Wars of Liberty: Difference between revisions

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* [[A Day in the Limelight]]: The mod is notable as well for putting a spotlight on nations that don't normally show up in an RTS game, like the Canadians, Argentinians and Brazilians among others. This extends as well to many of the other African, European and indigenous factions, be it the Ethiopians, Austria, the Knights of Malta or the Tupi.
* [[Eagleland]]: The Americans come across as a mix of Type 1 and 2, whether you choose the Union path or follow the Confederate route.
* [[Elite Mooks]]: In addition to late-game units, some nations can ship in groups of powerful regiments or warriors from their Home City.
* [[Fighting For a Homeland]]: The "American" Immigrants that are available to the Latin American factions are a nod to the real-life ''Confederados'': refugees from the former Confederate States of America who fled to Brazil after the Civil War, whose descendants still retain elements of their origins.
* [[Made a Slave]]: The Brazilians rely on slaves, can buy them in bulk and even whip them up for faster productivity at the expense of health, though it ''is'' possible to abolish slavery in later ages. It's also a potential option for a Confederate-route American player.
* [[Multinational Team]]:
** In addition to the main game's foreign mercenaries and Asian consulates, the Latin American nations can bring in immigrants (such as Germans, Japanese and even Confederate!Americans), who provide both tech bonuses and foreign units.