left inoperable for a time. However, you still have Getter Robo and Black Getter. I'm sure at that point, most people chose classic Getter over Black because of its three forms.
** In more ''[[Super Robot Wars]]'' crossover fail, we have the mere inclusion of ''[[Mobile Suit Gundam SEED]]'' in ''Alpha 3'', which is a wallbanger on many levels. First, the director of the series shoved it in because he's a fan, even though the story does not fit very well into a universe with a pre-established space colony faction and requires the player to actually swallow that Coordinators and the PLANTS always existed, it's just that no one had any reason to start a war with them until now. It also kneecaps the appearance of Gundam Sentinel, which was going to show up and would have been a logical extension of the Titans storyline from the previous games.
*** And, in a related wallbanger, it also allows you to save Mu La Flaga from his canon death in Alpha 3, which means that not being able to save him in Judgment is rather puzzling, since both games feature similar circumstances that would have made keeping him from getting killed easy to implement.
* In ''[[Spellforce]]'', to get your siege units to use their anti-building attacks against buildings, you have to set them next to the buildings without ordering them to attack -- otherwiseattack—otherwise, they'll use weak melee attacks.
* The [[Bittersweet Ending]] of ''[[Wild ArmsARMs 5]]''. Avril's [[Laser-Guided Amnesia]] was explained by {{spoiler|her being trapped in a [[Stable Time Loop]], and that the events over the course of the game were just one of many, many times she's done this, and she is doomed to repeat those events ''for all of eternity,'' never to be with Dean except for the brief period during the game.}} You couldn't at least have given us the ability to {{spoiler|break the time loop and save her}}, developers?
** Also: [[Big Bad]] Volsung seems to, at first, be a [[Well-Intentioned Extremist]], and the game gets a lot of mileage over how uncomfortably [[Not So Different|similar]] his ideals are to Dean's. They both want to tear down the [[Anvilicious|wall]] between [[Fantastic Racism|humans and Veruni]]; Volsung's method was just more violent {{spoiler|and, ironically, was the one that ''worked'' in the end}}. His character was genuinely interesting as a result, ''right up until'' the point where {{spoiler|it's revealed he's actually just as nice as Dean, and was just [[Brainwashed and Crazy|possessed]] by some weird...EldritchAbomination[[Eldritch Abomination]]...thing that was the embodiment of hatred or...something. [[They Wasted a Perfectly Good Plot|Talk about one of the lamest cop-outs ever.]]}}
* ''[[Jak 3]]'' attempting to disguise its [[The Other Darrin|Darrin-ing]] of [[Wrench Wench|Keira's]] voice...by giving her a staggering one, maybe two lines in the entire game, and disrupting ''both'' of the previous game's established romances to try and set up Jak with [[Action Girl|Ashelin]]. To make matters worse, the only line of Keira's was in ''support'' of Jak, making him look like a high-grade dick. Of course, in ''Jak X'', they just pretend none of this Jak/Ashelin [[Shipping]] [[Canon Discontinuity|ever happened]].
** Most fans would say that most of ''TLF'' counts, though the one example that really sticks out would be Jak's dismissal of Daxter's [[Super-Powered Evil Side]]. Especially considering that in ''Jak 3'', he freaked out over what would happen to Daxter if he was exposed to more Dark Eco (which is exactly how the aforementioned [[Super-Powered Evil Side]] came to be), not to mention his reaction to finding out that {{spoiler|the Aeropans had a Dark Warrior Program}}. And yet, his reaction consists of a couple snarky comments. * thud, thud, thud...*
* [http://www.youtube.com/watch?v=APQ75rnywyA The opening cinematic of the Xbox Live Arcade version of ]''[[Banjo-Kazooie|Banjo-Tooie]]''. The problem starts right around when Kazooie distracts Mumbo and Bottles. A jarring sting should play when Mumbo and Bottles react to Kazooie's declaration of Grunty's supposed return, but instead, it plays after Kazooie swipes the money from them. [[It Got Worse|It gets worse from there, though.]] [[Soundtrack Dissonance]] doesn't even begin to describe the state of the opening as it is. For comparison, [http://www.youtube.com/watch?v=SI-_8BAQ6TE here's the opening with ][http://www.youtube.com/watch?v=IrXf7y1YWJY the properly-synced music].
** The problem has to do with the loading times. The music was one 11 minute track that was synced up to everything; even the loading times. However, the 360 loads much faster than the N64. So thus, every time the scene changes, the music gets off-sync even more.
* It'd be too difficult to list all the Wallbangers in ''[[Kingdom Hearts coded]]'', but one stands out: the big emotional high point of the game is that Data Sora gets to say "Thank you" to Data Namine, finally fulfilling Sora's promise to Namine from ''Chain of Memories''. There's just one problem. Sora's '''never promised to thank Namine!''' The promise Sora and Namine made was to ''meet again'', a promise that was fulfilled at the end of ''[[Kingdom Hearts II]]''; Namine said as much! The "Thank Namine" thing was just a thing Jiminy made up to remind ''the whole group'' (Sora, Donald, Goofy, and Jiminy himself) to thank her for restoring their memories. So ''when'' did "Thank Namine" become such a big deal, and why is it attributed ''solely'' to Sora (Aside from phasing out of Disney characters in [[Spotlight-Stealing Squad|favor of the KH-original ones in importance]])?
** In fact, if you go back to the end of ''Chain of Memories'', it's actually ONLY Donald, Goofy, and Jiminy (the Disney characters) that talk of "Thank Namine", Sora literally said ''nothing'' about it, let alone make a promise to thank her. Attributing it ''solely'' to Sora nothing....it's being re-attributed to a character it was never attributed to in the first place!
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* While most of the ''[[Chzo Mythos]]'' story is brilliant, some of the more... unique plot points left some players (including [[Let's Play|Deceased Crab]]) groaning, the main example being {{spoiler|the Trilby Clones}} from ''6 Days a Sacrifice''. The {{spoiler|sex scene}} in the same game runs a close second.
** Also: "I JUST WANTED TO GO INTO SPACE!"
** The sex scene is an interesting case, as revealed when Yahtzee himself showed up to discuss the games in Quovak's [[Let's Play]] on the [[Something Awful]] forums. To cut a long story short, the scene isn't supposed to be titillating, but because it was awkwardly written, we have the unique case where both the creator and the audience are on the exact same page,<ref>That is, two scared, injured morons succumb to their animal instincts as they reach what they think is the lowest point of their mutual lives</ref>, but the audience has been given the wrong impression of what the creator was ''trying'' to accomplish.
* In ''[[Warriors Orochi]]'', Date Masamune is suddenly turned into a frantic Orochi worshipper and think they can't beat Orochi, ''even when they DO beat him in the first game''. What's making it more wall-banging is that when in ''[[Samurai Warriors]] 2'', he pulled off [[The Starscream]] to the Tokugawa, he didn't do it to Orochi, {{spoiler|even after the hidden cutscene when he makes it clear that he still have [[The Starscream]] inside him.}} The fact that the overly confident Masamune is suddenly turned into an extreme ass-kisser and seems to have lost faith to all humanity and it looks like KOEI seems to ''hate'' the Date clan and wants him to be the [[Obviously Evil|Dong Zhuo]] counterpart of the Samurai Warriors series is... very wall-banging.
* In ''[[Fire Emblem Tellius|Fire Emblem: Radiant Dawn]]'', you absolutely cannot [[Take a Third Option]] regarding the fate of {{spoiler|Pelleas}} in your first playthrough. You ''must'' play the game twice to get out of {{spoiler|killing him.}} Even though it turns out that {{spoiler|killing him is useless anyway!}}
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*** Honestly, Tsao is probably almost as bad, if not equal, to Clockwerk in terms of evilness. The problem is that Clockwerk affected Sly far more personally then Tsao did, so it's strange that Sly would hate Tsao more. (You could argue that Sly had put Clockwerk behind him at that point, though that feels too much like [[Fan Wank]] for my tastes.)
* Abysmal PS3 exclusive shooter ''[[Haze]]'' doesn't really have that far to fall to be terrible; stand-out moments are when Teare turns down Shane's Nectar administrator with the claim that "his pack is slipping" when Mantel soldiers don't wear packs, writer Rob Yescombe not knowing that you don't call a Sergeant sir ''ever'', and especially not if you're one yourself, the peaceful village having it's own nuclear missile, and a series of confused [[Metaphorgotten]] issues that lead to the game claiming that people fight wars due to propaganda, which is a natural resource like oil.
* ''[[Bio ShockBioShock 2]]'' has generated a few:
** It's considered a "good" act to {{spoiler|allow Gil Alexander to survive in his [[Eldritch Abomination|profoundly mutated state]] despite his pleas in his [[Apocalyptic Log|prerecorded message]] that [[Death Seeker|he desperately wants to die]].}}
** [[It Got Worse]]. {{spoiler|Not only are you letting him live, regardless of the fact that his recordings begged you to do it., Butbut it's also implied that he wants to flush himself out into the sea. You're letting a gigantic ADAM bloated monstrosity that's totally insane out into the wide world at large. This is a good thing?!}}
* ''[[Devil May Cry]] 3'' contains a particularly absurd example of [[Gameplay and Story Segregation]] towards the end of the game. Lady, the [[Weak but Skilled]] [[Badass Normal]], inexplicably becomes capable of tanking Dante for the duration of the fight against her. The fact that she barely seems injured afterwards is just the icing on the cake.
* ''[[Devil May Cry]] 4''. Sanctus royally pissed off Credo and Nero, two of his best soldiers, by turning them against each other for little to no reason, then kidnapping Kryie to use her in order to activate The Savior. Dante was better for the plan, and with the Yamato and Sparda in his possession, what ''else'' could Sanctus possibly need to lure the guy?
** It seems like the writers behind the game couldn't focus on whether or not to put plot in or leave plot out of the story. First Vergil wasn't involved in any way. Then, Nero has a freaky right arm that looks an awful lot like Vergil is ''bound to it'' since Nero has some unexplained proficiency with Vergil's sword (after restoring it, no less). Then the novel comes out and says that the Devil Bringer is ''not'' Vergil's soul bound to Nero's arm, removing his involvement in the story. But oh yeah, Nero is his son, which means Vergil was involved in the events of the game anyway.
** Throughout most of the game, the player's given control of Nero. One of the best things about his arm is that it can extend to grab/pull things towards him in less than two seconds. Does he use it in the cutscenes to save his girlfriend? [[Cutscene Incompetence|No]], [[Idiot Ball|twice]]. Would it have helped? Hell yes.
*** I joked once that he has OCD keeping him from putting grabbed things down gently.
*** They could have [[Hand Wave|Handwaved]] it by suggesting that it would end up killing her due to the arm's strength or something, but they didn't.
** ''Devil May Cry 4'' certainly seems to have some odd ones. You have to wonder why Nero, someone with the arm of a demon, was allowed to join an organisation as anti-demon as The Order. At the beginning of the game, Nero kept his arm in a sling, presumably to hide the fact but it still makes no sense; don't The Order do a medical? Or a background check? I know they're not exactly too modern but you'd think they'd notice if one of their members -- themembers—the only one who doesn't wear white, therefore sticking out like a sore thumb -- wasthumb—was part-demon. Why was Nero even in The Order anyway? I think it's implied that he joined because of Kyrie but it's more than a little clear that he's not the best ... Orderist, or whatever the term is for someone of the religion. Which leads to a less intriguing plot; Nero didn't feel any big sense of betrayal because he wasn't that involved with The Order to begin with. Wouldn't that have made for a better storyline, made it a [[Roaring Rampage of Revenge|revenge piece]] and given the payoff much more gravitas? Instead, it seems as if Nero is already suspicious of The Order -- likeOrder—like the majority of pretty boys in Japanese games, he's portrayed as near-infallible (in this case, to the point that he knows plot developments before they even come up) -- and therefore expresses no surprise when he's betrayed.
*** It's not actually stated, but some brief flashbacks near the start of the game ''strongly'' imply that Nero's demonic arm didn't manifest until some incident ''after'' he joined The Order.
* While there are many issues with ''[[Twisted Metal]] 3'', one of the most annoying one is found in Auger's backstory. In his profile, it was said that Auger was a construction worker who had his buildings destroyed by the ''Twisted Metal'' competitors. So he wanted revenge on those people. However, upon finishing the game, the story ending had Auger wishing for "everyone to see his inner childhood." Auger's ending and wish has nothing to do with what had been established in his profile.
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* The constant stupid gender restrictions in the ''[[Smackdown vs. Raw]]'' games since the 2006 edition. That version for some reason blocked the players from having female wrestlers in any type of extreme rules match. And they were also restricted to appearing in matches that can only have up to four participants. The 2010 edition cleared it up a bit as the women are now allowed in extreme rules matches (excluding Hell in a Cell and the Elimination Chamber) and this time it's a five-women-per-match limit but the game decided to outlaw intergender wrestling altogether so now the only match where men and women can both be in is a Mixed Tag match but the men get disqualified for hitting the women even if it's by accident. And if a man and woman are legal in the ring one of them has a five count to make a tag or it's automatic DQ. So much for gender equality.
** The Mixed Tag Match is a Wall Banger in itself. If you're beating up on your opponent and they tag out, then you're forced to tag your partner in or face a DQ. Okay fine. However, all you really have to do is tag your partner back in, which forces your opponent to do the same. Let the beatdown continue!
** In 2011, you can add the fact that Divas only get one spot on the computer generated Universe cards. Sure, you can edit the other matches, but they don't count toward rankings. It reaches extreme Wall Banger territory when you get to ''Night of Champions'', which has the tag line of EVERY title being on the line. At any PPV, only one female championship can be on the line.
** On the point of the men being disqualified for hitting the women? This can happen in ''any'' match (Even those where the opposite gender serves as a manager), even if it's a counter.
** And the acompanyingaccompanying restrictions for [[CA Ws]]. For those who enjoy creating established wrestlers not featured, it will be extremely frustrating to find the only things matching some wrestlers are only available for the wrong gender.
* In ''[[Just Cause (video game)|Just Cause]] 2'', the ending of the main story sees {{spoiler|America take over the island of Panau after tying the last leader to a nuke and using it to blow up the island's rich oil field. Apparently the island suffers no ill effects from having a nuke exploded a couple of hundred metres away from it. And the people are happy to accept American government after they brutally murdered their last leader and sent you to blow up their stuff and support the island's dangerous gangs and drug dealers.}}
** {{spoiler|America seems like a preferable governor to the previous brutal dictatorship. Also, no-one but the Agency knows that Rico was a government agent - they all think he's a [[Badass Spaniard]] mercenary called Scorpio.}}
* In ''[[Magical Girl Lyrical Nanoha AsA's Portable]]: The Battle of Aces'', Fate's [[Evil Twin]] Material-L is the only one that doesn't get to fight with her original in the Story Mode. She doesn't even show up in any of the CGs either.
* ''[[Call of Duty: Modern Warfare|Modern Warfare]] 2'' has a horrible research failure. Long story short: The shockwave from a nuclear bomb detonated in space destroys the International Space Station. Let's skip the part of an "[[Explosions in Space|explosion]]" in space and skip to the shockwave, this can't work for reasons anyone over the age of 4 can likely tell you ''there is no air in space'' (it's been argued that its the EMP that hits the ISS, which is even stupider because it blows the ISS to pieces instead of you know, being an EMP?).
* The ending to the released version of ''[[Knights of the Old Republic (video game)|Knights of the Old Republic 2]]''. To be fair, [[Executive Meddling]] is responsible, but the ending as presented was still done in the worst possible way. The part where the game outright tells you what happens to your characters was lame, but felt more like the creators throwing the fans a bone than anything else. But the sequence leading up to the final battle is where things really fell apart. We are given a sequence in which Bao-Dur's robot helper is given a subquest by a holographic message from Bao-Dur. There is a reason for this: {{spoiler|in the cut content, Bao-Dur had died, and he recorded this message in advance.}} The subquest is fairly simple: turn on a device on a series of crashed republic vessels. However there's a scene where another character attempts to stop him, and the story never returns to the scene, but the final cutscene in the game makes it very clear the mission is successful (if you get the Light Side ending that is). What was supposed to happen was another character was supposed to pull a [[Big Damn Heroes]] moment, but that got cut too. So the question is: why didn't they just cut the scene where the other character tried to stop the remote? Additionally: {{spoiler|Why didn't they replace the hologram of Bao-Dur with the real thing, since in this version there was no reason to think he was dead?}}. And that's without even mentioning the [[Aborted Arc|HK-50 Factory.]] The ending was so nonsensical that several Star Wars handbooks felt the need to directly reference plot elements from the cut content just so they could give a coherent canon.
** Fans would ultimately have to wait until the release of ''[[Star Wars: The Old Republic]]'', nearly seven years later, for a canon explainationexplanation of what happened to the Exile at the end of the story. That resolution? {{spoiler|[[Shoot the Shaggy Dog|She went off to fight the Sith Emperor and was killed.]]}}
* At the end of ''[[Halo: Reach]]'', {{spoiler|Noble Six remains behind to defend the ''Pillar of Autumn'' as it escapes Reach. To do so, s/he must destroy an approaching Covenant cruiser with a MAC Cannon. Six tells this to Keyes as he arrives in a Pelican to pick the Spartan up. Who else is in the Pelican? A dozen marines. There ''were'' several zealots and a field marshal between six and the gun, and lots of incoming banshees and phantoms on the way, so a dozen marines wouldn't have been able to pull it off. However, they could've ''at least'' tried to soften 'em up while they were pulling away.}}
** Speaking of which, {{spoiler|the Covenant dropship comes out of nowhere, from the direction the second Pelican was actually looking. It may have snuck behind the mountain, but the first warning the UNSC men apparently got was the plasma bolts it shot from just off-frame. Apparently, it was invisible until then.}}
* ''[[Heavy Rain]]'': Among many other things, the reveal that the Origami Killer is {{spoiler|Scott Shelby, despite the fact that you spend a quarter of the game in his shoes with access to his thoughts. Though the game's ridiculous need to have Madison near or completely nude and constantly sexually assaulted is a close second.}}
** [[Fridge Brilliance|Listen more closely to what he's thinking...]]
*** Actually, even if you pay attention to what they are thinking during the course of the game the reveal doesn't make a whole lot of sense when you break down the story. This is mainly due to an ungodly number of plot holes that seem to be handwaved away in an effort to provide tension as to who the real killer is. In most other games they could have been easily fixed but due to ''Heavy Rain'''s very strict storyline requirements the holes are left gaping. This is practically a wallbanger in and of itself.
** A related, smaller one is how {{spoiler|Scott}} was able to perform the kidnappings: {{spoiler|by impersonating a cop. Or rather, he ''was'' a cop, but retired. And the police just let officers who are no longer working with them keep their badge and ID?}}
* ''NBA 2K10'' and ''2K11'': The My Player mode has some real wallbangers. For example, if your team is down by five, there's a minute left, your player is a three point specialist, and is wide open, but if he misses, the game claims "Bad Shot Selection". Guh?
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* Before the first battle with the Steel Witch in ''[[Luminous Arc]]'', it's revealed she has one of the [[MacGuffin|Lapistier]] in her body. After the battle, rather than finishing her off and claiming the Lapistier, every decides to leave her there and make tracks. This is reasonable for the main party, being the [[Neutral Good]] heroes and all. Vanessa, on the other hand, explicitly joined you for that class alone as an [[Enemy Mine]], explicitly said she'll raise hell in her independent quest for the Lapistier and get them whatever the cost, and has already shown herself to be more than impulsive and pragmatic enough to rip the stone out of her chest, leaving her with no excuse and falling squarely into this trope.
* The ''[[Splatterhouse]]'' remake, although a very solid brawler, has one glaring flaw. ''The ending''. {{spoiler|The [[Big Bad]] is defeated [[Cutscene Boss|in a cutscene]], and the "final battle" is literally nothing but a ludicrously difficult [[Escort Mission]]. On the plus side, there's a blatant [[Sequel Hook]], so at least there's hope that the next installment won't end on such an [[Anticlimax]].}}
* ''[[Mario Tennis]]'' has a tournament mode which allows you to play Singles or Doubles. If you play in Doubles, you get a computer player as a partner. In a game that allows up to 4 players in Exhibition Mode, why, why would they have a Doubles Tourney mode and not let you play it co-operatively with another player? And then for the [[Nintendo GameCube]] version, they did it again!
* In ''[[DC Universe Online]] '', if you create a hero character aligned with [[Wonder Woman]], you'll meet and work with [[Zatanna]]. If you have any knowledge of her character, you'll take it for granted that she'll be shouting stuff like [[Identity Crisis|"namtaB tegrof"]] or "wolb tihs pu!" But for whatever reason (and even though Oracle tells you about her unique spellcasting method before you meet her), all of her lines are delivered straight: "heal ally," "drain Faust," etc.
** What's incredibly weird is that, according to [https://web.archive.org/web/20130722112406/http://www.imdb.com/character/ch0035273/ IMDB], she's voiced by [[Jennifer Hale]], who played Zatanna in ''[[Justice League (animation)|Justice League Unlimited]]'' and did the sdrawkcab gnitsaclleps just fine.
* If you play through seventh ''[[Touhou]]'' game, ''Perfect Cherry Blossom'', as Marisa, you will come across a big gate that {{spoiler|serves as Hakugyokurou's gate to the world of the living}} and [http://en.touhouwiki.net/wiki/Perfect_Cherry_Blossom/Translation/Marisa%27s_Scenario#Stage_4 will be confronted by] the Prismriver Sisters. Marisa will insist that they open the gate for her, which leads to the fight. Guess what happens afterwards? Apparently, {{spoiler|the gate is just a decoration, and you just need to fly over it}}, which effectively defeats the point of fighting them.
** Marisa does say "...Oh." afterwards, which to this troper carried the connotation of a [[Face Palm]] - this was a pretty silly moment for Marisa too. [[Poor Communication Kills]].
* ''[[Valkyria Chronicles]]''. Faldio's entire plotline is a big, Anvilicious showcase for the game's anti-war Aesops, specifically that escalation and the pursuit of military power through WMDs is wrong, but when you actually look at the events of the war, ''he was absolutely right''. The fact that he {{spoiler|shot Alicia to awaken her powers}} is the ''only'' reason Gallia wasn't wiped off the map by Selvaria. If he had only been imprisoned for it, because regardless of his reasoning, he did commit treason, that would have been fine. But no, he {{spoiler|escapes from prison}} just long enough to ''apologize and then die as an apology'' in a ''completely needless'' [[Stupid Sacrifice]], and Selvaria obliterates all the people he saved in her ''own'' [[Stupid Sacrifice]].
* In ''[[StarcraftStarCraft II]]'' The Tosh-Nova decision in New Folsom. Letting [[Mary Sue|Nova]] be a choice between the two people, despite her clear affiliation with the [[Big Bad]]. As Tosh best states, "She won't even join you." [[Fan Wank|Ghosts being "classic"]] and Nova being attractive cannot possibly be justifiable reasons for such possible [[Character Derailment]] of Raynor, who spent the last two Covert Missions ''helping'' Tosh anyway to get funding for more troops and upgrades to already-attained schematics to put a blow to Mengsk in the long run. The irony in all this is Tosh himself does not prove to Raynor any distrust, and there is nothing which supports Nova in the campaign...''at all''. Tosh even explains the inhabitants of New Folsom to be ''political prisoners''.
** The way [[Warrior Poet|Zeratul]], one of the wisest charachters of the first game, is reduced to an utter moron. Upon seing a ghostly, translucent figure of [[Heroic Sacrifice|Tassadar]], that announces: "I have come to you from beyond this world", all he can utter is: "But you are dead!" Well, DUH! Another time he engages a Protoss-Zerg Hybrid and incredulously inquires about who could possibly create such monstrosity, despite the fact he met said creator in person and heard his confession!
** The moment when it is revealed that Sargares...I mean the Dark Voice aka the Fallen One enslaved the Ork Horde...I mean the Zerg Swarm to destroy the Night Elves...I mean the Protoss, and, subsequently, all life in the universe, so that he could remake it [[In Their Own Image]]... ... ...THIS. IS NOT. WARCRAFT IN SPACE!!!
** - Hey, people, we have to destroy the space platforms the Zerg use as spawning ground for their air forces! - Ok, let's [[Nuke'Em]]. - We can't! The nests are too deep underground. - So what's the plan then? -Why, we'll go there in full force and assualt the surface-mounted generator...reactor...stabilizer...thingies that, when destroyed, will trigger a chain reaction blowing up the whole platform. - So why don't we [[Nuke'Em|Nuke THEM]]? ... ... ... *facepalm*
* ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'': One word: Natalya. She is the most irritating character ever. You kill her former friend who is in league with the person trying to kill her, what does she do? Thank you? No, she hates you and refuses to go on. You go into a control room and blow up all the computers except one, what does she do? Insist on using the one you destroyed, IGNORING the one you left, running off and telling you to stop 'clowning around'. After all this, it's satisfying to just shoot the damn bitch and be done with it.
* ''[[Lego Island]] 2'' was a HUGE offender on Castle Island. Apparently the Brickster broke the bridge between the two smaller islands, and now the neighbors can't battle. First of all, if you look at the bridge, it's a ''five-foot gap''. They could easily just jump the gap, cut down some of the trees and lay them across it, or swim across it, but instead, they make Pepper do all of the work by making HIM repair the bridge himself. Secondly, ''how the heck is it a bad thing that the war is postponed?'' Once you get all that ridiculous crap over with, you have to win a joust, and there's one point where you have to get a horse, which the people up in the castle just toss down from the top. How did the horse get up there at all, and how did he get thrown down so easily without a scratch? Once you get the joust done, you have to battle Cedric by using cannons. Okay, if the war was postponed, why couldn't they use the cannons? What's even stranger is how the cannons can't be destroyed if you're not in them.
* ''[[Clock Tower (series)|Clock Tower]]'':
* Okay ''[[Clock Tower (series)|Clock Tower]]'', it's time you and me had a little talk. I'll warn you ahead of time that there'll be a ton of spoilers for what little plot the game has in this entry, so if you don't want a 16-year-old game spoiled for you, leave this list be. OK, first of all...
** In the first game, why wasn't there {{spoiler|any effort to protect Dan given his [[Complete Monster]] [[Mama Bear]]? And my memory of how he "died" is sort of fuzzy, but I think that the can of gasoline just kind of exploded on him? How? Why was there even a tank in the caves at all? And what possible reason did Mary have for bringing the girls to the mansion to torture them anyway, besides [[For the Evulz]]?}} Plots that take wild leaps of logic are nothing new to [[Survival Horror]] games, but unlike, say, ''[[Silent Hill]]'', ''[[Clock Tower (series)|Clock Tower]]'' just doesn't have that interesting of a plot to even excuse the wall bangers.
** Then in the second game, we learn that {{spoiler|Dan somehow survived in the body of a normal young boy}}. How? Why? I know that there are fanon explanations, but canonically, that's just an epic [[Ass Pull]] to give the sequel a connection to the original.
* How's this for a Wall Banger? Alien grenadiers in ''[[X-COM (Video Game)|X-COM]]: Terror From The Deep''. Despite the fact that the [[This Is a Drill|Vibro Blade]] weapons they carry are supposedly capable of "cracking through the toughest armor", they never use them in combat with your troops - '''NOT EVEN IF THEY'VE RUN OUT OF GRENADES!'''
* ''[[Grand Theft Auto: San Andreas|GTA: San Andreas]]'': Ok,If thisI troperrecall maycorrectly, be remembering this wrong so bare with this one and correct if needed. Inin ''San Andreas'', the player controls the character CJ, a lower income african americanAfrican-American gangstagangster type who left due to one tragedy and returned due to another. He is met with initial disrespect for his absence the past few years and labeled a Busta by just about everyone in his family and local gang; this wouldn't be an issue if it actually changed by game'sthe end of the game. By game's endthen the player has probably [[Gotta Catch Em All|collected all that can be collected, tagged all that can be tagged, reclaimed all territories]], [[An Entrepreneur Is You|purchased all land]], he has connections with the government, fronts a popular rap artist, owns half the country and is the sole deciding factor in his elder brother's freedom from jail, who by the way got his own self in the slammer due to his pig headedness and even after all this, all the stuff he has done for his family, all the shocking reveals of how much CJ's brother just flat out sucked as a leader considering [[The Mole|how many traitors were in their midst]], his brother still calls him a [[Insistent Terminology|'busta']] and the absolute biggest Wall Banger of it all, CJ agrees with him. The main character is solely responsible for his brother escaping [[Prison Rape|the daily pole dance]] in jail and he agrees with him on being basically what amounts to an unreliable loser? Sure, [[Ten Penny]] needed to be stopped before he came after them again, but come on, show some Backbonebackbone CJ.
** Not to mention that only reason why GSF is back in game is that CJ came back and joined. Also, he is also allied with powerful Chinese Triad. Worse yet, CJ never points out how much he has accomplished in such a short time, no matter how much Sweet calls him out.
* In ''[[Bad Company]] 2'' where they just ignore the truckload of gold from the previous game and make no explanation to where it went.
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* ''[[Super Mario 64]] DS'' was a remake with plenty of added content that made it well worth playing...up until the end. In the original game, collecting all the Power Stars allows you to access a cannon outside the castle and use it to reach the castle roof, where you can find 3 1-ups, a Wing Cap block, and Yoshi, who gives you 100 extra lives and a new triple jump. In the Remake, you can get to the castle roof without getting all the stars and Yoshi is a playable character, so now there's nobody up there. What was added to make up for this? '''NOTHING.''' So there's actually ''less'' content rewarding players for beating the remake than there was for beating the original. Needless to say, this was disappointing.
** Actually, going up to the roof as Luigi will reveal one of the minigame rabbits. Whether this makes it better or worse is up to you.
* In ''[[Ōkami|Okami]]'', there's a moment when {{spoiler|Amaterasu and Issun fight Orochi in the past era of Kamiki}}. Before they do so, however, Oki (who recklessly followed them prior) attempts to slay the enemy with a sword that just doesn't work when the wielder only thinks about brute force. The Wall Banger occurs when he is told that a previously missing character, Lika, was under the bell that hid the demon's weakness, and he says he ''doesn't care at all'', because he only thinks about becoming stronger and stronger so he can later fight bigger, more powerful creatures. The good news is, [[Curb Stomp Battle|he is deservedly massacred by]] {{spoiler|Orochi}}.
* ''[[Resident Evil 2]]'': By the start of the game the zombie apocalypse is roughly two days old, the Police/Army/Umbrella mercenaries have been nearly completely wiped out, half the city is on fire, and apparently the news of the situation has spread far enough for the government to consider ''nuking the city.'' This is where we find a comically oblivious truck driver who acts in complete shock when a guy bites into his bicep. [[Too Dumb to Live|Where and what has he been doing for the last few days... were the thick plumes of smoke and the blood soaked streets not enough of a clue something big was going down?]]
** The extent of the destruction is largely only depicted in the sequels to RE2, but it still seems very odd that --asthat—as the gun shop owner can attest-- noattest—no one noticed ''anything'' amiss until the streets were completely overrun with zombies.
* ''[[Saints Row: The Third|Saints Row the Third]]:'' As well as massive parts of [[Hype Backlash]], [[Badass Decay]], [[Sequelitis]], [[Show, Don't Tell]], [[Informed Attribute]], overdose of [[Bottom of the Barrel Joke]]-type gags, and [[Took a Level in Jerkass]] along with a helping of [[Obvious Beta]] involving the story, the game really hits the wall in the second last level. After pissing off both [[Smug Snake|Killbane]] and [[He Who Fights Monsters|Cyrus Temple]], their resulting factions get into an all out war on the streets. Upon dealing with it to the best of your abilities {{spoiler|[[The Scrappy|Angel]] calls you up to inform you that Killbane is leaving. Wait, but didn't you already humiliate him and destroy his reputation? Angel said just a short while ago that killing him isn't needed. So why do we have to...Wait, now we just got a call from Maria Hill-I mean, [[Punny Name|Kia]], Temple's second in command. She tells you her master plan to frame the Saints as Domestic Terrorists by blowing up a monument along with a hell load of Saints, including [[Character Derailment|Shaundi]]. Wait, and she decided to call you while you still have time to stop her? So, you have to choose: Kill the man you've already broke along with the game's biggest scrappy, or stop Kia and save the girl who ''became'' a scrappy during the plot. If you chose ending A, the boss will have a quick time [[Curb Stomp Battle]] instead of a real fight, making the final confrontation incredibly boring. Then, once he's beat, he just waits around until the statue is blown up instead of getting off his ass and trying to postpone the attack. If you chose Ending B, you get a [[Carbon Copy]] of the Veteran Child bossfight from the last game, and the Saints go on to learn nothing from their experience and return to being media whores.}} Thankfully each one leads to a different but awesome final level, this along with various other points in the story is enough to make fans of the previous installment regret buying this game.
* In ''[[The Legend of Zelda: Skyward Sword|The Legend of Zelda Skyward Sword]]'', just before your {{spoiler|second fight with Ghirahim, he shows Link a painting that depicts two Gates of Time; one that Impa destroyed in Lanaryu Desert, and other in the Sacred Grove that you're trying to activate, which Ghirahim is trying to find. While Link never reveals its location, he doesn't bother to tell the Priestess that Ghirahim is looking for the gate, which he not only eventually finds, but uses it to drag Zelda to the past and revive his master, Demise, setting up the curse of Ganon's various appearances throughout the series. While there have been moments in the franchise where the heroes or the villains have had their plans thwarted by the [[Idiot Ball]], this one arguably takes the cake.}}
* ''[[Max Payne 3(series)|Max Payne]] 3'' contains many instances, but one that stands out in particular is when Max finally gets to the location where the wife of his {{spoiler|now dead}} employer is being held hostage, along with another girl he is sworn to protect. You'd expect for hishim to quietly take down them hostage-takers quietly, use the same Bullet Time that's let him slaughter so many other mooks before this or, at the very least, wait tofor theythem to leave. What does Max do? {{spoiler|He charges on in loudly proclaiming his entrance, all in front of ''about a dozen enemies''. Not surprisingly, the wife gets killed}}. At this point, it is hard to buy Max as anything but an incompetent buffoon.
 
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[[Category:WallBanned BangerOn (DarthTV Wiki)Tropes]]
[[Category:Wall Bangers]]