Wild ARMs 2: Difference between revisions

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''Wild ARMs: The 2nd Ignition'' is the second in the series of [[Role Playing Game|roleplaying video games]] produced by the Sony Company. Released in the year 2000, the game shares stylistic elements (combining the [[Western]] genre with both [[Fantasy]] ''and'' [[Science Fiction]]) with the previous game, but no direct story connection.
 
Like the other ''[[Wild Arms (Franchise)|Wild ARMs]]'' games, the story takes place on the planet Filgaia, which, long ago, was attacked by a powerful demon. A magical sword chose a young woman, known as the Sword Magess, to wield it against the monster, banishing it to another dimension. Centuries later, when a young man is possessed by the demon, he is also granted the sword's powers, which not only returns him to normal but grants him great powers. Because of that, he is chosen to become part of the A.R.M.S., a new international anti-terrorist organization, to combat Odessa, a group that seeks to rule the world. Joining him are various heroes from around the planet.
 
Most of the playable characters have (noncanonical) cameos in ''[[Wild Arms 5 (Video Game)|Wild ARMs 5]]'', just like all the other heroes in the series. Marivel also stars in a story that the characters read in ''[[Wild Arms 3 (Video Game)|Wild ARMs 3]]''.
 
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** Ashley's weapon isn't actually a sword, but a rather normal rifle...equipped with a ridiculously large bayonet that may as well ''be'' a sword.
** The sword Argetlam might as well count. While it won't rival some other BFSes, it's as large if not larger than Ashley's bayonet.
* [[Blind Idiot Translation]]: The game script has signs of this throughout and it's jarring when one comes upon them, but overall the translation is actually fairly decent for a Playstation-era Japanese RPG. Not to say it's great, but it's definitely better than both versions of ''[[Wild Arms 1 (Video Game)|Wild Arms 1]]''.
* [[Block Puzzle]]
* [[Bonus Boss]]: Lots of them, entrapped within the sealed pyramids you see floating around certain towns and dungeons.
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* [[Desert Punk]]
* [[Disc One Final Dungeon]]: Heimdal Gazzo, which leads up to {{spoiler|Ashley temporarily being stranded in outer space}}.
* [[Does This Remind You of Anything?]]: If you've played ''[[Xenogears (Video Game)|Xenogears]]'', many things about ''Wild Arms 2'' will seem oddly familiar.
** The navigation has extremely similar camera rotation and platform mechanics, but unlike in ''Xenogears'' you aren't able to jump up. The sprites on 3D background were in an extremely similar visual style as well.
** Both games' worlds have extremely violent histories that at least once or twice involved the a planet-wide near-genocide. But the theme of Filgaia being a scorched world is common to the ''Wild Arms'' series in general.
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* [[Duel Boss]]: Trask (the second time), Caina (the last time), {{spoiler|Brad's doppelganger}}, Judecca, Vinsfeld, Grauswein, the {{spoiler|Kuiper Belt roots}} and {{spoiler|Lord Blazer}}. Possibly even more. There are a lot of 'em.
* [[Edge Gravity]]
* [[Eldritch Abomination]]: Lord Blazer, along with other [[Sealed Evil in Aa Can]] like Ragu O'Ragula. And then there's {{spoiler|the Kuiper Belt}}, which is somewhere between this and...
* [[Eldritch Location]]: {{spoiler|[[Boss Subtitles|Encroaching Parallel Universe: Kuiper Belt]]}}
* [[Evolving Credits]]: The opening animation changes depending on how far into the game you are.
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* [[Heroic Sacrifice]]: [[Deconstruction|This is a major theme throughout the game. Apparently, it's the job of heroes to sacrifice their happiness and their lives so the common people don't have to fight.]] The ganme makes a heavy point of pointing out all the myriad flaws of this idea. {{spoiler|In the end a planet-wide [[Combined Energy Attack]] is much more effective.}}
** The Sword Magess, when the Blaze of Disaster previously attacked Filgaia.
** {{spoiler|Brad left in what appeared to have [[Dropped a Bridge Onon Him]], but it was really [[Faking the Dead]] as the sacrifice was actually one of his [[Doppelganger]]s.}}
** {{spoiler|Irving and Altaecia.}}
* [[Honor Before Reason]]: Kanon is obsessed with her family honor, as is Irving. {{spoiler|Not particularly surprising as they are in the same family, after all.}}
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* [[Pensieve Flashback]]: The Memory Maze
* [[Percussive Maintenance]]: Using Brad's kick ability on a malfunctioning computer terminal in the prison level makes it work again, giving you access to a room with a few bonus stat boosters.
* [[Plot Tailored to Thethe Party]]: Some of the dungeons are tailored to the party's skills to a ''ridiculous'' extreme.
* [[The Power of Friendship]]: A mild theme throughout the game, {{spoiler|exemplified in Ashley's Impulse ability in the final battle}}.
* [[Recurring Boss]]: You fight almost every major villain three times, including each member of Cocytus, Kanon, Liz and Ard, and Vinsfeld {{spoiler|(the third time is his ghost, as a [[Bonus Boss]])}}.
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* [[Save Point]]: The [[Inexplicably Identical Individuals|Memory Service Ladies]] who appear in towns and the Amazing Stones that are found in dungeons.
* [[The Scapegoat]]: Brad is in jail for a crime he didn't commit; later, Ashley and company almost get executed {{spoiler|but [[Super-Powered Evil Side]] [[Deus Ex Machina|Ex Machina]] happens}}.
* [[Sealed Good in Aa Can]]: Lilka's sister is {{spoiler|trapped in another dimension; unusually for this trope, she never gets freed from the can and Lilka even has to ''give up the hope of ever getting her back'' to save Ashley instead}}.
* [[Shout-Out]]: The land of Urartu was once the home of the {{spoiler|Crimson Nobles}}, but was genocidally depopulated during the past rampage of Lord Blazer. Urartu is an archaic name for [[Useful Notes/Armenia|Armenia]], where a [[Real Life]] genocide in [[World War One]] killed 1.5 million Armenians, including nearly the entire Armenian population in most of the former West Armenia.
* [[Solemn Ending Theme]]: "[http://www.youtube.com/watch?v=xr08LGkX4gM Atomic Arms]" and "[http://www.youtube.com/watch?v=x1d4y9Qge3E Zephyr's]", the ending themes of Disc 1 and 2 respectively.