Wars of Liberty: Difference between revisions

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** The Italians have to rely on separate architect units in order to have buildings constructed.
** Unlike the base game, the Ottomans have their own unique textures to more emphasize their Islamic influences.
* [[Cowboy]]: The Argentinians have Gaucho settler units, who all ride on horseback.
* [[A Day in the Limelight]]: The mod is notable as well for putting a spotlight on nations that don't normally show up in an RTS game, like the Canadians, Argentinians and Brazilians among others. This extends as well to many of the other African, European and indigenous factions, be it the Ethiopians, Austria, the Knights of Malta or the Tupi.
* [[Eagleland]]: The Americans come across as a mix of Type 1 and 2, whether you choose the Union path or follow the Confederate route.
* [[Elite Mooks]]: In addition to late-game units, some nations can ship in groups of powerful regiments or warriors from their Home City.
* [[Fan Sequel]]: With all the work already done and in development, the mod is this in all but name. Further underscored by the more concerted attention placed around the Napoleonic and Victorian eras.
* [[Fighting For a Homeland]]:
* [[Fighting For a Homeland]]:* The "American" Immigrants that are available to the Latin American factions are a nod to the real-life ''Confederados'': refugees from the former Confederate States of America who fled to Brazil after the Civil War, whose descendants still retain elements of their origins.
* [[Going Native]]: The Aborigine route for the Australians has many signs of this, most notably in the indigenous units that are made available.
* [[Made a Slave]]: The Brazilians rely on slaves, can buy them in bulk and even whip them up for faster productivity at the expense of health, though it ''is'' possible to abolish slavery in later ages. It's also a potential option for a Confederate-route American player.
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** Austria's unit roundout is nothing ''but'' this, reflecting [[The Sound of Martial Music|the Habsburg monarchy's domains]].
* [[Obvious Beta]]: The mod still has a number of graphical, gameplay and balancing bugs as well as a handful of unfinished assets. Which isn't counting the stuff the modders plan on adding, such as unique audio tracks and additional factions. Justified in that it's still in development, if very much playable.
* [[Rock Beats Laser]]: Some of the indigenous nations, like the Aztecs or Tupi don't even have access to gunpowder weapons or more sophisticated technologies, but can still hold their own against more powerful foes.
* [[Saved From Development Hell]]: Sort of. In addition to the mod still being in development over 10 years on, some elements like certain gameplay features or even playable nations are mentioned by [[Word of God]] as having been adopted and salvaged from other abandoned mods that the team had involvement in.
* [[Shown Their Work]]: The modders had evidently done their research in how each faction not only looks but also plays.