Win to Exit: Difference between revisions

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* ''[[Baldr Force EXE|BALDR Force.exe]]'' is made of this trope.
* In the ''[[Mahou Sensei Negima|Negima?!]]'' manga, due to a mischievous... something, Negi and friends are trapped in Chisame's video game.
* ''[[To Love LOVE-Ru]]'' had the characters get stuck in an RPG during the Trouble Quest arc. Later on, they voluntarily place themselves in a board game.
* Due to [[Holodeck Malfunction]], at least one of the 50 children in the Virtual Console "Cocoon" in the ''[[Detective Conan]]'' [[Non-Serial Movie]] ''Phantom of Baker Street'' need to Win to Exit, or else their brains will be literally fried.
* ''[[Hunter X Hunter]]'' had Greed Island, where the only way to pause the game was to advance your objectives by a certain amount. There are people who have actually settled down to live in the gameworld because they couldn't get that [[Last Lousy Point]] that they needed to escape.
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* ''[[Metal Gear Solid]] Mobile'', with the flimsiest of justifications.
* ''[[Yu-Gi-Oh! theThe Falsebound Kingdom]]'' subverts this. You beat the VR game's main villain about a third of the way through, only for the creator of the game to take over, delete the villain, and attack you from behind. In order to actually win, you need to break out of the game and [[Cyberspace|enter the computer itself]].
* Inverted in the adventure game ''[[Gateway (video game)|Gateway]]'' - there is a Virtual Reality casino that is actually a ruse set up by the [[Big Bad]], who intends the player to always win and keep playing - therefore, the player must force themselves to lose. {{spoiler|Folding in poker does the trick}}.
* In ''[[Persona 4]]'' there's a dungeon based entirely on blocky classic Dragon Warrior-type graphics... since the characters are going inside the collective subconscious as represented by television and dealing with people's internal imaginations, comforts, and insecurities, this is pretty justified.
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* The base setting of ''[[Kid Chameleon]]'', where the game boss of a new arcade in town has kidnapped several other players that have played it and it's up to [[Hero Protagonist|you]] to enter the game and put an end to it.
* Almost all of the rooms in ''[[Devil May Cry]]'' work this way, even in the series reboot.
* ''[[Assassin's Creed: Revelations]]:'' After the events of ''[[Assassin's Creed: Brotherhood|Brotherhood]],'' {{spoiler|Desmond is trapped in the Animus, his mind shattered. He must complete the game's missions to piece his consciousness back together.}}
 
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