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* [[Acceptable Targets]]:
* [[Acceptable Targets]]:* Fandral Staghelm was the most hated faction leader of the Alliance. [[The Scrappy|Garrosh Hellscream (though he has gotten better), Trade Prince Gallywix]], and Sylvanas are the most controversial Horde leaders. On the lighter side, there's the widely practiced and highly enjoyable sport of gnome punting, popular in ''both'' factions, but most especially among the Tauren. Blood elves are also frequently mocked as being too Alliance-y (or feminine) for the Horde.
** There's the widely practiced and highly enjoyable sport of gnome punting, popular in both factions, but most especially among the tauren. Blood elves are also frequently mocked as being too Alliance-y (or effeminate) for the Horde.
** Certain daily quest givers. {{spoiler|Two sets of them became raid bosses in Siege of Orgrimmar, though the latter set becoming the penultimate boss encounter was probably inevitable given their ties to Y'Shaarj.}} World quest givers, too, particularly the Tortollan Seekers and Magni Bronzebeard.
* [[Alas, Poor Villain]]: {{spoiler|Arthas. Despite being what he is, surprisingly, this one is played DEAD STRAIGHT by giving him a [[Tear Jerker]] farewell.}}
* [[Alternate Character Interpretation]].
* [[Alternate Character Interpretation]]. Many for the faction leaders. One debate is whether General Hawthorne, who destroyed Camp Taurajo, was a war criminal responsible for civilian deaths or someone who tried to win while showing more mercy than his comrades.
** Illidan: Was he a hero who was willing to go to extreme lengths to save the world? Was he an Anti-Hero who did the right thing in the end? Was he a Well-Intentioned Extremist unaware of his own evil? Or was he a power-mad loner who did a couple of good deeds to justify it to himself? Notable in that the writing of the games has zig-zagged on the way it portrays both his current and past actions over time. Legion and its supplementary material, in particular, posit that all of these interpretations are valid to some extent, and various other characters lean in one direction or another over him (the split between Kayn and Altruis being the most obvious).
*** Another one has emerged Illidan for Illidan after he chose to chose to stay behind at the Seat of the Pantheon while the surviving Titans imprisoned Sargeras. Was Illidan staying to help ensure Sargeras' imprisonment? Did Illidan want the chance to fight Sargeras himself? Or did Illidan just want to torture Sargeras for everything he had done?
** Arthas: was he a genuinely good person wanting to do the best for his people but was warped by the power of Frostmourne, or was he a spoiled brat who set the stage for his own fall? This continues as a Death Knight, with speculation over the degree of awareness Arthas had for his actions and whether he should be held accountable or was he also as much as a victim as those he killed? Was Stratholme an act of callous cruelty or what had to be done in those circumstances?
** [[Alternate Character Interpretation]]. Many for the faction leaders. OneThe debate is whetheraround General Hawthorne,'s whodestruction destroyedof Camp Taurajo,. Was washe a war criminal responsible for civilian deaths or, someone who tried to win while showing more mercy than his comrades., or someone who wanted to show mercy but wasn't competent at doing it?
** Whether Kael'thas was a good man Driven to Villainy by unfair prejudice and a set of impossible circumstances in Warcraft III, or was he an incompetent commander who should have been able to overcome the odds stacked against him without accepting forbidden help? The RTS and various supplementary materials suggest the former, but The Burning Crusade stripped away most of the sympathy fans had for him and turned him into an unambiguous villain. It took until Shadowlands for this to be resolved, by showing him as an individual who did evil things with good intentions but is ultimately not irredeemable.
** Is Tyrande a good-natured and fair leader or a dangerous, zealous bigot? Is Thrall heroic and selfless or foolish and naive? And so on.
** Garrosh during his final battle with Thrall. Does he have a point, and did Thrall give him a responsibility that he wasn't ready for? Or is he simply making excuses and refusing to accept responsibility for his actions (throughout Mists of Pandaria, he'd mocked Thrall as being too soft to be an effective leader or a "true" orc)?
** After the "Rejection of the Gift" cinematic, a very big one happened with people becoming divided on whether or not the Light a force good in the Warcraft universe. While some consider it so citing a long list of past events, the cinematic led to a lot of negative sentiment towards the Light, some going as far as to consider it as bad as the Burning Legion or the Void Lords at the extreme. This is because it had the naaru Xe'ra attempt to Lightforge Illidan by force, especially since as the Prime Naaru, Xe'ra is the highest-ranking Light being who's appeared in-game unless Elune turns out to be a Light overdeity (which has scant proof to back it up). There also how the lightforged draenei can come across as the Knight Templar trope and the subsequent actions against the Mag'har on alt-Draenor (albeit with a level of [[Kick the Son of a Bitch]] and [[Cycle of Revenge]] on the Draenei's part). Ultimately, the interpretations range from considering the Light itself a force for good even if not all of its agents are, people who consider the Light the big good regardless of its worst extremes, those who consider the Light an amoral force that anyone is able to use for any reason under the right circumstances and those who consider it just as bad as the Void.
* [[Alt-Itis]]: Just about everybody who plays the game for long has multiple characters. Even if it isn't to experience life in the opposite faction, there are still six races per faction and ten classes, not to mention the advantages of having multiple professions available on one account. Some players ''never'' get a character to max level, instead rolling dozens of alts. And then Blizzard added the Recruit A Friend program, allowing players to level alts with their friends at triple the normal rate.
** In ''Wrath of the Lich King'', the addition of "heirloom" class items makes this even more highly encouraged, as they can be traded among characters on the same account, scale to character level and increase the rate at which experience is gained, making leveling up additional characters easier.
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* [[Base Breaker]]: Arthas (as a Paladin), Varian, Garrosh, Sylvanas, and Gallywix.
** Thrall as of Cataclysm. A common fan sentiment is that they "like Thrall, but ''hate'' [[The Messiah|"Go'el"]]".
** Sky Admiral Rogers is viewed either as a badass Alliance leader who actually values the safety of her own soldiers over the enemy's, or a war criminal for [[Sink the Life Boats|killing surrendering Horde soldiers swimming to shore]] ([[Punch Clock Villain|especially since they may have been drafted by Garrosh]]).
** Sunwalker Dezco is seen either as a cool and tragic character, or a poorly written character that ruined the dynamic of Sunwalkers and acts like a human paladin despite having no ties with humanity.
** Rhonin's tendency for [[New Powers as the Plot Demands]] and to receive [[Character Shilling]] in his story have led to him being considered either a [[The Scrappy|Scrappy]] or [[Crazy Awesome]].
** Varian Wrynn and Garrosh Hellscream are the two most prominent cases. The former is an angry post-Literal Split Personality who was a slave to Orcs for quite some time, had his home destroyed by the orcs and his father betrayed to death by one even earlier and shilled to a ridiculous degree for awhile by Blizzard. The latter is is a racist warmonger with lacking leadership skills taking over from the level-headed, peace-seeking Thrall despite being a self-hating Emo Teen barely a few years ago. The developers even admitted they put them in charge just to provide in-universe justification for continuing the Alliance-Horde conflict.
** Jaina Proudmoore. After Mists of Pandaria, some thought her Character Development made sense as she saw all the work she did to bring peace destroyed in moments, and because of the side she trusted as well. Others believe that it's [[Character Derailment]] was delivered in breakneck speed and shoved down the players' throats, in addition of really going against her characterization in WC3 (the woman who allowed her father to die in order to ensure peace, now she's considered to be an insult to that).
** Sylvanas was already a contentious character being seen as either a [[Jerkass Woobie]] [[Anti-Hero]] or a [[Karma Houdini]] [[Creator's Pet]]. This reached it's peak in Legion when she was delcared Warchief of the Horde. Some think she was the next best candidate, others think she is too evil/similar to past tyrannical Warchiefs to deserve it and think it should have been Baine or even Lor'themar. People from either side, and others, are mad that Warchief Vol'jin just seemed to warm the chair Sylvanas would sit on due to being [[Out of Focus]] in Warlords. Even after officially becoming a villain
** The Prime Naaru Xe'ra is more notable because she reached this status faster than even Garrosh or Varian did at the meta level. Some view her as a well-intentioned extremist ally with a deep past who was {{spoiler|killed by the selfish magic addict she was trying to save - Illidan (some fans have compared Xe'ra forcefully infusing Illidan with the Light to remove his fel magic to intervention and rehabilitation for a drug addict)}} and thought she and her story arc story wasted. Others see her as a manipulative [[Knight Templar]] who got what she deserved and brought it on herself.
* [[Be Careful What You Wish For]]: Every time a class bitches enough to get class buffs or reworks, you can bet your bottom they'll be complaining [[It's Popular, Now It Sucks|they're oversaturated with noobs who don't know how to play them.]]
** The fanbase complained about long convoluted attunement quest chains and being unable to complete them because [[Can't Catch Up|nobody would lift a finger to help]]. Now that that's no longer required and you don't have to run a dozen dungeons (That nobody wants to do anymore) and hope your token actually drops so guilds will look in your general direction. Then they complained about how annoyingly hard the game was only now are complaining about "Casuals" taking over the game. (Don't try pointing out that there are in fact heroic raids meant ''specifically'' for these "Core" players, or that they offer stronger gear and require much more coordination than raid finder - they're not listening.)
** Throughout wrath, the fanbase bitched ''non-stop'' about how "easy" the heroics were. (ignoring, of course, that they were "hard" before people started running them in Naxx gear or with heirlooms.) Then when the last three Wrath heroics were added, they bitched about how "hard" they were and would constantly [[Rage Quit]] the halls of reflection. When Cataclysm was released, what was everyone's response to the heroics? That they're [[Face Palm|too hard]]. Of course nowadays, nobody complains about how "hard" they were because just like Wrath, they all outgeared the heroics enough to just rush through.
** For that matter, they complained about the needless amounts of [[Fake Difficulty]] in the game, alleviating the Catch22 situations. Now they complain about "Wrath babies" or "noobs" running their heroics.
* [[BigNon LippedSequitur Alligator MomentScene]]: Various quests in Cataclysm involving random creatures nobody likes ([http://www.wowhead.com/quest=27729 eels], [http://www.wowhead.com/quest=27187 hyenas], [http://www.wowhead.com/quest=27940 vultures]) show up with no warning when you kill one of them, and have absolutely no mention after you finish them.
* [[Bittersweet Ending]]
** Badlands: {{spoiler|Rheastrasza is destroyed, along with the egg she and the player worked so hard to keep hidden from Deathwing. The "sweet" part comes in when it is revealed that, though she and the egg were destroyed, it was [[Batman Gambit|all part of the plan]]: She knew Deathwing would find her, so she trusted the cleansed black dragon egg with another ally and replaced it with [[Heroic Sacrifice|one of her own]].}}
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** ''Mists of Pandaria'' seems to be causing this too.
** Also, PVE vs. PVP. Players will pull up unoriginal insults akin to [[Fantastic Racism]] without the "race".
** '''The Culling of Sratholme'''. There is a great amount of debate among players whether this (the event that either [[Start of Darkness| started Arthas on his path to evil]] or [[Moral Event Horizon|cemented his place there]]) was necessary or whether Arthas truly could be blamed. Short version: Strathholm was the second-biggest and second most important city of the Alliance, and was thus a primary target of the Scourge. They shipped plague-infected grain to the city, a plague that would cause death in three days, then cause the infected to rise as undead, which would be easy to manipulate by the Lich King’s control. The soldiers under Arthas’ command - which included both Uther and Jaina - caught wind of the plan, destroyed many silos of grain that were intended for other towns (likely including Stormwind itself) but when they arrived at Stratholm, they were too late. Believing the disease to be irreversible, incurable, and highly contagious, Arthas ordered the town purged, and despite objections from both Uther and Jaina - who abandoned him rather than be accomplices to the act - killed every man, woman, and child in Stratholm, their pleas for mercy falling on deaf ears. Players debate to this day whether Arthas was justified here. Was finding a cure truly impossible? Was the disease truly as contagious as he believed? Had the plague actually spread to every resident? Maybe killing them ''after'' they had become zombies might have been a better choice. Did Arthas coldly view the civilians as expendable, or did he hate himself the whole time, sobbing as he killed them? (One of his underlings did indeed commit suicide out of guilt, now a restless spirit haunting the place, known only as The Unforgiven.) It is an argument that may never be resolved, and indeed, it seems the whole thing had been designed to give the players something to think about.
* [[Catharsis Factor]]:
** The Seige of Orgrimmar raid is this for the Alliance. Well, many Horde players likely had no love for Garrosh either, but this raid actually lets you storm and invade the Horde capital itself and lay waste to the citizenry. Any beginning Alliance player who has been shot down after flying too near the place sees it as revenge.
** When you finally kill the Whale Shark in Vashj'ir. It doesn't drop anything or give XP, but this monster likely kills you several times while you try to explore the undersea zone, and finally killing the thing is satisfying. In fact, the Achievement you get has a fitting name, [[Shout-Out|"From Hell's Heart I]] [[Moby Dick|Stab at Thee".]]
** Players who felt bad after seeing [https://www.youtube.com/watch?v=HerNdsh_H-g this cutscene] and/or [https://www.youtube.com/watch?v=GE9HVy1vgws this one] will experience a ''lot'' of Catharsis once they complete the Raid that ends with [https://www.youtube.com/watch?v=Uby0nBPVhZc this one].
* [[Cliché Storm]]: the [[Large Ham]] bosses' favorite way of [[Calling Your Attacks]]. Originally done so you'd know how to prepare for an incoming attack but nowadays it's just tradition.
* [[Complete Monster]]: QuiteThough aseveral fewWarcraft villains qualifyhave been Anti-Villains, althoughthere overallare mostsome ofwho themhave tendgone tointo becomplete Anti-Villainsmonster territory.
** Loken from Wrath of the Lich King murders his sister in law and frames his brother's friends for it, causing a needless war, warps his brothers dragon into a monstrosity, and tries to brainwash Thorim.
** Apparently, the curse that comes with wielding the blade Frostmourne ultimately turns a person into this. As shown by the below quote:
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** Chargla Razorflank sells her own people to the Scourge.
** [[Deceptive Disciple|Gul'dan]](despite being [[Faux Affably Evil]]) who voluntarily corrupted his people into a bloodthirsty horde which [[The Man Behind the Man|he secretly controls]], planned the genocide of the Draenei and brought the Orcs into Azeroth so they could trigger two wars. He also created Garona as a "breeding experiment" between an Orc soldier and a female Draenei prisoner, after that she was magically aged, tortured and mind controlled into becoming his personal assassin. Finally, [[It's All About Me|he betrays the Horde to follow his own ends of achieving power.]]
** Kael'thas gets changed into this in The Burning Crusade, although your Mileage May Vary. He becomes a power hungry lunatic who seeks to sacrifice an innocent girl in order to bring his master Kil'Jaeden into the world, who incidentally is the one who gave the order for the destruction of Kael'thas's home (well not him directly, but he and Archimonde would have certainly authorized it and he DID create the Scourge for use against Azeroth).
** Deathwing is an unrepentant mass murderer, who coldly murdered most of his and the blue flight and who covertly helped the Orcs gain control over his rival, Alexstrasza, who he kept as his unwilling consort for a time. His act of entering the world (though admittedly rather awesome) kills countless innocents and causes almost incalculable environmental damage, and he has a genocidal hatred of anyone who isn't a black dragon (and considering the twilight flight even they may be expendable eventually).
** Worst of all are the Old Gods. They have caused quite a few atrocities in Azeroth's history (they corrupted Deathwing and in turn are indirectly responsible for all of his crimes, and in turn the nexus war), and seem to be intent on destroying the world [[For the Evulz|solely to create chaos.]]
*** It technically depends on how you view them. In fact, they were around on Azeroth even before the Titans arrived, and arguably are more subject to [[Blue and Orange Morality]] rather than this trope, especially when you consider [[Cthulhu Mythos|what they were based on]]. Still not pleasant, by any means, but that's [[Eldritch Abomination|Eldritch Abominations]]s for you.
** Archimonde the Defiler is the supreme commander of the armies of the Burning Legion, equal to Kil'jaeden and serving directly under Sargeras. Lacking Sargeras' intentions or Kil'jaeden's regrets, Archimonde proved to be the most monstrous demon in the entirety of the omnicidal Burning Legion.
** Sargeras and Archimonde are both heartless lunatics who love killing things and who have destroyed countless worlds.
** Depending on how you [[Alternate Character Interpretation|view him]] {{spoiler|Gallywix}} may qualify. And for good reason, he is a callous [[Jerkass]] whose crimes include: {{spoiler|selling the player and others into slavery after he made them give up their life savings, leaving the goblins behind to take over Azshara, enslaving the goblins in a mine called the Gallywix Reeducation Cavern, and employing abusive Hobgoblin slavemasters. He was even attempted at a last-ditch attempt to kill Thrall (right before he was re-appointed leader). Constantly taunting you in the second half of the starting experience doesn't help matters either. There's even a Goblin NPC who calls him a monster.}}
** {{spoiler|[[Evil Chancellor|Magatha Grimtotem]], who leads the Grimtotems, who wants eradicate the "lesser races" from Kalimdor and retake the long lost tauren ancestral holdings. And in Cataclysm, she rigs the duel between Garrosh and Cairne by poisoning Garrosh's Axe which caused Garrosh to easily cripple, and [[Killed Off for Real|kill Cairne]]}}
** Azshara, the former ancient queen of the Night Elves who, in her desire for power and perfection, nearly led all of Azeroth to total ruin. 10,000 years ago, Azshara used her magic to enthrall her people to love her without question and later secretly sought to kill everybody on Azeroth she deemed "imperfect", which was everyone except her and her Highborne servants (and included non-Highborne elves).
** Xavius, once the high councilor to Queen Azshara, is best known for the evils he committed as the first satyr and the Nightmare Lord. Xavius was the first elf to make contact with the Burning Legion and convinced Azshara and the Highborne that Sargeras was a deity and would lead them to godhood.
* [[Crack is Cheaper]]: A widely spread opinion, given how much time players spend into the game.
* [[Crazy Awesome]]: Most of the Goblin starting experience, to wit: One of the focuses right at the beginning is to set everything up for a party, naturally, you succeed and start to have a pretty rad (by Goblin standards) party... only to have it be crashed by ''Party Crasher Pirates''. After the Volcano starts to blow, you're trying to get enough money to get off the Island. So you break into the bank, steal your life savings back, but it's still not enough. So what do you do? Why, burn down your corporate headquarters to get the insurance money, of course! You do this by Overloading your Generator, [[Rule of Funny|turn on your "Leaky Stove"]] And then drop a cigar on your flammable bed. It only goes upwards from there, there are many examples later, but one truly stands out. Once you're on the Lost Isles, a Goblin asks you to take care of a Giant Shark. How do you do this? Well, after getting a bunch of shark bits, he makes a Shark Submarine With [[Austin Powers|Freakin' Laser Beams]], then you fight the Shark in it.
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** Cro Threadstrong, an Orc NPC in Shattrath who yells about waging war with a nearby apple vendor.
** Sabellian, Deathwing's younger son who is a questgiver in Outland. As of late, there have been several calls for Sabellian, who is much less evil and more sane than his father, to take control of the Black Dragonflight after Deathwing's inevitable demise at the hands of players.
* [[Evil Is Cool]]: The Lich King. Honestly, given his backstory, appearance, and powers, this guy rates higher on the Coolness Factor than ''any'' of the good guys.
* [[Evil Is Sexy]]:
** It's unlikely Onyxia would have been gotten away with a thousandth of what she got away with if not for people's assumption that she was the returned King's mistress and previously Bolvar's. In all likelihood, she really was the returned Varian's mistress for the short time she had him [[Charm Person|spellbound]].
** High Inquisitor Whitemane, Mother Shahraz, Blood Queen Lana'thel, and many others. Even a few mobs get this, including Succubi and Shivarra.
* [[Fake Difficulty]]: Back in Vanilla and TBC, it was exceptionally difficult to try get gear for entry level dungeons after new tiers were released, due to the playerbase having a tendency to flat out declare themelves "done" with the old dungeons and from that point on. This lead to the [[Can't Catch Up]] phenomenon, where players who ''still'' needed gear from these dungeons and quests were stuck waiting for a group to form since the players focusing on all of the new stuff wouldn't lift a finger to help unless it was for the new things. It's quite frustrating on both ends, to have to run a dungeon for the umpteeth time because people still haven't learned how to play, but also frustrating when you ''want'' to raid but can't because nobody seems interested in what you need to do. Thankfully, this has been fixed as of Wrath and Cataclysm, with each new tier usually coming alongside new 5-men dungeons and badge/justice point gear that give easy access to gear equivalent to that of the previous tier, enabling easy access to the new raids.
** Due to guild advancement/achievements now giving guild perks, it will be considerably easier to do this. The more achievements and guild XP for things like old world raids, the better perks you get, like instantly teleporting the entire raid to your position.
*** The Halls of Reflection was this for some people. (note: for some) It required perfect cooperation with the group to survive the waves. Wiping on a wave before the two bosses (before 5th and 10th) required you to start over from the first and sixth waves, respectively. It was also common for random players to drop group [[Beyond the Impossible|as soon as Halls of Reflection showed up as the random heroic]].
* [[Fandom Nod]]: Besides the countless [[Ascended Meme|Ascended Memes]]s, the massive fan game/forum post [https://web.archive.org/web/20130916113941/http://www.thelittlestmurloc.com/ "You awaken in razor hill] became so well-known that blizzard actually added the main character [http://www.wowhead.com/npc=40970 Tednuget] ([[Bowdlerize|Changed to Tednug for copyright reasons]]) got his own NPC.
* [[Fan Dumb]]: The official forums aka the "Bitch Board" is pretty much full of nostalgia-blinded people and highbrow elitists who trash about how there are people who didn't have to do what ''they'' did back in the original game. No matter ''how'' bad of a financial decision it was to not let gamers see higher-level content. (Granted; it wasn't ''all'' Blizzard and Vivendi's fault there, some people were left out because of player created catch-22 situations and they didn't expect people to abandon low-pop servers and get people stuck waiting for a group that almost never forms.)
** And that's only the general forums. Each sub-forum seems to have its own Fan Dumb that does nothing but whine and complain about whatever the subject of the board is. For example, the class forums are often less filled with constructive advice on how to improve the class so much as they become slagging matches between users about how the class developers favor some classes over others. The story forums are more or less the same, just replace 'classes' with 'factions' and 'class developers' with 'creative developers'.
* [[Fan Hater]]: One of the most plagued games by this. Many fanhaters also refuse to acknowledge that the game actually ''isn't'' addictive and it's not causing the players to give up their lives.
** Players of [[EVE Online]] seem to have a major superiority complex about [[WoW]]. Mention [[WoW]] in any forum or in the in-game chat in Eve and you'll be buried in people shouting "Eve is a much more complex and difficult game and [[WoW]] is the training wheels of the internet and..." It's rather sad considering Eve itself has enough [[Fan Hater|Fan Haters]]s that its playerbase could be expected to be a little wiser.
** Mentioning [[WoW]] is practically taboo in the Guild Wars community. Anyone suggesting implementation of a feature from or making a comparison to [[WoW]] on a Guild Wars fan forum is quickly shot down by legions of other members insisting "Guild Wars is nothing like that piece of crap" and all but calling the initial poster an idiot for liking [[WoW]]. Invariably at least one person will bring up the Skinner box argument that "you only enjoy it because they're manipulating your psychology." This really is the case with GW fans and any P2P MMO (Aion, Rift, etc... SWTOR is the current punching bag), but [[WoW]] is generally the most loathed.
* [[Foe Yay]]: In ''Wrath of the Lich King'', the Lich King and Tirion Fordring have it in spades.
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* [[Growing the Beard]]: The game was infamous for its questing: while trying to avert completely depending on [[Level Grinding]], it pretty much invented [[Twenty Bear Asses]], leveling was filled with boring, irrelevant sidequests no one cares about. Now with Cataclysm update many locations were reshaped in such a way so each zone tells a story and most sidequests are directly tied into it. The game is becoming more and more convenient over the years too, with things such as Dungeon Finder that lets you forget about crying "LFG" for hours being drowned out by people selling things.
** You'd actually be very surprised how [[Waste of Time Story|little]] people pay attention to it.
* [[Hate Dumb]]: Many people trash the game because "It's a [[Warhammer Fantasy Battle]] ripoff" or without having ever touched it. Naturally this leads to some sometimes funny comments like how much of a ripoff of ''[[The Lord of the Rings]]'' it is. (If this game is a ripoff of ''[[The Lord of the Rings]]'', then it's safe to say ''every'' form of fantasy is a ripoff!) There are many people who in fact act all [[New Media Are Evil]] and that the game will addict you if you touch it. This is of course ignoring that ''IT'S A GAME'' and not something that chemically addicts you, and how many people act like [[Double Standard|playing any other game for 14 hours a day or doing stuff like reading or watching TV is somehow more productive than playing this one.]]
** There have even been instances of [[Hate Dumb]] for this game on this very wiki in the Headscratchers section.
** The [[Foe Yay]]-type haters deserve a special mention here. If you believe what you read in the trade channels and at the forums, the vast majority of [[WoW]]'s players loathe the game with a passion... and yet they ''pay money'' to play it. [[Alternate Character Interpretation|Thus, Blizzard's probably INTENTIONALLY doing stuff like "Dumbing the game down" or "inventing races out of nowhere" to piss these guys off because they know they'll be constantly coming back and paying them the monthly fee]]
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* [[Jumping the Shark]]: There has been largely two immediate reactions for the Mists of Pandaria expansion announcement regarding the setting and gameplay changes.
* [[Magnificent Bastard]]: Kil'Jaeden, they don't call him [[Meaningful Name|''The Deceiver'']] for nothing.
* [[Member Berries]]: The game's fifth expansion pack, ''Warlords of Draenor'', involved traveling back in time to before the first game. Players who were familiar with the lore of the first game were excited to meet characters like Orgrim Doomhammer, Kilgore Swordfist, and OrcRage McHugeSmash (or whatever the fuck their names were), while everyone else was just bored and confused. Also, it took place on the same continent as the game's first expansion (except earlier in time. Or in an alternate timeline. Or something).
* [[Memetic Badass]]:
** Saurfang is practically the Warcraft universe's [[Chuck Norris]], having several [http://www.wowpedia.org/Saurfang_facts Saurfang Facts] to his name.
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* [[Memetic Mutation]]: So many that they had to be listed on the [[World of Warcraft/Memes|Memes]] page.
* [[Misaimed Fandom]]: You're not supposed to agree with Malygos in ''Wrath of the Lich King'', people. No matter how profoundly ''wrong'' Blizzard make their characters, there will always be someone on the official forums to claim they're right.
* [[Mis BlamedMisblamed]]: The mob respawn rates at the start of ''Cataclysm'' actually weren't entirely Blizzard's fault; they were a programming oversight. The insane respawn rates were due to so many players clogging the zones at once that they respawned almost instantly. This was after Burning crusade's launch the mob respawn rate was too low so people would camp required mobs.
* [[Moe]]: Mylune, a Dryad with [[Puppy Dog Eyes]] that gives you quests to save the critters that roam around a burning forest. She even ''squees.''
* [[Moral Event Horizon]]: Potentially, ''you'', if you play a Death Knight. While soulless in the service of Arthas, you're complicit in genocide, butchering civilians under the protection of [[Knight Templar|the Scarlet Crusade]], and torture. Depending on the individual Death Knight, this may or may not be [[More Than Mind Control]].
** Arthas crossed the line long ago and continues to get more evil over time. Most players point to the Culling of Stratholm as his "point of no return", but in truth, it's hard to pinpoint just one action. This is even lampshaded in one of the more awesome Icecrown quest lines.
** {{spoiler|Varimathras and his faction of the Forsaken}} arguably triggered this trope when they {{spoiler|betrayed both the Horde and Alliance at the Wrathgate, resulting in the death of a major Alliance NPC and reigniting the Horde vs. Alliance war}}.
** One particular group of Naga damn well crossed it in The Blasted Lands during ''Cataclysm''. They betrayed and enslaved the entire Murloc population in the zone, even the babies. Hate Murlocs or not, that is just God damn depressing.
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** The entire story arc surrounding Keristrasza was designed to make the players hate Malygos enough to kill him. Or at least was supposed to.
** In the Horde's eyes, for the Alliance there's the sacking of Camp Taurajo, a peaceful Tauren village. In the eyes of the Alliance, while the camp was definitely a soft target with civilians that was unnecessarily killed, it was arming and training Horde warriors, was strategically important, and General Hawthorne even took pains to make sure civilians could slip through Alliance lines. The Horde does not gain this information and are right to be pissed about it however.
** In ''Battle for Azeroth'', [[Arc Villain|Lady Waycrest]] crossed this line ''long'' before she turned to witchcraft and became a truly dangerous adversary to the players. {{spoiler|She hired assassins to kill her daughter Lucille's beloved on their wedding day, simply because she didn't like the idea of having a mere merchant for a son-in-law.}}
* [[More Popular Spinoff]]: Compared to the original strategy games.
* [[Most Annoying Sound]]: ''Not enough energy'', ''Not enough rage'', ''Not enough mana'', ''I can't carry anymore'', ''That would be stealing'', ''I need to get closer'', ''That ability isn't ready yet''. Also [[Have a Nice Death|nasty things bosses say]] when they kick your ass (particularly ones who can kill in rapid succession, such as after the tank dies). Certain pet noises, the Piccolo, the train set, Lil' XT... the list goes on. Fortunately, at least the error messages can be turned off in the options menu, and there's a tiny robot you can buy whose only purpose is to smash train sets.
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** Attunement in ''general''. This supposedly weeded out the "Bad players" back in the day, when all it took to get attuned was to be lucky enough to ''find'' a group that formed for it, especially on some servers like most Wasteland EST PvP Servers. This lead to a [[Can't Catch Up]] in which perfectly good players were stuck waiting for an attunement group to form while everyone else was busy trying to get the bosses down.
*** And evidently people used to "need a brain" to get to end-game. Evidently, "Needing a brain" meant "being able to be lucky to have a group that would do convoluted attunement chains" and "having the free time to run dungeons enough to get gear so the guilds would even look at you."
* [[Old Shame]]: There are quite a few things Blizzard would like players to forget. In no particular order:
** The BlizzCon lesbian. Back during BlzzCon 2011, a fan who called herself "Brei" asked why there were no openly LGBT characters in the game. As often happens with controversial issues where opinions are required, the community completely blew up and a [[Flame War]] started. Eventually, Blizzard simply said it was because too many kids play the game, and swept it under the rug.
** Cyric, the mod often called the Troller of Trolls. Now, Trolls are a fact of life on game forums, but the Vanilla and Crusade eras were out of control. Cyric was a moderator who just couldn't take it anymore, and started [[He Who Fights Monsters|insulting the trolls with horrible profanity]], replying to each and every troll who replied to him as such. He actually got rid of a few, but was eventually fired for encouraging such behavior.
** Dear lord, the Pet Pit. Another problem they had in 2011 was gold sellers, and were cracking down on it. Then they released Guardian Cubs, collectible Battle Pets which you could buy with actual money and then sell in-game for inflated prices. This was seen as hypocrisy. Which it was. They even admitted that this is what it was for, admitting, "we're okay with it, if some players choose to use the Guardian Cub as a safe and secure way to acquire a little extra in-game gold without turning to third-party gold-selling services. However, please keep in mind that there's never any guarantee that someone will purchase what you put up for sale at the auction house." (That's a direct quote, by the way.) This was removed from the game quickly, due to the controversy, but the pets are still available (as Soulbound, meaning unsellable in-game).
** The Real ID forum was a case of [[Didn't Think This Through]]. During 2011 (seeing a trend here?) they had a policy that said you could only post if you used your real name, address, and email, making that info public. [["Not Making This Up" Disclaimer|Yeah, uh-huh.]] They assumed [[Even Evil Has Standards|trolls would be hesitant]] to insult someone they knew was a 12-year-old. Well, they underestimated how vile some of them were, and to say it didn't work was a ''very'' big understatement.
** As controversial as the BlizzCon lesbian was, Corpse Grinder George, a guest of Blizzard at again, 2011. The original interview (edited when released, thank goodness) was seven solid minutes of homophobic hate speech and endorsement of violence with ample use [[Cluster F Bomb|of the F-word]] directed at Alliance players. Why they promoted George in the first place (rather than kicked him out on his rear) caused outcry unlike Blizzard had ''ever'' seen before or since, causing them to make a public apology.
* [[Older Than They Think]]:
** Lor'themar actually wasn't invented for WoW and first showed up in a Korean-drawn comic.
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** With the Mists Of Panderia leak, some of the playerbase has accused the Pandaren concept of (among other things) ripping off [[Kung Fu Panda]]. The Pandaren started out as an April Fool's joke by artist Samwise Didier that proved so popular that it led to their debut in Warcraft III: The Frozen Throne, years before Kung Fu Panda even came out.
** When Cataclysm was announced, there was outcry from the fanbase declaring that Deathwing is a [[Giant Space Flea From Nowhere]], while in reality he has been a fixture in Warcraft lore since ''Warcraft II''
* [[Play the Game, Skip the Story]]: Most players ignore what NPCs actually ''say'' and just look at the quest requirements. Story? Plotting? To the majority of players, it may as well not exist. Interestingly, Blizzard is aware of this and [[Word of God]] says that quest designers are explicitly limited in the amount of text they can put into a quest description to avoid "Too Long Didn't Read" syndrome.
* [[Replacement Scrappy]]:
** Garrosh Hellscream replaced Thrall as leader of the Horde. Considering that Thrall is well-loved both by the player base and in-universe, some of this is bound to happen. Even if Garrosh's character was becoming [[Rescued Fromfrom the Scrappy Heap|more likable and competent]], he would [[Never Live It Down|still get some scrappism ]] for the act of displacing Thrall alone.
*** Though, since Thrall has become more and more of a blatant [[Creator's Pet]] throughout Cataclysm, more and more players are changing their minds about this, and now there is a new outcry starting {{spoiler|now that the creators have stated their intent to reinstate Thrall as Warchief at the end of [[Mo P]].}}
** Some fans see Lor'tbemar as this to Kael'thas as leader of the Blood Elves. It didn't help when Kael got [[Killed Off for Real]].
** Anduin seems to have the undeserved reputation as a wimp, mostly because [[Tough Act to Follow|his dad was so goddam awesome.]] His reluctance to lead and more pragmatic approach to doing so (as in, he resolves most conflicts without fighting) is seen as a weakness. While some characters claim he is [[Wise Beyond His Years]], players often regard him as a weak leader who has done ''nothing'' for the Alliance. Of course, [[Fan Dumb|most fans forget]] about how close the Alliance came to a bloody civil war that Varian would likely have caused (during ''Cataclysm'', no less) [[What Measure Is a Non-Badass?|had his son not stopped him]] from killing Magni... His upcoming role in ''Battle for Azeroth'' does seem to have helped his reputation a little.
* [[Rescued Fromfrom the Scrappy Heap]]: Arguably happens to Garrosh in Cataclysm. Then he is a villain in the next expansion.
* [[Ruined FOREVER]]: Former forum user Palehoof gives a good rundown [http://forums.worldofwarcraft.com/thread.html?topicId=20677635725 of all of the various changes Blizzard has made to the game that supposedly ruined World of Warcraft forever] (up to and including paid-for vanity pets). He was a [[Ascended Fanboy|Forum MVP]] for good reason.
* [[The Scrappy]]: Fandral Staghelm is the game's original [[Jerkass]], albeit with some justification -- seeingjustification—seeing your son ripped apart by the Qiraji can't have been good for his morale. {{spoiler|The players hatred of him likely played part in him turning evil in the latest novel, and eventually, becoming a boss in the Firelands.}} Later, Garrosh Hellscream takes the title from him in unequivocal fashion, being introduced in Outland as a barely competent leader who nevertheless comes to stand by [[The Messiah|Thrall's]] right hand in Northrend while being unremittingly hostile to the Alliance and sabotaging his Warchief's attempts to make peace at every opportunity. And he <s> may get to be</s> is the leader of the Horde in ''Cataclysm''.
** Put it this way: {{spoiler|Cairne "Nice-grandfatherly-type-who-wants-to-teach-and-nurture-all-of-you" Bloodhoof ''tries to kill him!''}}
** And ''Cataclysm'' gives us an even bigger Scrappy in the form of Trade Prince Gallywix, leader of the playable Bilgewater Goblins. Even Garrosh has some defenders in the fanbase, and Fandral at least has some people who sort of feel sorry for him, but Gallywix is pretty much universally loathed, and for good reason. {{spoiler|When Kezan's volcano explodes, he extorts your goblin character's life savings in an apparent deal to save you and your friends from certain death, only to reveal that the rescue boat is a slave ship and you're the new cargo. Thrall [[What an Idiot!|reappointing him for]] [[Easily Forgiven|no real reason only makes thing much worse]].}} The only players that like him freely admit that it's ''because'' he's an [[Faux Affably Evil]] [[Jerkass]] or rather accuse his haters of of [[Values Dissonance]]. See below.
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*** Actually, no. It has been officially stated that Gallywix is a [[Complete Monster]] ''[[Even Evil Has Standards|even by goblin standards.]]''
*** He was called a "monster" at least twice by goblin characters, and is certainly evil, but the goal of the goblins is primarily to make money by any means necessary. The player was just on the losing end, until he is defeated... and appointed leader of his Cartel again.
** Almost every character created by Richard Knaak gets this treatment from the playerbase, especially Rhonin (in Knaak's later works). It goes so far that he even [[Mis BlamedMisblamed|gets blamed]] for characters he had nothing to do with (like Med'an).
** Among the Horde Koltira is very unpopular, to start with he's has a very inconsistent backstory (he died as a High Elf yet is treated like a Blood elf for no reason), he almost joined the Alliance in his backstory, and treats the player poorly throughout his quests. Though he's [[Germans Love David Hasselhoff|better thought of among players of the Alliance.]]
** Aggra seems to be getting this lately, fans are flaunting that her introduction in supplimental materials and her relationship with Thrall {{spoiler|which ends in the two becoming married}} seemed far too rushed and poorly fleshed out.
*** Well...that, and "[[Tsundere]]" is pretty much her ''only'' personality trait. [[Shallow Love Interest|At all]].
** For the people who read the [[Expanded Universe]], Med'an is this, as he is amongst the most triumphant examples of the [[Canon Sue]]. He is a son of two popular characters (Garona and Medivh), making him a unique hybridization of races. He has been chosen as the new guardian of Tirisfal. But he is not just any guardian of Tirisfal, but a more powerful version, getting not just mage powers, but also paladin, shaman and druid powers. Despite the fact that in the comics, he was empowered to become one of the most powerful beings on the planet, he hasn'thas not yet appeared in [[World ofthe Warcraft]] itself yetgame, possibly due to thehis [[Fanreputation Backlash]]among fans as, well, a Scrappy.
** Some players dislike Thrall simply he seems so infallible, almost to the point of being a [[Mary Sue]]. The [[Fan Nickname]] "Green Jesus" is often used sarcastically.
* [[Scrappy Level]]: Vashj'ir, for its mob density causing mobs to have a completely three dimensional attack range as well as how many bugs it had and respawn rates up the wazoo.
** Yrel, from ''Warlords'' is an NPC that starts out as a slave rescued from the Iron Horde who quickly becomes one of the players' most valued allies. Heroes who go [[From Nobody to Nightmare]] are common, but Yrel seems to do so a little too quickly for [[Willing Suspension of Disbelief]] to handle, and players find her annoying.
** Gnomeregan.
* [[Scrappy Level]]:
** The Oculus
* [[Scrappy Level]]:* Vashj'ir, for its mob density causing mobs to have a completely three dimensional attack range as well as how many bugs it had and respawn rates up the wazoo. Players rarely come here anymore unless they need to mine Obsidian, which is kind of a shame, [[The One Thing I Don't Hate About You|as the place ''is'' rather beautiful.]]
** Uldaman. It's actually something of a [[My Greatest Failure]] amongst the developers, since they wanted it to be a winged dungeon yet wound up with a rather tedious dungeon with a pretty unique boss mechanic. The main downfall of Uldaman was that the level range was ''too high''. Normally you're good if you're within a couple levels of thei dungeon mobs, but in Uldaman, you'd start off at the mid 30s, but later on would get to 40+ meaning low level players would [[Surprise Difficulty|get ambushed by mobs in their 40s]]. For awhile the recommended level range ended at ''51''. It has been nerfed a ''boatload'' of times and [[Rescued From the Scrappy Heap|became a much better dungeon since]]. Oh, and Enchanters had to run this because there was a trainer in there.
** Gnomeregan. First off, you need a parachute to get from one area to the next, and the NPC you get it from is ''not'' all-that obvious unless you're there for the first time and doing the Dungeon Quest. Second, if you're a class that depends on pets - like Warlocks and Rangers - using them is a good way to aggro every mob in the place and overwhelm the entire party.
** The Oculus; vehicle combat is something of a [[Scrappy Mechanic]] in this game, and the Oculus is ''a whole dungeon'' that depends on it. Not all too fun or enjoyable.
** Uldaman. It's actually something of a [[My Greatest Failure]] amongst the developers, since they wanted it to be a winged dungeon yet wound up with a rather tedious dungeon with a pretty unique boss mechanic. The main downfall of Uldaman was that the level range was ''too high''. Normally you're good if you're within a couple levels of theitheir dungeon mobs, but in Uldaman, you'd start off at the mid 30s, but later on would get to 40+ meaning low level players would [[Surprise Difficulty|get ambushed by mobs in their 40s]]. For awhile the recommended level range ended at ''51''. It has been nerfed a ''boatload'' of times and [[Rescued Fromfrom the Scrappy Heap|became a much better dungeon since]]. Oh, and Enchanters had to run this because there was a trainer in there.
** Tol Barad is the most disliked battleground, because the attacker must capture all three bases to win and gain control of Baradin Hold and the Tol Barad dailies, whereas if the defender has one base under their control or not completely taken by end of the time limit, they keep Tol Barad for another two hours.
** Sithicus is this because for some reason, [[Obvious Beta|it was unfinished.]] It was this little corner in Kalimdor that, for some reason, wasn't covered in the guide, but there were actually a few quest chains in there. When you entered, you found this wall that you couldn't get past; literally half the map of Silithus was unfinished. It also became an [[Obvious Beta]] (along with Eastern Plaguelands) for an attempt at creating world PvP. It was later finished in patch 1.8, but was still plagued with mob-density problems. Eventually, Blizzard decided to nuke the entire zone - literally - as part of the storyline leading up to ''Battle For Azeroth'', giving it some purpose in-story, but very little for gameplay.
* [[Scrappy Mechanic]] : '''Daze''', a debuff that's present on everything in the game within minimal level range that dismounts and slows you if you're attacked from behind, it can make "Short jaunt through this area" into "Will you stop knocking me off my horse?!"
* [[Seinfeld Is Unfunny]]: Prior to Cataclysm, the old world and well, a lot of this game in general has had elements copied by others. Would you believe that this game had given enough content to justify an expansion pack, yet they chose to wait off until they had much more content for a single one?
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** By that corollary, many of the parts of the dungeons that involve mandatory escorting, especially The Escape from Durnholde and Halls of Stone, become Scrappy Levels.
** Mankrik's goddamn wife. Takes ''forever'' to find her, even if you use a guide, not least because you think you're looking for a person instead of a poorly-marked corpse. This has led to quite a bit of [[Memetic Mutation]]. In Cataclysm, Mankrik is still alive and has a quest chain a good bit of [[Lampshading]].
* [[They Wasted a Perfectly Good Plot]]: One part of the Suramar storyline involves persuading the city nobility to approve of Ly'leth for the role of adviser, done mostly by informing the other nobility of her opponent's atrocities and spreading rumors of fake ones, along with killing the worst of the loyalists among them. (This, in effect, plants a mole for the resistance ''much'' closer to Elisande than she believes.) Now, this had the potential to be an enjoyable [[Stealth Based Mission]], but unfortunately, the areas you have to go through to spread the rumors have the most mobs in the city able to uncover your disguise. This makes it turn into a slaughter (or worse, a "corpse run" where you have to die multiple times) rather quickly, and ruins the overall mood of the intent.
* [[They Changed It, Now It Sucks]]:
** BALANCE! Also, many old-school players tend to complain that the game has gotten too easy, while others note that there are challenges available to those who seek them out, and Blizzard is trying to make more content for the majority of players instead of just the hardcore. In general though, people have been saying this pretty much since the first patch, but mysteriously still play.
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* [[Uncanny Valley]]: Quite a lot to choose from, but the Taunka are probably the worst. Bison-people doesn't sound like it'd cause this, but their flat, wide noses and lips and seemingly large eyes make them look more than a little... off.
* [[Unfortunate Implications]]: The "sand pygmies" in Uldum. While almost certainly an attempt to provide generic comic relief mooks, it does carry some, well, unfortunate implications.
* [[Villain Decay]]: After ''Burning Crusade'', Blizzard felt that it was necessary to give the [[Big Bad|Big Bads]]s more on-screen time and involvement during the leveling phase as a means of making them more familiar and recognized to the player. However, because it would be annoying to have multiple scripted events in which the villain kicks your ass, most of these encounters involve you either thwarting the villain or being spared by them. This leads to having the player constantly witness the villain failing to do anything right, and being belittled or fooled every time they show up. The Lich King had this the worst, from retreating the battlefield while coughing as a result of gas exposure to having his heart destroyed and collapsing to the ground.
** Except actually not... the Lich King implies he can kill you at ''any'' time. In fact, if you go too close to him in one part of the world, he ''does'' kill you. But he [[I Need You Stronger|keeps you alive, specifically so you can get stronger]] and lets you kill all his lieutenants and undead armies so he can raise you as his new lieutenants, a lot stronger than the previous ones. In fact, if you fight him, he does ''just that''.
** However, if he could kill you at any time, and had an army that could overrun the planet without him keeping then in check, why did he need the players as new champions? Him getting duped into becoming the Lich King by Ner'zhul and the dreadlords was still nagging at him. He wanted to prove to himself that he was not weak, and that heroes getting corrupted was just the way of things... that can seem a little weak, especially with all the theatrics. His pride and self-doubt were holding this evil overlord back.
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* [[Woolseyism]]: In the Chinese version, [http://www.wowpedia.org/File:Lord_Marrowgar.jpg Lord Marrowgar] gets a [http://www.wowpedia.org/File:Chinagar.jpg different look] because bones aren't allowed to be shown in video games there.
 
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