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''[[Warhammer
[[The Future|It is the 41st Millenium,]] [[Forever War|and there is only war.]] [[The Emperor]] and his [[One World Order|Imperium of Man]] [[The Empire|govern all of humankind with an iron fist.]] He is the master of his domain by [[We Have Reserves|the might of his vast armies]] and [[Man in
An [[Our Orcs Are Different|Ork]] [[Cool Ship|Kroo]][[Funetik Aksent|zer]] is bearing down on [[The Empire|an Imperial]] [[Eternal Engine|Forge World]]. The only hope to stop it? A squad of [[The Emperor|The Emperor's]] [[Elites Are More Glamorous|finest soldiers,]] [[Super Soldier|his Angels of Death:]] [[Space Marine|the Space Marines.]]
The player takes control of one of four different Marines of varying abilities and proceeds to shoot, slash and [[Special Attack|special move]] their way through [[Multi Mook Melee|hordes of Orks,]] and [[Bug War|the occasional Tyranid.]] [[One
[[Catch Phrase|Purge the Xenos.]]
{{tropelist}}
* [[An Axe to Grind]]: The Vanguard's mid-tier weapon is a Power Axe.
* [[Back
* [[BFG]]: The purview of the Sternguard Veteran. He begins the game with a Heavy Bolter and can upgrade to a Plasma Cannon and then a rapid-firing [[Stuff Blowing Up|Missile Launcher.]]
* [[BFS]]: The Librarian begins with a foe-cleaving Power Sword and upgrades to a Force Sword and then an "Epic" Force Sword.
* [[Chainsaw Good]]: The Vanguard begins the game with the standard-issue Chainsword.
* [[Character Class System]]: Four different marines with different weapons and abilities.
** The Sternguard Veteran packs [[BFG|big guns]] and devastates enemies at range, but does very little melee damage, [[Pistol
** The Librarian wields [[BFS|Power or Force Swords]] and cleaves readily through crowds, though not as well as the Vanguard- but he deals more ranged damage with his Bolt Pistol.
** The Vanguard Veteran wields various nasty melee weapons and excels close up, but deals very little ranged damage and [[Suicidal Overconfidence|can get in over his head very quickly.]]
** The Techmarine is armed with various rifle-sized weapons and deals good ranged damage, though not to the extent of the Sternguard- but he's better close up thanks to his [[Cyborg|Servo-Arm.]]
* [[Character Customization]]: You can choose up to two perks, such as more health, melee or ranged damage, faster special move charge or greater special move effect, additional grenade slots or longer [[Power
* [[Charge Meter]]: Your [[Special Attack]] runs on one, which builds up slowly over time, faster when you kill enemies.
* [[Dynamic Entry]]: Some soldiers might enter an enemy ship silently, perhaps by stowing aboard a cargo transport. The Space Marines are not they. They simply crash an armored landing craft through the side of the Kroozer, stride out the front door over a small pile of Ork corpses, and strike their default [[Asskicking Pose]].
* [[Energy Weapon]]: The various Plasma guns, as well as the Techmarine's Meltagun.
* [[Excuse Plot]]: You gotta kill some orks because they're attacking a forge world. Also, there're some tyranids.
* [[Humongous Mecha]]: A [[Warhammer
* [[Interface Spoiler]]: You don't meet any tyranids before the final acts, but there's a tyranid kill counter on your stats page before that.
* [[More Dakka]]: Oh yes. You can get power ups that double, triple, or quadruple your every shot. Combine this with the Sternguard's [[More Dakka|special ability]], and, well, the Orks say it best: [[Beyond the Impossible|"Too much dakka!"]]
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* [[Oh Crap]]: Many players will, after the battle with the {{spoiler|Hive Tyrant}} will think that the final battle against the Warboss will be let down, or at the very least a repetition of the previous boss. That is, up until {{spoiler|you find out he's going to be fighting you in a Stompa.}} [[Bring My Brown Pants|I hope that power armor has a built in toilet...]]
** [[Crazy Prepared|It does.]]
* [[One
* [[Power Fist]]: The Vanguard does one better, wielding a Lightning Claw as his final weapon- a Power Fist with a row of electrified blades protruding from the knuckles.
* [[Power
* [[Psychic Powers]]: Courtesy of the Librarian, but also from the Ork Weirdboy [[Boss Fight|fought on]] level 2.
* [[Sickly Green Glow]]: Whatever it is flowing through the Kroozer's "Chem Generator", it sure doesn't look bio-degradable.
* [[Special Attack]]: Each Marine has one.
** The Sternguard opens up on his foes with Focused Fire, [[More Dakka|massively increasing his fire rate]] for a short time.
** The Librarian wipes out nearby enemies with his [[Psychic Powers|Psychic]] [[Shockwave Stomp|Shockwave.]] For bonus points, [[You Will Not Evade Me|it draws in nearby enemies]] before triggering.
** The Vanguard fires up his [[Jet Pack]] and [[Foe
** The Techmarine summons a Tarantula [[Sentry Gun]] onto the field, which auto-tracks and engages foes with [[More Dakka|twin-linked Heavy Bolters.]]
* [[Teleporters and Transporters]]: The Orks use "Teleporta" pads to get around the ship quickly. One level has you stuck in the main teleporta complex, which has been isolated from the rest of the ship due to an infestation of Tyranids.
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