Warhammer 40,000: Kill Team: Difference between revisions

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''[[Warhammer 40000]]40,000: Kill Team]]'' is a twin-stick [[Third -Person Shooter]] released by [[THQ]] on July 13, 2011 for [[Xbox Live Arcade]] and [[Playstation Network]].
 
[[The Future|It is the 41st Millenium,]] [[Forever War|and there is only war.]] [[The Emperor]] and his [[One World Order|Imperium of Man]] [[The Empire|govern all of humankind with an iron fist.]] He is the master of his domain by [[We Have Reserves|the might of his vast armies]] and [[Man in Thethe Machine|though crippled,]] [[Big Good|keeps watch over his race]] by [[Psychic Powers|sheer psychic will.]] [[Big Brother Is Watching|The Imperial government is brutal, oppressive and totalitarian,]] [[I Did What I Had to Do|but is the only thing]] keeping mankind from [[The End of the World Asas We Know It|a grisly fate at the hands]] of [[The Quisling|traitors,]] [[Aliens Are Bastards|aliens]] [[The Legions of Hell|and worse.]] [[Warhammer 4000040,000|But you knew that already.]]
 
An [[Our Orcs Are Different|Ork]] [[Cool Ship|Kroo]][[Funetik Aksent|zer]] is bearing down on [[The Empire|an Imperial]] [[Eternal Engine|Forge World]]. The only hope to stop it? A squad of [[The Emperor|The Emperor's]] [[Elites Are More Glamorous|finest soldiers,]] [[Super Soldier|his Angels of Death:]] [[Space Marine|the Space Marines.]]
 
The player takes control of one of four different Marines of varying abilities and proceeds to shoot, slash and [[Special Attack|special move]] their way through [[Multi Mook Melee|hordes of Orks,]] and [[Bug War|the occasional Tyranid.]] [[One -Man Army|These being ''the'' Space Marines,]] [[One Riot, One Ranger|just one of them is sufficient]] to take out an entire Ork mob and their Warboss- but you can tip the odds further against the Orks by bringing in a friend [[Co -Op Multiplayer|for local co-op.]] Scattered throughout the levels are Aquila symbol collectables, which unlock concept art. When you're done with that, there's a [[Endless Game|Survival Mode.]]
 
[[Catch Phrase|Purge the Xenos.]]
 
{{tropelist}}
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=== '''Kill Team provides examples of:''' ===
 
* [[An Axe to Grind]]: The Vanguard's mid-tier weapon is a Power Axe.
* [[Back -to -Back Badasses]]: Happens often enough in co-op, as players can share [[Power -Up|Powerups]] this way.
* [[BFG]]: The purview of the Sternguard Veteran. He begins the game with a Heavy Bolter and can upgrade to a Plasma Cannon and then a rapid-firing [[Stuff Blowing Up|Missile Launcher.]]
* [[BFS]]: The Librarian begins with a foe-cleaving Power Sword and upgrades to a Force Sword and then an "Epic" Force Sword.
* [[Chainsaw Good]]: The Vanguard begins the game with the standard-issue Chainsword.
* [[Character Class System]]: Four different marines with different weapons and abilities.
** The Sternguard Veteran packs [[BFG|big guns]] and devastates enemies at range, but does very little melee damage, [[Pistol -Whipping|being forced to simply whack foes with his gun.]]
** The Librarian wields [[BFS|Power or Force Swords]] and cleaves readily through crowds, though not as well as the Vanguard- but he deals more ranged damage with his Bolt Pistol.
** The Vanguard Veteran wields various nasty melee weapons and excels close up, but deals very little ranged damage and [[Suicidal Overconfidence|can get in over his head very quickly.]]
** The Techmarine is armed with various rifle-sized weapons and deals good ranged damage, though not to the extent of the Sternguard- but he's better close up thanks to his [[Cyborg|Servo-Arm.]]
* [[Character Customization]]: You can choose up to two perks, such as more health, melee or ranged damage, faster special move charge or greater special move effect, additional grenade slots or longer [[Power -Up]] duration. You may also choose from one of six Space Marine Chapters: [[Dawn of War|Dawn of War's]] Blood Ravens, Ultramarines, White Scars, Imperial Fists, Blood Angels and Salamanders, though this affects only your armor colors.
* [[Charge Meter]]: Your [[Special Attack]] runs on one, which builds up slowly over time, faster when you kill enemies.
* [[Dynamic Entry]]: Some soldiers might enter an enemy ship silently, perhaps by stowing aboard a cargo transport. The Space Marines are not they. They simply crash an armored landing craft through the side of the Kroozer, stride out the front door over a small pile of Ork corpses, and strike their default [[Asskicking Pose]].
* [[Energy Weapon]]: The various Plasma guns, as well as the Techmarine's Meltagun.
* [[Excuse Plot]]: You gotta kill some orks because they're attacking a forge world. Also, there're some tyranids.
* [[Humongous Mecha]]: A [[Warhammer 4000040,000|40k]] game wouldn't be complete without a suitably massive war machine. {{spoiler|The Orks bring a Stompah to bear for that exact reason. Watch out for those [[Gatling Good|Supa-Gatlas!]]}}
* [[Interface Spoiler]]: You don't meet any tyranids before the final acts, but there's a tyranid kill counter on your stats page before that.
* [[More Dakka]]: Oh yes. You can get power ups that double, triple, or quadruple your every shot. Combine this with the Sternguard's [[More Dakka|special ability]], and, well, the Orks say it best: [[Beyond the Impossible|"Too much dakka!"]]
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* [[Oh Crap]]: Many players will, after the battle with the {{spoiler|Hive Tyrant}} will think that the final battle against the Warboss will be let down, or at the very least a repetition of the previous boss. That is, up until {{spoiler|you find out he's going to be fighting you in a Stompa.}} [[Bring My Brown Pants|I hope that power armor has a built in toilet...]]
** [[Crazy Prepared|It does.]]
* [[One -Man Army]]: One space marine (well, two in co-op) against an army of orkoids and also an infestation of tyranids. Averages around five thousand kills per playthrough.
* [[Power Fist]]: The Vanguard does one better, wielding a Lightning Claw as his final weapon- a Power Fist with a row of electrified blades protruding from the knuckles.
* [[Power -Up]]: The powerups in this game all run on a timer, and can be shared between marines if they stay close together. Powerups include [[More Dakka|dual, triple and quad-fire, rapid fire,]] [[Walk It Off|health regeneration,]] [[Quad Damage|double melee damage,]] [[Invincibility Power -Up|invulnerability]] and grenade resupply.
* [[Psychic Powers]]: Courtesy of the Librarian, but also from the Ork Weirdboy [[Boss Fight|fought on]] level 2.
* [[Sickly Green Glow]]: Whatever it is flowing through the Kroozer's "Chem Generator", it sure doesn't look bio-degradable.
* [[Special Attack]]: Each Marine has one.
** The Sternguard opens up on his foes with Focused Fire, [[More Dakka|massively increasing his fire rate]] for a short time.
** The Librarian wipes out nearby enemies with his [[Psychic Powers|Psychic]] [[Shockwave Stomp|Shockwave.]] For bonus points, [[You Will Not Evade Me|it draws in nearby enemies]] before triggering.
** The Vanguard fires up his [[Jet Pack]] and [[Foe -Tossing Charge|charges forward,]] cutting down anyone in his way before finishing off with [[Stuff Blowing Up|an explosion.]]
** The Techmarine summons a Tarantula [[Sentry Gun]] onto the field, which auto-tracks and engages foes with [[More Dakka|twin-linked Heavy Bolters.]]
* [[Teleporters and Transporters]]: The Orks use "Teleporta" pads to get around the ship quickly. One level has you stuck in the main teleporta complex, which has been isolated from the rest of the ship due to an infestation of Tyranids.
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{{reflist}}
[[Category:Xbox Live Arcade]]
[[Category:Third -Person Shooter]]
[[Category:Warhammer 40000 Kill Team]]
[[Category:Video Game]]
[[Category:{{PAGENAME}}]]