X-COM (Video Game): Difference between revisions

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The brainchild of Julian Gollop and other assorted Microprose personnel, ''UFO: Enemy Unknown'' was a strategy game produced in 1993 and unleashed upon the European gaming public. A year later, it jumped the pond to grace American players as ''X-COM: UFO Defense'', since there was a naming rights conflict with an obscure 1989 flight sim by subLOGIC called ''UFO''.
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In 2015, Firaxis announced a sequel to Enemy Unknown, simply titled ''XCOM 2'', that's released on 5 February 2016. Rather than continue the storyline with the typical "Congratulations on defeating the aliens, now have some more aliens!" maneuver, ''XCOM 2'' follows from a canon ending that XCOM [[The Bad Guys Win|lost hard]].<ref>According to Firaxis's data, this is how most real players' hard-mode games end.</ref> The aliens have taken over the planet, publicly appearing to be benevolent rulers. The remnants of XCOM went underground, suspecting that the aliens' motives were not so altruistic, and twenty years later, they're ready to bring together the various resistance cells and take back the planet. The game has received similar accolades to its prequel and has received a number of DLCs. The latest and apparently final DLC expansion, ''War of the Chosen'', had a 28 August 2017 release.
 
In 2020, a sequel to ''War of the Chosen'', ''XCOM: Chimera Squad'', was released. Five years after victory over the aliens, it stars the eponymous mixed squad of human and friendly alien troopers as they fight to keep the peace in City 31, where humans and aliens cohabit.
 
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== XCOM Reboot ==
* [[Alternate Reality Game]]: ''[https://web.archive.org/web/20120125225011/http://www.projectenemyunknown.com/ Project: Enemy Unknown]'', also known as "InfiniVac", was started up in 2010 to help draw interest towards the XCOM reboot prior to its official announcement. It was placed on hiatus when 2K began retooling the game, thus delaying its release. Recently, as an attempt to draw much-needed attention to XCOM through a different approach (i.e., average citizens keeping tabs on strange phenomena instead of [[The Government]] doing so via the now-defunct InfiniVac Network), 2K started a new ARG called ''[https://web.archive.org/web/20120701052450/http://www.citizenskywatch.com/ Citizen Skywatch]''. While news sites and online commentators alike were mostly speculating that the ARG was connected to either GTA 5, Bioshock, or an upcoming game called Agent, despite the heavy implication of UFO-related happenings from the title alone, an explicit link to XCOM was made by the appearance of [https://web.archive.org/web/20130326155747/http://forums.2kgames.com/forumdisplay.php?100-Citizen-Skywatch a Citizen Skywatch section] in the XCOM-specific part of 2K's official forums.
* [[Blob Monster]]: The black goo.
* [[Code Emergency]]: The InfiniVac Network from ''Project: Enemy Unknown'' was on "Code Black Lockdown" for quite some time. {{spoiler|1=This may have been related to a possible alien attack on a Russian defector and an XCOM agent who was escorting him; according to the information that was available on the InfiniVac Network, their remains bore evidence that they might have been killed by the black blobs seen in the 2010 E3 trailer.}}
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** By the late-game however, this evolves into sleek curves and more naturalistic styles.
* [[Airborne Aircraft Carrier]]: The ''Avenger,'' XCOM's new and mobile base of operations. Though technically, it's an old alien supply vessel from the events of ''Enemy Unknown/Within'' that's been heavily modified.
* [[All There in the Manual]]: The in-game XCOM Archives as well as the official prologue novel, ''[https://blog.2k.com/news/2k-blog-official-xcom-2-prequel-novel-xcom-2-resurrection-available-now XCOM 2: Resurrection]''{{Dead link}}'' fill in the blanks on what went down between the events of EU/EW and ''XCOM 2.'' In the game itself, further details about the ADVENT-controlled world are delivered either by dialogue and comm chatter or special cutscenes.
* [[Alternate Universe]]: {{spoiler|An Ethereal with a differently colored aura implies that these exist, including those where XCOM ''won'' in ''Enemy Unknown/Within.''}}
* [[And I Must Scream]]: It's strongly implied that the Commander has been heavily experimented on by ADVENT and the aliens {{spoiler|while being held in captivity for decades}}.
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** The ''Shen's Last Gift'' DLC introduces the SPARK class, allowing XCOM to create its own answer to ADVENT's MECs.
* [[Mercy Kill]]: In ''War of the Chosen'', killing the "Lost" is all but stated as this, as it's seen as ending their suffering.
* [[More Than Mind Control]]: As aliens' communications network is partially psionic in nature, it's implied that this is how ADVENT manages to [[Villain Withwith Good Publicity|maintain its propaganda virtually unchallenged]] despite the Resistance's efforts. {{spoiler|Until XCOM rigs said network to broadcast the truth.}}
* [[Multinational Team]]: Further highlighted this time around, especially given how XCOM members still display their heritage and even their national flags in defiance to ADVENT.
* [[My Greatest Second Chance]]: Despite having failed to stop the [[Alien Invasion]], XCOM and the Resistance still think highly of the Commander. {{spoiler|This is especially significant given how this doesn't change even after it's revealed that the Commander's mind was used as a foundation for ADVENT's military network.}} And this time, you might be able to stop the alien threat once and for all.