World in the Sky: Difference between revisions

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** Narayan from ''Myst III: Exile'' also uses this concept, with lighter-than-air inflatable pods keeping chunks of vegetation afloat.
* Septerra from ''[[Septerra Core]]''. Its shape (and purpose) plays a part in the storyline.
* The game ''[[Netstorm]]: Islands At War'' is set on Nimbus, a world of flying islands that the inhabitants maneuver to fight the occupants of other islands. Note that the islands themselves never move relative to each other during the actual game, they are just land on which you can build. They also can't be destroyed (but the things you build on them certainly can). Making scientific sense [[Rule of Cool|was not high on the agenda]].
* A twist in ''[[Pokémon Diamond and Pearl|Pokémon Platinum]]'': the Distortion World consists of floating islands, not all of which share the same gravitational orientation. At one point you get to Surf ''vertically'' between two islands.
* Both the ''[[Rage Of Mages]]'' and ''[[Spellforce]]'' series use the "long ago there was a cataclysm that shattered the world into floating islands, but some great mage or other managed to prevent it from falling apart completely." Oddly enough, in both series this property of the world is more backstory than anything, as the locations look pretty much like you'd expect a typical fantasy world to look (forests, deserts, snow wastes, ''active volcanoes'') and the characters are almost never confronted with "world's edge."
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* ''[[Minecraft]]'''s The End seems to qualify. It's a floating continent made of a type of white stone, with obsidian towers and is the home dimension of the Endermen.
* ''[[Skylanders: Spyro's Adventure]]'' takes place in a world called Skylands: a giant cluster of floating islands that contain different game areas for the player to interact with, including several villages, castles, caverns and factories.
 
 
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