XOP: Difference between revisions

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[[File:xop_3413.png|frame|...And then you realize that you're [[Beyond the Impossible|only playing on Normal]]. ''That's not even a boss.'']]
 
{{quote| '''The Intro:''' "OMG HOW DID ALL THESE BULLETS GET HERE THIS IS IMPOSSIBLE"}}
 
''[[XOP]]'' is a series of [[Bullet Hell]] shooters by Christopher "Udderdude" Emirzian. The games, unlike most [[Shoot 'Em Up|ShootEmUps]] are relatively plotless, with the plot basically being, "There's stuff to shoot. Now go shoot it. Also, [[Bullet Hell|bullets. Lots of them.]]" Each game has an arcade mode with various courses, score attack for each level, boss rushes and the option of recording demos of gameplay.
 
[[Updated Rerelease|Updated Rereleases]]s of the first game and its sequel, ''XOP Ultra'' and ''XOP Black Ultra'' were released summer 2011, along with a challenge mix called ''XOP Black Ultra Special'', a gauntlet featuring shortened versions of all 10 of the sequel's stages. The three games were formerly freeware but are now only available in a bundle for a small fee on [https://web.archive.org/web/20141225110502/http://rydia.net/udder/prog/xopblack/ the publisher's website]. A third game (entitled XOP G) is currently in the works, as well.
 
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=== These games have examples of: ===
 
{{tropelist}}
* [[All Just a Dream|All Just a Simulation]]
* [[Attack Drone]]: The default subweapon in the first game.
* [[Breather Level]]: Level 6 in the original and EX stage 4 in Black are notably easier than levels before and after them.
* [[Buffy -Speak]]: The intro features a ship schematic including vital parts "LAZORS PEW PEW" and "FLAP THINGS".
* [[Boss Rush]]: Each game has one. Extra Stage 2 in the original is a rare example of a Miniboss Rush.
** The minibosses in EX stage 2 have also been upgraded, so you'd better expect some new tricks.
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* [[Giant Space Flea From Nowhere]]: Due to the lack of a storyline, most, if not all of the bosses fall into this, but especially the phoenix at the end of the original.
** Especially applies in level 2 in ''Black'', "Sky", where screens full of bug enemies give way to a huge white mecha.
* [[Harder Than Hard]]: Expert difficulty and [[Exactly What It Says Onon the Tin|Master difficulty]].
* [[Hitbox Dissonance]]: Your hitbox is a 2x2 pixel square in your center.
* [[Ludicrous Gibs]]: Whenever any organic enemies die.
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* [[Nintendo Hard]]: Very much so, especially on the harder difficulties.
* [[No Ontological Inertia]]: Some larger enemies or mid-bosses will erase all bullets on screen when dying, (turning them into DAL coins, which give you points and increase your multiplier) even those not their own.
* [[No Plot, No Problem]]
* [[Oh Crap]]: You may have one when you read that the author [[Word of God|said the fact that unlike the first it was not for profit meant he could make the sequel]] [[Harder Than Hard|as hard as he wanted.]]
* [[Sequel Difficulty Spike]], as stated above.
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*** As example, the bullet wall spitting ''thing'' in the page image used to [[Weaksauce Weakness|erase all its shots]] [[No Ontological Inertia|on dying.]] Not any more.
** And the "Special" version of XOP Black features a gauntlet of shortened forms of all 10 levels without continues. On hardest difficulty. Without continues. Good luck.
* [[Screw This, I'm Outta Here]]: Sub-bosses and bosses will self-destruct or disappear if you take too long fighting them.
* [[Super Title 64 Advance]]
* [[True Final Boss]]: Black has two for completing normal and EX without continuing, and a third as part of the True Final [[Boss Rush]].