Who Needs Overtime?: Difference between revisions

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{{trope}}
{{quote|''When we scored ... Joe Thornton said, "We don't do overtime!" I said, "Thank God we don't do overtime." We were getting ready for the overtime.''|'''Ron Wilson''', ice hockey coach in response to [http://scores.espn.go.com/nhl/recap?gameId=261202005 this game]}}
|'''Ron Wilson''', ice hockey coach in response to [http://scores.espn.go.com/nhl/recap?gameId{{=}}261202005 this game]}}
 
It's nearing the end of regulation of a sports contest the main characters are in, and it's a close game. Someone makes a comment that the team could tie it up, and beat the opposition in overtime. They end up doing one better by getting the job done in regulation.
 
A subtrope of [[Down to the Last Play]].
 
{{examples}}
 
== [[Anime]] and [[Manga]] ==
* ''[[Eyeshield 21]]'': The Deimon Devilbats score a last-second touchdown to trail the Shinryuuji Naga by 1 point with no time remaining, not having gone for the XP attempt yet. Realizing that Sena is at the limit of his stamina and won't be able to last through overtime, Hiruma makes the call to go for 2 on a fake field goal attempt, giving Deimon a one-point victory.
** [[Justified Trope|Justified]] since [[You Can Barely Stand|most (if not all) of the players are exhausted,]] [[Fragile Speedster|Sena]] himself nearly [[Game-Breaking Injury|damaging his knee.]] Playing with only 11 regular members and 4 borrowed sports club players is not advisable, but hey, if that's all you can get...
** Later averted in the final game. {{spoiler|Team America and Team Japan tie the game, and no overtime is given because the people hosting the tournament thought America would wreck the tournament like always. Unhappy with a tie (As Bud Walker puts it, it's like kissing your sister.) the teams continue playing despite being told not to. It's assumed that Team America won, but Team Japan doesn't mind.}}
* ''[[Clannad (visual novel)|Clannad]]'''s [[Baseball Episode]] ends on the last inning in the anime. However, the game in the original [[Visual Novel]] from which said [[Baseball Episode]] is based on actually ends on the extra inning. This is of course justified by the fact that Visual Novels aren't restricted by a 25 minutes time limit.
 
== [[Fan Fiction]] ==
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== [[Western Animation]] ==
* ''[[Hey Arnold!]]!'', "Benchwarmer": With his team down by two with nine seconds remaining, instead of simply sinking the two free throws he's given and playing overtime, Arnold decides to deliberately miss the second freethrow to score a basket to win.
** That actually gets used in real life (although in practice only when down by 3 or more). The only problem is that he has to clank it in such a way that a teammate can get his hands on the ball first. Not an easy task under the best of circumstances, and this isn't the kind of skill that most players work on, so this definitely counts as a desperation move.
* Subverted in ''[[Rocket Power]]'', "Power Play": Roller hockey match. Score, 3-4, Rockets down, with NHL pros game on the line. 12 seconds left. Dialog:
{{quote| '''Raymundo''': They can do it. Tito. Tie it up and win in overtime. Overtime is not extra paddling. It's...\}}
'''Tito''': I know what overtime is, bruddah.
** Otto takes the puck from Sam with 3 seconds to go and shoots from afar, but the goal is waived. Big [[Downer Ending]], folks.
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** Similarly, the announcers (and most others) thought the New England Patriots should run out the clock in Super Bowl XXXVI and go to overtime after the St. Louis Rams tied the game late, but instead they drove for the winning field goal.
* An example from before overtime existed: In the 1984 Orange Bowl, Nebraska scored a touchdown to pull within 1 point of Miami. Rather than call for the extra point kick and a tie ''and'' almost certainly the National Championship, coach Tom Osborne called for a 2-point conversion play (which would win the game but is significantly riskier). The conversion failed and Miami won the National Championship. (Also averted. See the ''Necessary Roughness'' example below.)
** Subverted, then played straight with a variation in the 2007 Fiesta Bowl featuring Oklahoma and Boise State. After Oklahoma rallied to tie it up late, Boise State got the ball and attempted to drive for the winning score--andscore—and immediately threw an interception, allowing Oklahoma to take their first lead of the game, 35-28. Boise State then used some trick plays to get a touchdown with 7 seconds left, settling for the extra point and overtime. Oklahoma got the ball first in OT and immediately got a 25-yard touchdown run. The Broncos then required some more trick plays to get a touchdown, but rather than kicking the extra point and trying to win in double-OT, they pulled ''yet another trick play'' out of the playbook and got the 2-point conversion to win it 43-42 in OT--thusOT—thus, a variation, "Who Needs Double-Overtime?"
* In the 1988 World Series, Los Angeles Dodgers manager Tommy Lasorda knew that star slugger Kirk Gibson was too banged up to play in the field or run the bases; the only way he could be of any use to the team was to go to the plate and hit a home run. With the Dodgers trailing the Oakland Athletics by one run with two out in the bottom of the ninth inning of Game One, rather than send Gibson to the plate with a chance to tie the game, he sent utility player Mike Davis to the plate instead. After Davis worked a walk, Lasorda ''then'' sent Gibson to the plate with a chance to win the game. Up against the league's best closer, Dennis Eckersley. And if you don't know what happened next, you obviously are not a baseball fan.
* Turkey pull this trope three times in a row at the [[European Championship|Euro2008]], reaching the semi-finals this way.
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{{reflist}}
[[Category:Sports Story Tropes]]
[[Category:Who Needs Overtime{{PAGENAME}}]]
[[Category:This Index Asked You a Question]]