Warhammer Fantasy Battle: Difference between revisions

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The darkly humorous and bleak feel of the setting and game is what sets it apart. If you were to combine equal parts [[J. R. R. Tolkien|JRR Tolkien]], [[Michael Moorcock]]'s [[The Elric Saga|Elric]] stories, and ''[[Monty Python and the Holy Grail]]'', you would find something not unlike Warhammer.
 
There is also a science fiction tabletop miniatures wargame set in a universe having much in common with ''WHFB'': ''[[Warhammer 4000040,000]]'', generally known simply as "40K". Think of it as ''Warhammer'' <small>[[Recycled in Space|IN SPACE]]</small>, though it has grown over the years into a distinct and very different game, and has become much more popular than ''Warhammer'', at least in the United States.
 
''Warhammer'' is a tabletop wargame where two or more players compete against each other with "armies" of 20&nbsp;mm to 50&nbsp;mm heroic scale miniatures. The rules of the game have been published in a series of rulebooks, currently on their 8th edition, which describe how to move miniatures around the game surface and simulate combat in a balanced and fair manner. Games may be played on any appropriate surface, although the standard is a 6&nbsp;ft. by 4&nbsp;ft. tabletop decorated with model scenery in scale with the miniatures. Any individual or group of miniatures in the game is called a "unit", whether represented by a single model or group of similar troops.
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Dice rolls generally use traditional six-sided dice (d6), with a high result being desirable (in most cases). For example, an archer unit may be given a statistic that allows it to hit on the roll of a four or more. Various factors can change this number, reducing or raising the number needed. Mitigation of random results is a large part of the game, as well as traditional battlefield tactics. In some cases, other types of dice are needed; this can be a d3 (simulated with a normal die, 1 and 2 counting as a result of 1 and so on), or it can be a 6-sided "scatter" die used to generate random directions, often used alongside an "artillery" die (also 6-sided), used mainly for cannons, stone-throwers, and unusual variant artillery.
 
The wargame has also spawned a [[Tabletop Games|role-playing game]] tie-in, ''[[Warhammer Fantasy Roleplay]]'', which is not unlike a grimdark version of ''[[Dungeons and& Dragons]]''. Like its [[Sci Fi]] "brother", it also has some [[Gaiden Game]]s: ''[[Blood Bowl]]'', a "fantasy football" wargame set in a parallel dimension where ultra-violent rugby has replaced war, and ''[[Mordheim]]'', a semi-postapocalyptic wargame set in the eponymous city after it got levelled by a meteor of solid [[Green Rocks]] and the shards of which, incidentally, are the key ingredient in a working recipe for the Philosopher's Stone.
 
There's also ''Warmaster'', another miniature wargame within the same setting that uses smaller figures and a zoomed-out scale, thus allowing much larger battles. ''Warmaster'' became popular with historical wargamers and a specially-modified version called ''Warmaster Ancients'' is one of the major rule sets used for ancient and medieval historical wargames.
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* [[Big Eater]]: In the examination of an Ogre's corpse, the complete skeleton of a horse was found in it's belly.
* [[Big Badass Wolf]]: Ridden by goblins. Dire (zombie) wolves are favorite vampire pets.
* [[Black and Grey Morality]]: Not quite as bad as ''[[Warhammer 4000040,000]]'' on this, but it does run a close second. It's really more of a case of "They would if they could". More then once everyone has gotten their shit together to save the world from the Hordes of Chaos, but it takes a LOT before they get to that point.
* [[Black Bra and Panties]]: In ''Warhammer Fantasy Battles'' this is a common paint scheme for Witch elves and the one used by the studio army. That said you can still paint their underwear anyway you like.
* [[Black Magic]]: Powers of Chaos.
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** Pretty justifiable if you look at the fluff. Beyond those either mutated so that they can eat anything from stones to rocks and those that just no longer need to eat, all of the beastmen and mortal followers of a chaos horde are A: skilled hunters used to tracking down food in places where the very earth underfoot can try to eat you if it feels like it, and B: cannibals. If you can't rustle up livestock and animals, you can just eat your prisoners, your slaves, the enemy dead, your dead, any of your mates that are too weak to stop you...
** Bretonnia, despite being in a state of crushing poverty is still able to maintain a considerable military force. To give you an idea on the level of poverty; on a good day a whole Bretonnian village could trade their entire collected wealth for half of the smallest unit of currency in the Empire.
* [[Continuity Nod]]: The ''Warhammer'' world does not canonically take place in the same universe as ''[[Warhammer 4000040,000]]'' ([[Retcon|anymore]]), but it does make a few nods to the sci-fi mythos, such as the Old Ones' starships and warp gates and Greenskin spores coming down from space, and the Ogres' Great Maw is reminiscent of Tyranid biotech. It's easy to believe that Sigmar, founder of the Empire, is one of the two missing Primarchs. In fact, in the earliest editions, it was all but stated that the Warhammer world is part of the [[Warhammer 4000040,000]] universe- or at least that the Chaos Wastes connected to the Warp. Characters of all species could run around with, among other things, bolters (machine gun rocket launchers) and lascannons, while Chaos Space Marines were an actual troop/leadership choice for mortal Chaos armies.
** The Chaos Wastes ''are'' connected to the Warp, or at least something that they call the Warp. One can even enter the Chaos Wastes in the Warhammer world and catch glimpses of the 40k universe, though that is the only connection nowadays.
** The Albion ''Dark Shadows'' campaign included a number of magical weapons. They are identical or almost identical in function or description, and most have the exact same stats or effects as their 40k counterparts:
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* [[Our Giants Are Bigger]]: Giants. Always drunk and not the brightest bulbs of the chandelier.
** Storm of Magic introduces a super sized giant called a bonegrinder that is so big that it can use its thunderstomp against anything without the "largest monster" rule, and the only other thing with that rule is a giant killer mammoth.
* [[Our Gnomes Are Weirder]]: They're basically identical to ''[[Dungeons and& Dragons]]'' gnomes—small burrowing humanoids with a knack for technology and illusion magic—but extremely rude and short-tempered. They disappeared some time after the '90s.
* [[Our Goblins Are Wickeder]]: Small, green, devious, and shamanistic; most get pushed around by Orcs. Forest Goblins ride spiders, Night Goblins live underground and enter a berserker rage by drinking mushroom brew. Related to [[Fantasy Counterpart Culture|Mongol-esque]] Hobgoblins, Ogre-abetting Gnoblars, and tiny expendable Snotlings who are so pathetic most players appear to have sympathy to these guys.
* [[Our Orcs Are Different]]: Big, green, tusked, dumb, [[One-Gender Race|mono-gendered]] [[Proud Warrior Race Guy]]s who leave the thinking to the goblins.