Wallet of Holding: Difference between revisions

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* In the ''[[Quest for Glory]]'' series, money does have weight. This can cause problems in the earlier games, where it is possible to acquire enough gold to take up a significant percentage of the weight you can carry with your relatively low strength without there being many useful items you can spend it on.
* The various ''[[The Legend of Zelda]]'' games have an upper limit as to how many rupees you can carry at any given time. In later games, you can acquire larger wallets with a greater capacity as you go along.
** Although, many games include higher-value rupees, such as Big Green, Big Red, or Silver rupees which are ''[https://web.archive.org/web/20120506234329/http://images4.wikia.nocookie.net/zelda/images/1/19/Silver_Rupee_MM.jpg bigger than your head.]'' That is this trope being played straight as an arrow.
* The old ''[[Dungeons & Dragons]]'' Gold Box games averted this. Fortunately, it had a ''share'' option, which would divide the money among your party members based on their carrying capacity.
* Money has weight in ''Super Hydlide''.