Warhammer 40,000/Tropes/I to P: Difference between revisions

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* [[Nanomachines]]: It's not quite clear whether Necron "living metal" is made of 'em, but there are several application even within the Imperium.
** Autosanguinator implants (traditional) have blood filled with injury-repairing machines. Hermetic Infusion (restricted to tech-priests) is a more powerful version, which replaces blood - as such, it makes transfusions and many other treatments designed for humans... ''inapplicable'', though a Magos Biologis can help - not that it's needed often, with major [[Healing Factor]] and resistance to material contamination this gives.
** Luma-Crete (probably): needs to be injected into the body at several points, but for a while allows to survive a lot of things up to and including exposure to vacuum, though does not eliminate the need to breathe as such. Mechanically, +2 of Machine trait (which grants armor and resistances) and resistances to heat and radiation(!).
** Core Gel (widely used where it's needed, but still contested by some tech-priests elsewhere) temporarily provides universal interface via application to skin. "Universal" here means that while mostly it's a temporary substitute for having MIU, it has a great advantage of working with old systems so incompatible that it was easier to use this expensive stuff that to devise a good adapter for either common data ports or "modern" implanted interfaces.
** Silver Anathema (banned) is known as "mechanical poison" - it causes metal thorns to spontaneously grow in the victim's flesh.
** Malygrisian Bioforging (unequivocally heretical, since it causes genetic damage) grows subdermal armour, increases general toughness and allows to briefly survive in vacuum, but causes dependency on consuming nephium (semi-exotic fuel that in unrefined form is a contact poison) and without tricky maintenance plastic starts growing in all the wrong places, which quickly disfigures and kills the "beneficiary".
** Bloodtide - pre-Imperium (i.e. from Dark Age of Technology) weaponized nanobot swarm that achieved sentience.
** Simuloptera - much the same, but smacked in the head by Warp. ''Terminator 2'' style amorphous shapeshifting hivemind thingy, only of arbitrary size and speech-impaired (except via vox).
* [[Necessarily Evil]]: Imperial servants in general, and Inquisitors in particular, knowingly and willingly do horrible things to innocent people on a regular basis because the consequences for ''not'' doing so could be catastrophic for humanity as a whole.
* [[Neglectful Precursors]]: Strangely enough, inverted as it's more like neglectful ''moderners''. Back in the golden age of technology, people were smart enough to create standard template constructs (STCs) allowing any colony to build whichever it may need from the ground up (amount of the required efforts may vary). Anyone who had one could build anything from a house to a tank if the situation required, regardless of ability or technology. Ten thousand years later, these same items created millennia ago are still in use, but the massive galaxy-spanning Imperium appears to be having trouble finding the printouts of the things.
** To be more exact, the STCs are long-gone without maintenance. By and large, Imperium is having trouble finding even drawings of the things. A single ancient sketch of a blueprint taken off a broken STC (broken is as good as they come after 20,000 years or so) is a prize enough to burn entire star systems. Or gift said systems to the blueprints' finders. In such cases the risk is often worthwhile - even inferior replicas of archaeotech may give enough of an edge to save much more than was lost, derivative industrial archives may give any sort and amount of [[Crazy Awesome]] stuff (like Aegis data fragment (the onethat withincluded [[Stun Guns|Shock Blaster]] and [[Laser Blade|Energy Blade]]) may give any sort and amount of [[Crazy Awesome]] stuff, and an actual partial copy of STC could (and did) lead to improvements significant on the strategic scale.
* [[New Technology Is Evil]]: A cornerstone of the Adeptus Mechanicus.
** Ask any two Magi and you'll get at least two answers, though. They all believe in the existing rituals of construction and maintenance, most believe in reverse engineering, enough believe in "respectful improvement" that new weapons ''do'' emerge, and they sometimes fight each other over whether xenos tech can be studied and recreated in a "purified" form or is just a blasphemy against the Machine-God.
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* [[Nightmarish Factory]]: Mars and forge worlds in general.
* [[Night of the Living Mooks]]: Necrons.
* [[Night Vision Goggles]]: Tau blacksun filters, Imperial "heatphotovisors see"(normal preysenselight devicesamplifiers, made in all shapes from scopes to ''contact lenses'') and preysense (heat vision) devices, Space Marine autosensors.
* [[Ninja Pirate Zombie Robot]]: *deep breath*:
** Repentant fanatical bondage nuns with chainsaw flamethrowers.
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* [[Nothing but Skulls]]: Most commonly associated with the Imperium. Yes, the <s>good guys</s> protagonists. They're also known for using cyborgs flying skulls, both utility and [[Attack Drone]]s.
** Orks, followers of Khorne, and Dark Eldar aren't slouches in the skull-taking department, either.
* [[Not So Different]]: The Imperium and the Eldar are both avowed enemies of Chaos and both elitist xenophobes. Naturally, each considers being compared to the other to be a dire insult. And while the Rak’Gol are describeddepicted as horrid monsters, the way their behaviour is described is chuckle-worthy, if you compare point by point.
** Inquisitors for most part are people who don't consider themselves bound by the Imperium law and traditions, chasing whatever purpose they perceive as worthy, for most part operating secretly via networks of weakly connected cells. Exactly like most heretics. The irony is acknowledged.
* [[Noun Verber]]: Lots of Space Marines, both Imperial and Chaos: World Eaters, Word Bearers, Soul Drinkers, Flesh Tearers, Flesh Eaters, Blood Drinkers, Skull Takers, Deathmongers, Fire Reavers...
* [[Nuke'Em]]: Standard Imperial policy on dealing with anything more dangerous than an angry dog. Usually [[It's the Only Way to Be Sure|the right thing to do]]. Occasionally not enough.
** A particularly [[Egregious]] example is the Death Korps of Krieg, who "[[There Is No Kill Like Overkill|subjected their homeworld to a 500-year campaign of atomic cleansing]]."
* [[Number of the Beast]]: The Grey Knights are Chapter 666, and their initiation involves the 666 [[Mind Rape|Rites of the Emperor]]. They hunt daemons.