Wars of Light and Shadow: Difference between revisions

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{{tropework}}
''[[Wars of Light and Shadow]]'' is an epic fantasy series by [[Janny Wurts]], chronicling the conflict among many different factions as they battle for control of the fictional world of Athera. The main story explores in depth the ambiguities of good and evil; both sides are portrayed with equal sympathy, avoiding the usual tendency to portray the winners as justified heroes and the losers as unequivocably evil.
 
When completed, the series will consist of five story arcs, of which the first three are currently complete.
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'''Books in the Series:'''
 
== Arc 1: ==
* ''[[Wars of Light and Shadow/Curse of The Mistwraith|Curse of The Mistwraith]]''
 
== Arc 2: ==
* ''[[Wars of Light and Shadow/Ships of Merior|Ships of Merior]]''
* ''[[Wars Of Light And Shadow/Warhost Of Vastmark|Warhost Of Vastmark]]''
 
== Arc 3: The Alliance of Light: ==
* ''Fugitive Prince''
* ''Grand Conspiracy''
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* ''Stormed Fortress''
 
== Arc 4: Sword of the Canon: ==
* ''Initiate's Trial''
* ''Destiny's Conflict'' (to be confirmed)
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This series has a [[Wars of Light and Shadow/Characters|character sheet]]. All character-specific tropes should go there.
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=== This series contains examples of: ===
 
{{tropelist}}
* [[All There in the Manual]]: The FAQ section of the author's website has a lot of information about the setting that can't be fully described in the books, such as background of some major conflicts and an in-depth look at how Athera's magic works, as well as an art gallery. Be warned, though, as the FAQ does contain spoilers.
* [[Another Dimension]]: There are very powerful, very ancient Worldsend Gates linking different worlds together; Dascen Alur is described as a "splinter world", a sort of buffer zone between major worlds.
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* [[Language of Magic]]: Played with, as most spells are cast in Paravian.
** [[Subverted Trope]]: Not all spells are cast in Paravian.
* [[Ley Line|Ley Lines]]s: Each of the Twelve Lanes of power offers a conduit for scrying and magical travel as well as energy for spellcasting. They seem to be arranged along the longitudes of the planet.
* [[Loads and Loads of Characters]]: Each with their own agenda.
* [[Mage Tower]]: Many of these are left over from previous Ages, built by the Paravians and often used by the current magic users for their research.
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* [[Omniscient Morality License]]: The Fellowship because they do know better.
* [[Our Dragons Are Different]]: The Khadrim, described as flying, fire-breathing reptiles.
** As well as the great drakes themselves, [[Reality Warper|Reality Warpers]]s whose dreams created life without understanding the emotions behind it. Although long dead, their remains must be kept contained inside Fellowship-maintained grimwards, or the remnants of their dreams ''in death'' could tear apart the fabric of the world.
* [[Our Fairies Are Different]]: The Paravians, which included such creatures as elves, unicorns, and centaurs.
* [[Our Ghosts Are Different]]: Three characters, Davien, Kharadmon and Luhaine, exist in a "discorporate" state. Kharadmon and Luhaine seem to be unhindered by their lack of body, and in fact use it to their advantage, traveling nearly instantaneously across Paravia. They can manifest, looking much as they did when alive, but usually only do so when talking to someone. {{spoiler|Davien is the only one who can manifest in an actual, physical body.}}
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* [[Restraining Bolt]]: The gifted geases granted to the five royal bloodlines to emphasize certain traits that the Paravians believed would make the resulting kings and queens immune or resistant to corruption from outside.
* [[Royal Blood]]: The founders of the five royal dynasties were all given a certain trait (compassion, justice, etc) which would be inherited by their successors. Plus, the charters under which the monarchies were established were an important part of the deal which gave humanity permission to settle in its current home. The fact that the monarchies were all overthrown a few centuries before the start of the story is a significant plot point.
* [[Sibling Yin -Yang]]: Lysaer and Arithon, though technically half-brothers, are nearly polar opposites. Lysaer, the master of Light magic, is a blonde, charming, and charismatic prince, possessed of an irresistible geas to seek justice (even where none exists), and becoming a hero to the townsfolk and merchants. Arithon the Master of Shadows, meanwhile, is quieter, keeps to himself, is an outlaw in their homeworld despite his own royal blood, and possessed to an irresistible geas of compassion, to the point that he "will forgive the knife that kills him", becoming a hero to the poor.
* [[Star -Crossed Lovers]]: Arithon and Elaira love each other deeply, but Arithon knows that Lysaer's people might strike at her to hurt him, and Elaira knows that the Koriani Order will use their bond to cast baneful sorcery against him. The simplest solution is for them to stay as far away from each other as possible.
* [[Un -Equal Rites]]: There has been a long-standing rivalry between the Fellowship of Seven and the Koriani. One of the results is that Sethvir has possession of the Great Waystone, a powerful Koriani artifact, which he states he will happily give back if Morriel asks - knowing full well that Morriel would rather eat her own arm than ask him for ''anything''.
* [[Unstoppable Rage]]: The Mistwraith's curse causes this whenever Lysaer and Arithon see each other, even through magical means.
* [[War Is Hell]]: The battle sequences are described in unflinching detail, with no effort made to gloss over or glorify the often horrifying violence.
* [[What the Hell, Hero?]]: Lysaer receives several of these speeches throughout the series as he sinks deeper and deeper into [[Knight Templar]] territory (One example being shortly after legalizing the enslavement of clansmen in ''Grand Alliance'', when he had decreed that he'd rather be in chains himself than permit slavery in ''Ships of Merior''). Unfortunately, they all fail to penetrate his Desh-Thierre enhanced self-righteousness.
* [[Wizards Live Longer]]: The Fellowship have been around for over 10,000 years, and will not even be stopped by dying. They have also taught their apprentices various ways to stop or reverse aging. Even the Koriathain have their methods.
* [[World Building]]: Hells yes.
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* [[Coming in Hot]]: Kharadmon's return to Athera, with nine unbound wraiths in hot pursuit.
* [[Death World]]: The two splinter worlds that originated the Mistwraith, now lifeless and abandoned.
* [[Don't You Dare Pity Me!]]: When Tharrick, helping rebuild one of Arithon's ships while recovering from injuries suffered when he was caught torching the whole fleet, finds a pile of silver coins waiting for him in his room at the inn, he is initially livid, thinking Arithon was offering him a token of charity. Turns out they were his wages.
* [[The Florence Nightingale Effect]]: Possibly the root of the romance that develops between Tharrick and Jinesse while the latter cares for the former's injuries.
* [[Gone Horribly Wrong]]: The scientific research carried out beyond the South Gate. Small wonder the Paravians had forbidden it in the first place.
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{{reflist}}
[[Category:Fantasy Literature]]
[[Category:Wars Ofof Light Andand Shadow]]
[[Category:Trope]]