We ARE Struggling Together!: Difference between revisions

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== Tabletop Games ==
* The wildly assorted powers of Chaos in ''[[Warhammer 4000040,000]]'' regard the destruction of the Imperium of Man as one of their main goals, especially the Night Lords and Iron Warriors legions, but as one might expect of Chaos, they are, well, chaotic, and spend as much time fighting each other and anyone who happens to be nearby as working against the Imperium.
** The Imperium, meanwhile, considers the destruction of everything that is not the Imperium to be its main goal. Precisely how this should be achieved is a matter of dispute between the Astartes, the Imperial Guard, the Sororitas, the Inquisition, the Adeptus Mechanicus, the Ecclesiarchy, and so on - and that's before you get to the divides in individual factions.
*** Fotunately (for them) most of the Imperium don't think these divides take precedence over killing the nearest alien/heretic/mutant.
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** Which is the smallest cast on the trope in the setting. On a grander scale, Creation, the normal world that is, has at least three whole groups of mortal enemies roughly as strong as itself, bent on it's destruction; that is, Old Unseated Gods, Old Dead Gods (who, being dead but unable to cease to exist, just wish for everything to cease to exist so they too can) and Mutating Energies Of Aether. Creation would be surely doomed if only those three forces wouldn't hate each other with roughly the same passion and fight on every opportunity, because their image of what ''should'' be are so different. Only two times in history have two of those forces seriously joined an effort against Creation, and both times they did landed a mighty blow. Ironically, the first attempt still in many parts failed because of poor coordination. (Mutating Energies attacked lands struck with super-Plague engineered by Dead Gods; they really should have made sure all of Creation's defenses were down...)
* Another [[White Wolf]] game, ''[[Werewolf: The Apocalypse]]'' also suffers from this trope big time. There are thirteen tribes that struggle against each other; they have a combined set of rules called the Litany but all have different ideas on which rules are ''important''; there's also a lot of struggle ''within'' most tribes; and the fact that all werewolves are prone to [[The Berserker|berserk frenzy]] if mildly provoked doesn't help. As a result, the werewolves have all but annihilated all non-wolf shapeshifters, and completely wiped out one of their own tribes, the Bunyip.
* The [[Order Versus Chaos|Blood War]] in ''[[Dungeons and& Dragons]]'' contains a fair bit of this. The [[Chaotic Evil]] [[Our Demons Are Different|Demons]] would be a much greater threat to the [[Lawful Evil]] Devils if they weren't so [[Blood Knight|keen on fighting]] that they [[Chronic Backstabbing Disorder|turned on each other]] at the drop of the proverbial hat. For the Devils' part there's a fair bit of resentment simmering between many of the Archdevils, which Asmodeus, [[Magnificent Bastard]] that he is, subtly encourages so that none of them ever decide to ally together and overthrow him. The Celestials also try to ensure the blood war continues, reasoning that as long as the evils are fighting each other, they're not trying to destroy the heavens.
** More generally, the forces of good and evil in many D&D settings are also like this. The good guys, such as they are, can easily bicker and snipe with each other over their own personal or political interests, allowing the villains to gain in strength. This tends to be balanced by the fact that the bad guys can just as easily be at each other's throats, whether through an [[Enemy Civil War]] or just plain [[Evil Versus Evil]].
* ''[[Legend of the Five Rings]]'': The Clans are extremely guilty for this. They are supposed to do what their [[Planet of Hats|hats]] tell them to do all the while protecting the Rokugani from Shadowlands threat, but they are too busy getting at each others' throat. About the only clan that averts this is the Crab: no one wants to invade their land for they are right next to the Shadowlands and are tasked with manning the Kaiu Wall, and the Crab don't have the resources to invade anyone else. But even they have a fair bit of bad blood with the [[Can't Argue with Elves|Crane]]...
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[[Category:Politics Tropes]]
[[Category:Truth in Television]]
[[Category:We ARE Struggling Together!{{PAGENAME}}]]