Yet Another Stupid Death: Difference between revisions
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There are lots of ways to die in video games. One particular type of video game, the [[Roguelike]], has [[The Many Deaths of You|lots and lots of ways to die]]. Some of these deaths are just bad luck; the player got a raw deal. Or perhaps the player got overconfident. Then there are deaths that, in retrospect, were ''utterly avoidable''. Roguelike players tend to tell stories about these deaths, and their stories tend to have a title in common: '''Yet Another Stupid Death'''.
This will often overlap with [[Have a Nice Death]] if the game decides to mock you for your stupidity. When player stupidity wipes out an entire party in an MMORPG, it's also [[Total Party Kill]].
{{examples}}
* ''[[Nethack]]'' is the [[Trope Namer]]. Good luck finding a habitual Nethack player who ''doesn't'' have a [http://everything2.com/title/YASD YASD story]. Same goes for ''[[Rogue (video game)|Rogue]]'', ''[[Angband]]'', ''[[Dwarf Fortress]]'', and Japanese console [[Roguelikes]].
* ''[[Scorched Earth]]'' - firing a superweapon (or napalm) at just the right angle...and 0 power.
* The first ''[[Command & Conquer]]'' game has a good reason why you should NEVER group soldiers together if they're all carrying Flamethrowers.
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* After the 2nd mission in Just Cause 2, you are tasked with attaching Karl Blaine's car to a tractor and pulling it out of a trash heap. However, you can accidentally flip the car over, [[Nonstandard Game Over|resulting in an immediate game over]].
** There you are, doing a bit of stunt flying in a high speed jet, you exit the aircraft to start skydiving and BAM!. You get killed by the wing of your own plane.
* Fire Emblem's healers. Probably true of a lot of Tactical [[RPG
** A weapon breaks, and the character auto-equips a [[Death or Glory Attack|Devil Axe]] they picked up earlier. When the next enemy attacks him, your character crits himself and dies.
* ''[[Worms]]''. Destructible terrain + weapons that make large explosions = your hilarious yet stupid death. For added laughs, factor in weapons affected by the wind and poor aim, coupled with chain reactions involving worms self-destructing at
** Hilariously, if the homing pigeon in ''Worms 3D'' can't find its target (which, most of the time if fired by a human player, it can't), it will execute a "return to sender" maneuver.
** Another one involves the graphics of the game. It is very possible to be blown by a missile to the edge of the lake, and survive despite being neck high in water. However any attempts at moving that worm will instantly kill him.
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* ''Warship Gunner'', Aegis System and Nukes and firing at it point blank... ouch.
* ''[[Cave Story]]''. "One touch means instant death!"
** If you're playing with only [[Minimalist Run|3HP]], have fun dying from enemies and their unpredictable acting.<ref>
* You ''will'' suffer this in ''[[ADOM]]'' if you just [[Attack! Attack! Attack!]], but even veterans aren't immune to forgetting to equip a weapon after dropping it on an altar. Other YASDs: accidentally using Fireball on your vastly more powerful companion; fighting ghuls without paralyzation resistance; coming across a greater mimic and trying to melee it; stepping onto a chaotic altar when an intelligent chaotic monster is nearby and many, many more.
* ThunderDome MUD is full of these, among them: trying to kill Justice, an invincible NPC integral to the game's court mechanic, drinking gasoline (it's stupid enough keeping gasoline in the same container type as your water), jumping a bike across a river and pausing, speedwalking through a desert known to be trap-infested, and attacking what appears without close examination to be 'a guy' who turns out to be a [[Terminator|well-known self-reviving killing machine]].
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