Warhammer 40,000: Kill Team: Difference between revisions

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''[[Warhammer 40000]]40,000: Kill Team]]'' is a twin-stick [[Third-Person Shooter]] released by [[THQ]] on July 13, 2011 for [[Xbox Live Arcade]] and [[Playstation Network]].
 
[[The Future|It is the 41st Millenium,]] [[Forever War|and there is only war.]] [[The Emperor]] and his [[One World Order|Imperium of Man]] [[The Empire|govern all of humankind with an iron fist.]] He is the master of his domain by [[We Have Reserves|the might of his vast armies]] and [[Man in the Machine|though crippled,]] [[Big Good|keeps watch over his race]] by [[Psychic Powers|sheer psychic will.]] [[Big Brother Is Watching|The Imperial government is brutal, oppressive and totalitarian,]] [[I Did What I Had to Do|but is the only thing]] keeping mankind from [[The End of the World as We Know It|a grisly fate at the hands]] of [[The Quisling|traitors,]] [[Aliens Are Bastards|aliens]] [[The Legions of Hell|and worse.]] [[Warhammer 4000040,000|But you knew that already.]]
 
An [[Our Orcs Are Different|Ork]] [[Cool Ship|Kroo]][[Funetik Aksent|zer]] is bearing down on [[The Empire|an Imperial]] [[Eternal Engine|Forge World]]. The only hope to stop it? A squad of [[The Emperor|The Emperor's]] [[Elites Are More Glamorous|finest soldiers,]] [[Super Soldier|his Angels of Death:]] [[Space Marine|the Space Marines.]]
 
The player takes control of one of four different Marines of varying abilities and proceeds to shoot, slash and [[Special Attack|special move]] their way through [[Multi Mook Melee|hordes of Orks,]] and [[Bug War|the occasional Tyranid.]] [[One-Man Army|These being ''the'' Space Marines,]] [[One Riot, One Ranger|just one of them is sufficient]] to take out an entire Ork mob and their Warboss- but you can tip the odds further against the Orks by bringing in a friend [[Co-Op Multiplayer|for local co-op.]] Scattered throughout the levels are Aquila symbol collectables, which unlock concept art. When you're done with that, there's a [[Endless Game|Survival Mode.]]
 
[[Catch Phrase|Purge the Xenos.]]
 
{{tropelist}}
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== Kill Team provides examples of ==
 
* [[An Axe to Grind]]: The Vanguard's mid-tier weapon is a Power Axe.
* [[Back-to-Back Badasses]]: Happens often enough in co-op, as players can share [[Power-Up|Powerups]] this way.
* [[BFG]]: The purview of the Sternguard Veteran. He begins the game with a Heavy Bolter and can upgrade to a Plasma Cannon and then a rapid-firing [[Stuff Blowing Up|Missile Launcher.]]
* [[BFS]]: The Librarian begins with a foe-cleaving Power Sword and upgrades to a Force Sword and then an "Epic" Force Sword.
* [[Chainsaw Good]]: The Vanguard begins the game with the standard-issue Chainsword.
* [[Character Class System]]: Four different marines with different weapons and abilities.
** The Sternguard Veteran packs [[BFG|big guns]] and devastates enemies at range, but does very little melee damage, [[Pistol-Whipping|being forced to simply whack foes with his gun.]]
** The Librarian wields [[BFS|Power or Force Swords]] and cleaves readily through crowds, though not as well as the Vanguard- but he deals more ranged damage with his Bolt Pistol.
** The Vanguard Veteran wields various nasty melee weapons and excels close up, but deals very little ranged damage and [[Suicidal Overconfidence|can get in over his head very quickly.]]
** The Techmarine is armed with various rifle-sized weapons and deals good ranged damage, though not to the extent of the Sternguard- but he's better close up thanks to his [[Cyborg|Servo-Arm.]]
* [[Character Customization]]: You can choose up to two perks, such as more health, melee or ranged damage, faster special move charge or greater special move effect, additional grenade slots or longer [[Power-Up]] duration. You may also choose from one of six Space Marine Chapters: [[Dawn of War|Dawn of War's]] Blood Ravens, Ultramarines, White Scars, Imperial Fists, Blood Angels and Salamanders, though this affects only your armor colors.
* [[Charge Meter]]: Your [[Special Attack]] runs on one, which builds up slowly over time, faster when you kill enemies.
* [[Dynamic Entry]]: Some soldiers might enter an enemy ship silently, perhaps by stowing aboard a cargo transport. The Space Marines are not they. They simply crash an armored landing craft through the side of the Kroozer, stride out the front door over a small pile of Ork corpses, and strike their default [[Asskicking Pose]].
* [[Energy Weapon]]: The various Plasma guns, as well as the Techmarine's Meltagun.
* [[Excuse Plot]]: You gotta kill some orks because they're attacking a forge world. Also, there're some tyranids.
* [[Humongous Mecha]]: A [[Warhammer 4000040,000|40k]] game wouldn't be complete without a suitably massive war machine. {{spoiler|The Orks bring a Stompah to bear for that exact reason. Watch out for those [[Gatling Good|Supa-Gatlas!]]}}
* [[Interface Spoiler]]: You don't meet any tyranids before the final acts, but there's a tyranid kill counter on your stats page before that.
* [[More Dakka]]: Oh yes. You can get power ups that double, triple, or quadruple your every shot. Combine this with the Sternguard's [[More Dakka|special ability]], and, well, the Orks say it best: [[Beyond the Impossible|"Too much dakka!"]]
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* [[Oh Crap]]: Many players will, after the battle with the {{spoiler|Hive Tyrant}} will think that the final battle against the Warboss will be let down, or at the very least a repetition of the previous boss. That is, up until {{spoiler|you find out he's going to be fighting you in a Stompa.}} [[Bring My Brown Pants|I hope that power armor has a built in toilet...]]
** [[Crazy Prepared|It does.]]
* [[One-Man Army]]: One space marine (well, two in co-op) against an army of orkoids and also an infestation of tyranids. Averages around five thousand kills per playthrough.
* [[Power Fist]]: The Vanguard does one better, wielding a Lightning Claw as his final weapon- a Power Fist with a row of electrified blades protruding from the knuckles.
* [[Power-Up]]: The powerups in this game all run on a timer, and can be shared between marines if they stay close together. Powerups include [[More Dakka|dual, triple and quad-fire, rapid fire,]] [[Walk It Off|health regeneration,]] [[Quad Damage|double melee damage,]] [[Invincibility Power-Up|invulnerability]] and grenade resupply.
* [[Psychic Powers]]: Courtesy of the Librarian, but also from the Ork Weirdboy [[Boss Fight|fought on]] level 2.
* [[Sickly Green Glow]]: Whatever it is flowing through the Kroozer's "Chem Generator", it sure doesn't look bio-degradable.
* [[Special Attack]]: Each Marine has one.
** The Sternguard opens up on his foes with Focused Fire, [[More Dakka|massively increasing his fire rate]] for a short time.
** The Librarian wipes out nearby enemies with his [[Psychic Powers|Psychic]] [[Shockwave Stomp|Shockwave.]] For bonus points, [[You Will Not Evade Me|it draws in nearby enemies]] before triggering.
** The Vanguard fires up his [[Jet Pack]] and [[Foe-Tossing Charge|charges forward,]] cutting down anyone in his way before finishing off with [[Stuff Blowing Up|an explosion.]]
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[[Category:Xbox Live Arcade]]
[[Category:Third-Person Shooter]]
[[Category:Warhammer 40,000: Kill Team]]
[[Category:Video Game]]
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